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Livingdeadjedi

Latest Posts

Page: 4 of 5
Posted in: WIP carbonfreeze2 Update news
 Livingdeadjedi
11-23-2002, 11:26 AM
#19
yep :D once maps compiled, i will spend tonight trying to get the bots on a set path only trouble they would have is with the One set of elevators. As if the elevator goes down and they try to follow. they will get stuck on top LOL :p and must keep...  [Read More]
Posted in: WIP carbonfreeze2 Update news
 Livingdeadjedi
11-23-2002, 8:06 AM
#17
Right then :D im hoping to release map this Sunday if all goes well the main pit is lit just right now and the window has been improved to suit film =] I havent been able to place a secret area in that i wanted to, so i will make a duel map for th...  [Read More]
Posted in: WIP carbonfreeze2 Update news
 Livingdeadjedi
11-18-2002, 3:08 PM
#13
yes your dead right the walls in bespin during the day are brilliant white , with a yellow line around some walls now to get jk2 to do this would be very difficult. Sort of thing a mod maker would need to do. so i chose to go for the sunset effect,...  [Read More]
Posted in: WIP carbonfreeze2 Update news
 Livingdeadjedi
11-17-2002, 12:54 PM
#9
oh i have added steam at intervalls. but it not much. 1 because jk2 steam isnt very dense :( and also it would make FPS hit the roof LOL but ya get loads in the carbon pit itself when you fall in =]]] that only lowers FPS while your in there so doesn...  [Read More]
Posted in: WIP carbonfreeze2 Update news
 Livingdeadjedi
11-16-2002, 7:18 PM
#5
thanks Toonces me ol mapping chum =]]]] and padwan 7 =]]] oh and pit was bright before but some people prefered it with a dark look. with the flashing lights it kinda gives it an errie feel i know in film some areas tend to be brighter, but in oth...  [Read More]
Posted in: WIP carbonfreeze2 Update news
 Livingdeadjedi
11-16-2002, 1:34 PM
#1
ok go here http://www.sgnonline.com/vb/showthread.php?s=&threadid=2938 for screenshots so far :p...  [Read More]
Posted in: WIP carbonfreeze2 shots
 Livingdeadjedi
11-11-2002, 4:01 PM
#83
well ive installed q3map2 and one command line has sample size 32 in it other has the super4 bit so we shall see what happens :D...  [Read More]
Posted in: WIP carbonfreeze2 shots
 Livingdeadjedi
11-11-2002, 7:35 AM
#80
hehe seen through our plans he has :D yeah i gave shadriss the Episode 1 map to remake while i did carbon freeze :p...  [Read More]
Posted in: WIP carbonfreeze2 shots
 Livingdeadjedi
11-10-2002, 6:58 PM
#78
havnt tried q3map yet ill try compiling map first, then try q3map before i release it in case i muck up radiant in the process LOL. :p oh by the way Whiteshadow love ya texture work for episode 1 version 2. I wonder if AOTC TC would be in need o...  [Read More]
Posted in: WIP carbonfreeze2 shots
 Livingdeadjedi
11-10-2002, 3:13 PM
#74
Right then time for an update :D Carbon room is now done. not adding to much in there so we dont get lag, its dark enough, but if you play it at night it will look brighter so i suggest turing brightness down :p ive cushion the pit under the car...  [Read More]
Posted in: WIP carbonfreeze2 shots
 Livingdeadjedi
11-02-2002, 10:46 AM
#72
yeah me and me bro used to say yodas lines from empire :D...  [Read More]
Posted in: WIP carbonfreeze2 shots
 Livingdeadjedi
10-28-2002, 3:03 PM
#64
Jedi puts on his prefessors hat :D Ok yes the carbon chamber is in fact made up of seperate chambers. Seperated by walls, which i chose not to show If you get the widescreen version of the movie, i also have a pic as well for convenience :p look i...  [Read More]
Posted in: WIP carbonfreeze2 shots
 Livingdeadjedi
10-28-2002, 3:00 PM
#63
