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Livingdeadjedi

Latest Posts

Page: 2 of 5
Posted in: Return of Tavion
 Livingdeadjedi
05-01-2003, 2:41 PM
#8
Yeah the skybox that was the easy bit =] i took the original bespin one and used photoshop to change it to blue =]] Oh as for scripting ive included a cutscene at the start and one between two people on the second level. but then disaster struck...  [Read More]
Posted in: Return of Tavion
 Livingdeadjedi
04-30-2003, 9:01 PM
#3
oh and yes it was very hard to get a smooth consistent Bright light on such light walls LOL had to darken it more than i would have liked bespin is meant to have shiny sparkling walls really but ive yet to see that =[ even in my maps...  [Read More]
Posted in: Return of Tavion
 Livingdeadjedi
04-30-2003, 8:58 PM
#2
Oh yes i will probably make the sky change during the levels so it goes darker. once you return to the surface...  [Read More]
Posted in: Return of Tavion
 Livingdeadjedi
04-30-2003, 8:56 PM
#1
Im now on part 2 of level 1 Had to cut some of the wanted buildings and as this is jk2 the LARGE mushroom shaped buildings had to go as the meshes were to large Hoping to make a good skybox with some buildings I have the blue sky made for bespin in...  [Read More]
Posted in: Cloud City
 Livingdeadjedi
04-30-2003, 8:26 PM
#11
Looking very nice I like the window room :D i might make a shadow of the window in my window room in my remake for SP as it looks really nice. I also like the computer console you made. i never got that right in mine LOL.... The carbon chamber... a...  [Read More]
Posted in: WIP bespin (ctf)
 Livingdeadjedi
04-30-2003, 8:17 PM
#24
i see im not the only one who likes making bespin levels :D nice touch going for the dark setting oh hint for ya the floor in the film is made up of square slabs 3 across the corridoor but as its hard to fit perfectly on maps like this i would jus...  [Read More]
Posted in: WIP: Simpson's Duel
 Livingdeadjedi
04-30-2003, 8:31 PM
#23
hey dude email me. i have a simpsons house ya might want and some textures i made. but i dont want to finish it. so i can let you have it =]...  [Read More]
Posted in: WIP: ESB Bespin (SP map)
 Livingdeadjedi
02-07-2003, 12:17 PM
#18
Im new to SP scripting but im learning more every day oh yes ya can use my carbon chamber textures arnt i kind :D...  [Read More]
Posted in: WIP: ESB Bespin (SP map)
 Livingdeadjedi
02-03-2003, 1:52 PM
#15
hehe boinga1 go watch ESB and when they bring Han and the others into the carbonite room Look in the background on the left :D post here what you see but maybe only in widescreen version :( Oh ive started making new bespin textures for mine =]...  [Read More]
Posted in: WIP: ESB Bespin (SP map)
 Livingdeadjedi
01-27-2003, 12:40 PM
#10
oh one thing... i almost forgot it will be easier to make this in SP because you can split areas up into sections or seperate levels so lukes walk through city carbon room duel then gantry area but my map ive decided to make it single player mes...  [Read More]
Posted in: WIP: ESB Bespin (SP map)
 Livingdeadjedi
01-27-2003, 12:36 PM
#9
nice to know someone else likes making ESB levels =]]] my first one all those years ago was a pile of crap LOL Soon youll get to the gantry and go... HOLD ON nothing fits in it :D i did notice though in the movie the front of the gantry is very th...  [Read More]
Posted in: making md3 models with 3d studio max 4
 Livingdeadjedi
01-19-2003, 6:14 PM
#5
thanks :D...  [Read More]
Posted in: making md3 models with 3d studio max 4
 Livingdeadjedi
01-19-2003, 9:45 AM
#3
ok i did a search, found a few but they were all corrupted ???...  [Read More]
Posted in: making md3 models with 3d studio max 4
 Livingdeadjedi
01-18-2003, 3:54 PM
#1
Where do i get the converter for 3d studio max 4 so i can make models into md3 models for jk2 ???...  [Read More]
Posted in: My New Ffa And Duel Map
 Livingdeadjedi
01-10-2003, 1:39 PM
#8
hehehe wait till ya see the made up area im going to make m8 =]]]] you will personally wet yaself :p ...............well maybe not :D but it will look nice...  [Read More]
Posted in: WIP Padme's Sleeping Quaters?
 Livingdeadjedi
01-10-2003, 6:42 PM
#19
what he just said ^ :D...  [Read More]
Posted in: WIP Padme's Sleeping Quaters?
 Livingdeadjedi
01-10-2003, 3:03 PM
#16
Hey if ya manage to catch me on MSN which is philip.thejedi@ntlworld.com then i can send you some screens right from the DVD i use it to get reference for my maps =] :D...  [Read More]
Posted in: Episode I mod
 Livingdeadjedi
01-25-2003, 11:28 AM
#31
YESS YOU CAN USE MY DUEL OF THE FATES MAP shadrisses version is slightly nicer in parts but mines on the right scale if ya have msn then if i recognize ya name ill add ya and send you map........ feel free to delete bits. Or i could do that, EG ge...  [Read More]
Posted in: 1 Charmed power complete in SP - Freezing
 Livingdeadjedi
06-03-2003, 9:22 PM
#8
Yeah Charmed is a great series =]] my favorite is Phoeby =]]] she is hot =] Hey maybe ya could try to make my carbon freeze chamber freeze people.. so they stop still that is =] in SP...  [Read More]
Posted in: Model Scaling in GTK Radiant
 Livingdeadjedi
11-08-2003, 5:22 PM
#1
Ive got GTK radiant for Jedi Academy but on placing the what should be HUGE rock walls from desert level, i find they are TINY i could jump over them LOL So question is.. How do i scale them in Radiant cause i have no model program...  [Read More]
Posted in: small vertex error
 Livingdeadjedi
11-06-2003, 7:40 PM
#3
WOW thanks m8.... Buys him a beer :D...  [Read More]
Posted in: small vertex error
 Livingdeadjedi
11-06-2003, 5:43 PM
#1
I keep getting MAX TW VERTS (12) exceeded error.. so i guess ive overdone the total vertexs.. but it BSP'd last night fine then i added some bits and i get that error so ok i thought ill delete all NEW stuff i put in.. Same error.. i deleted...  [Read More]
Posted in: Upcoming siege map
 Livingdeadjedi
11-04-2003, 7:18 PM
#7
i like this idea =] gives me some to HE HE HE...  [Read More]
Posted in: light array mismatch
 Livingdeadjedi
10-26-2003, 6:19 PM
#1
When ever i do a FINAL bsp in GTK radiant for JA i get lightgrid array mismatch ??? and all area is bright i can fix problem if i do vis then light...  [Read More]
Posted in: hyperspace ?
 Livingdeadjedi
10-26-2003, 5:16 PM
#1
a mate of mine wants to know which entity to use with Trigger Hyperspace.. And i want to know why gtk radiant for jk3 fails to render my maps with proper light.. its always bright and also why does fx_spacedust never work =] thanks guys...  [Read More]
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