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Phantomas

Latest Posts

Page: 1 of 1
Posted in: GenSurf
 Phantomas
04-28-2002, 11:56 AM
#4
What does the gamemode have to do with the terrain?...  [Read More]
Posted in: GenSurf
 Phantomas
04-28-2002, 9:08 AM
#2
same for easygen, but for what a terrainmesh without TA terrain......  [Read More]
Posted in: Fog
 Phantomas
04-27-2002, 12:43 PM
#2
you can add "global fog" through the worldspawn key...itґs explained in the "SP entity.def" and should work similar for MP....  [Read More]
Posted in: I need help, I really do.
 Phantomas
04-27-2002, 11:09 AM
#5
ambient only wokrs together with the "_color" key which represents the RGB values of your lightcolor...  [Read More]
Posted in: Poll: What lvl editor would you prefer for JK2?
 Phantomas
04-28-2002, 11:22 AM
#42
is that a serious vote for JK2radiant......  [Read More]
Posted in: Have a look at my map
 Phantomas
04-26-2002, 5:50 PM
#2
picture 4 rOxs:)...  [Read More]
Posted in: Ambient lighting......
 Phantomas
04-26-2002, 5:31 PM
#2
ambient = a value between 5 or 20 is a good one, depending on how less shadows you want in your map _color = RGB like "1 1 1" whatever you decide...  [Read More]
Posted in: Lighting Lighting Lighting????
 Phantomas
04-26-2002, 5:28 PM
#5
hmm, pantam = phantomas?...  [Read More]
Posted in: Lighting Lighting Lighting????
 Phantomas
04-26-2002, 4:14 PM
#3
yeah sure you can change skyshaders, but iґm not sure if itґs a good idea to customise originaly JK2 sky..anyway... // q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation> // color will be normaliz...  [Read More]
Posted in: Some Noob questions!
 Phantomas
04-26-2002, 4:11 PM
#2
to 1: create a huge brush around your map and "select/inside" thats it. to 4: "load prefab" is an option in the topmenu, then import the map or pfb files you want....  [Read More]
Posted in: terrain
 Phantomas
05-02-2002, 3:06 AM
#12
imo not the terrainmesh is the problem, itґs the texture blending which makes the terrain maps pretty....  [Read More]
Posted in: terrain
 Phantomas
04-26-2002, 2:32 PM
#10
yeah, manipulating metashaders right now isnt really nice because we dont have the clue wheres the problem...but iґm not sure that its the fault of my metashader since my custom entry in the metashader is more or less very very equal to the origina...  [Read More]
Posted in: terrain
 Phantomas
04-26-2002, 10:48 AM
#7
can you please past your metashader stuff in here becuase i have also used the Jedi2 textures but nothing...itґs compiling yeah but no textures in the dgame whatever textures iґm using...  [Read More]
Posted in: terrain
 Phantomas
04-26-2002, 10:39 AM
#4
because i finaly managed it to get my terrain to compile w/o any errors + alphamap etc. but the textures dont appear ingame...thats frustrating....!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!...  [Read More]
Posted in: terrain
 Phantomas
04-26-2002, 10:37 AM
#3
you mean in JK2radiant...but not in the game rigth?...  [Read More]
Posted in: Ok- old WC3.3 user here... help a fella out
 Phantomas
04-23-2002, 12:22 PM
#2
the vertex tool in JK2 is useless (alot of other stuff too) compared to GTK. My only advice is build your maps in GTKradiant and compile IT only with JK2radiant......  [Read More]
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