Jedi puts on his prefessors hat :D Ok yes the carbon chamber is in fact made up of seperate chambers. Seperated by walls, which i chose not to show If you get the widescreen version of the movie, i also have a pic as well for convenience :p look i...  [Read More]
Posted in: WIP carbonfreeze2 shots
 Livingdeadjedi
10-27-2002, 3:15 PM
#60
does Q3map have the ability to do fullvis 1/2lms for when an area is huge and lightmaps to large for normal full vis...  [Read More]
Posted in: WIP carbonfreeze2 shots
 Livingdeadjedi
10-23-2002, 5:58 PM
#48
Hey ive found something very interesting today My new map is absolutely HUGE right ,well one of my Colleagues at the AOTC TC wanted to look at the map file. They use GTK radiant i use JK2radiant and the map wouldnt open in GTK radiant as it was fa...  [Read More]
Posted in: WIP carbonfreeze2 shots
 Livingdeadjedi
10-23-2002, 12:47 PM
#47
Yep ive added those little lights. i made a flare texture like the one in kamino map using photoshop but mine looks nicer EG more smooth :D then i used shader ed to make it work. Ive made carbon chamber darker now and proper coloured lights.. as...  [Read More]
Posted in: WIP carbonfreeze2 shots
 Livingdeadjedi
10-21-2002, 5:11 PM
#40
naa basically under the fog layer. It shrinks down to a door with an area portal , then when that opens you fall into a tube that sends you out into gantry core Its the way that the carbon room releases scrap and bits of rubbish :D and the odd sto...  [Read More]
Posted in: WIP carbonfreeze2 shots
 Livingdeadjedi
10-21-2002, 12:49 PM
#38
two good things that screenshots dont give justice to are. 1. You should see the carbon chamber in action =]]]] havnt got it to freeze anyone but it crushes you and the sounds are great =]]]] 2. If you fall off edge into foggy surround. you will en...  [Read More]
Posted in: WIP carbonfreeze2 shots
 Livingdeadjedi
10-21-2002, 12:44 PM
#36
thanks everyone :D yeah when i try to add the red needed for the top part of the chamber it sends the floor into all kinds of different colours LOL so might have to leave red. ...... i could go for an orange =]]] hmmmmmm :p Anyway i like the fog i...  [Read More]
Posted in: WIP carbonfreeze2 shots
 Livingdeadjedi
10-20-2002, 7:00 PM
#30
oh and Sergio for posting the Screenshots at PCgamemods...  [Read More]
Posted in: WIP carbonfreeze2 shots
 Livingdeadjedi
10-20-2002, 6:57 PM
#29
new screenshots here http://www.pcgamemods.com/file.php?id=7bcdf75ad237b8e02e301f4091fb6bc8 the design of the chamber is even better now since they were taken :p goto thank grey fox for pointing little detials out to me, even if i did dismiss some...  [Read More]
Posted in: WIP carbonfreeze2 shots
 Livingdeadjedi
10-19-2002, 4:15 PM
#28
Well Ray the answer is i have made it so you come through the correct door. But the route is alot longer than in film. To make it like film would be Impossible It would appear the sets and the outside of the gantry in the film werent even thought a...  [Read More]
Posted in: WIP carbonfreeze2 shots
 Livingdeadjedi
10-16-2002, 6:19 PM
#21
oh and i mean steam around chamber not in pit HEHEHE...  [Read More]
Posted in: WIP carbonfreeze2 shots
 Livingdeadjedi
10-16-2002, 6:15 PM
#20
Ok progress report :D Well ive made the gantry area now. Just awaiting textures for some parts of it. Meanwhile ive made 70% of carbon room and its looking perfect. Slight changes from movie on the walkways so it plays better for Bots, but the blu...  [Read More]
Posted in: WIP carbonfreeze2 shots
 Livingdeadjedi
10-09-2002, 6:56 PM
#17
Thanks Toonces =]] OO must remember to add you to my ICQ =]] :D...  [Read More]
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