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Livingdeadjedi

Latest Threads

Page: 1 of 1
Posted in: Return of Tavion
 Livingdeadjedi
04-30-2003, 8:56 PM
#1
Im now on part 2 of level 1 Had to cut some of the wanted buildings and as this is jk2 the LARGE mushroom shaped buildings had to go as the meshes were to large Hoping to make a good skybox with some buildings I have the blue sky made for bespin in...  [Read More]
Posted in: making md3 models with 3d studio max 4
 Livingdeadjedi
01-18-2003, 3:54 PM
#1
Where do i get the converter for 3d studio max 4 so i can make models into md3 models for jk2 ???...  [Read More]
Posted in: My New Ffa And Duel Map
 Livingdeadjedi
01-07-2003, 6:34 PM
#1
if ay go here http://www.pcgamemods.com/file.php?id=65cc2c8205a05d7379fa3a6386f710e1 youll see some shots of my new map =] Its Based On Spaceballs the Movie the actual Lightspeed bit is going great you hit a switch and are treated to LUDICROUS SPEE...  [Read More]
Posted in: My new CTF map
 Livingdeadjedi
12-07-2002, 9:05 AM
#1
Ill have to get someone to post some screenies, but my new map will be a CTF map =]] and hopefully in the future a kick ass Saga map =]] but thats a secret =]] anyway its a base built into the rocks 1 red base one blue with landing pad , slime , w...  [Read More]
Posted in: WIP carbonfreeze2 Update news
 Livingdeadjedi
11-16-2002, 1:34 PM
#1
ok go here http://www.sgnonline.com/vb/showthread.php?s=&threadid=2938 for screenshots so far :p...  [Read More]
Posted in: WIP carbonfreeze2 shots
 Livingdeadjedi
10-08-2002, 2:49 PM
#1
OK first set of shots are at http://www.geocities.com/grey_fox_001/carbonfreezepage1.html good thing is that pit is alot wider than it looks. and deeper :D...  [Read More]
Posted in: Max_map_brushes (32768)
 Livingdeadjedi
07-17-2004, 3:16 PM
#1
ok the title says it all, i get that error when i use an ASE model ive made MAX_MAP_BRUSHES (32768) now ive checked map info and it says i only have 1280 brushes ive placed ASE file into models/map_objects/ep1/wallunits.ase have i placed it in ri...  [Read More]
Posted in: terrain question
 Livingdeadjedi
01-25-2004, 12:31 PM
#1
I was looking at the Hoth seige map.. i clicked on the landscape that was func_grouped with the Terrain texture on now in the entity window they had done Key Shader Value siefe1/terrain and then Key Alphamap Value heightmaps/siege_hoth.pcx...  [Read More]
Posted in: hoth2.weather ???
 Livingdeadjedi
01-25-2004, 11:26 AM
#1
ive noticed theres a map called hoth2_weather now im assuming this is used to get the wind effect ya see in game BUT how do you get radiant to use it ?????...  [Read More]
Posted in: Q3map2 Ja Support
 Livingdeadjedi
01-01-2004, 10:47 PM
#1
the new version of q3map2 does it now work with GTKradiant 1.3 for JEDI ACADEMY if so what version is it just so i can choose it easy LOL thanks guys :D...  [Read More]
Posted in: Portals Hint and so on
 Livingdeadjedi
01-01-2004, 2:30 PM
#1
This is a complicated one but..... In Jedi Outcast Hint brushes and area portals were the norm. But in Jedi Academy Hint brushes dont seem to do anything, and we have shaders like Terrain, inside and outside. What do these do ? Ive also been usi...  [Read More]
Posted in: patch lighting with fog
 Livingdeadjedi
11-09-2003, 1:52 PM
#1
How do i light up a bezier patch made using genesurf, when im using worldfog i have placed loads of lights.. even a sun and everything else is brightly lit but patch stays dark ??...  [Read More]
Posted in: Model Scaling in GTK Radiant
 Livingdeadjedi
11-08-2003, 5:22 PM
#1
Ive got GTK radiant for Jedi Academy but on placing the what should be HUGE rock walls from desert level, i find they are TINY i could jump over them LOL So question is.. How do i scale them in Radiant cause i have no model program...  [Read More]
Posted in: small vertex error
 Livingdeadjedi
11-06-2003, 5:43 PM
#1
I keep getting MAX TW VERTS (12) exceeded error.. so i guess ive overdone the total vertexs.. but it BSP'd last night fine then i added some bits and i get that error so ok i thought ill delete all NEW stuff i put in.. Same error.. i deleted...  [Read More]
Posted in: light array mismatch
 Livingdeadjedi
10-26-2003, 6:19 PM
#1
When ever i do a FINAL bsp in GTK radiant for JA i get lightgrid array mismatch ??? and all area is bright i can fix problem if i do vis then light...  [Read More]
Posted in: hyperspace ?
 Livingdeadjedi
10-26-2003, 5:16 PM
#1
a mate of mine wants to know which entity to use with Trigger Hyperspace.. And i want to know why gtk radiant for jk3 fails to render my maps with proper light.. its always bright and also why does fx_spacedust never work =] thanks guys...  [Read More]
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