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Grets Sirob

Latest Posts

Page: 3 of 3
Posted in: WIP: Sith Emergence (working title)
 Grets Sirob
07-03-2002, 3:52 AM
#16
Sweeeeet:thumbsup:! Can't wait to play it. Sorry, can't beta it, got my hands all tied up. :emperor: I shall rule the galaxy....  [Read More]
Posted in: WIP: Sith Emergence (working title)
 Grets Sirob
06-28-2002, 12:07 PM
#3
Sounds great:thumbsup:! I can't help you with your problems right now, but I can offer my support. :sithm: You will die, painfully....  [Read More]
Uh-oh, he's a moderator, I'm dead! (I had to say that...) :sithm: You will die, painfully....  [Read More]
I would think that having multiple bevels would increase chances of sparklies... Whereas, a cone would do no such thing, it is a single object, not four. :trooper: Hey, you there!...  [Read More]
Rich, I'm understanding your tutorial quite well(haven't used anything yet, but what the heck...) However, why are you doing things the hard way? Allow me to elaborate, in your domed ceiling tutorial, you say to make the bevel, drag the vertices, e...  [Read More]
Posted in: JK1 TC, would you like to help?
 Grets Sirob
07-02-2002, 7:41 AM
#94
Originally posted by Mirko @Grets Sirob: "yeah, closed doors are a necessity(one thing missing in just about all games like this, maps are too linear...)." I don't know if you did understand me right. I meant you should try to keep the Sa...  [Read More]
Posted in: JK1 TC, would you like to help?
 Grets Sirob
06-30-2002, 1:32 AM
#68
Mirko, I agree that we need the originals, we will do that. We will also, however, be making the levels differently. So we have one set, with all the originals, and the other, with remakes. And yeah, closed doors are a necessity(one thing missing in...  [Read More]
Posted in: JK1 TC, would you like to help?
 Grets Sirob
06-28-2002, 5:44 AM
#41
Yes Vio, he did. Ahhh, I remember that jumping, laughing, idiotic freak. His death was funny, he kinda fell on his knees, started laughing, wimpered, and died. I enjoyed that to the fullest... :trooper: Hey, you there!...  [Read More]
Posted in: JK1 TC, would you like to help?
 Grets Sirob
06-27-2002, 11:35 AM
#33
Originally posted by Harukaze And the biggest problem I see is still, conceptually, how to handle the fight with Boc. No kidding, that is going to be a night-mare... But, no sense worrying about that until we get that far. If we get that far......  [Read More]
Posted in: JK1 TC, would you like to help?
 Grets Sirob
06-27-2002, 7:22 AM
#31
There are a few others reaper, I'm getting people too, your not alone. No mappers on my part, but we've got Harukaze(skinner and coder) Still trying to get these annoying modelers to work with me(no offense)... :trooper: Hey, you there!...  [Read More]
Posted in: JK1 TC, would you like to help?
 Grets Sirob
06-27-2002, 1:56 AM
#27
Yes, I'm asking for help, not hindrances. I need more people, so far we have one modeler, two mappers, and maybe a coder. C'mon guys, this'll be great, help out a bit. :trooper: Hey, you there!...  [Read More]
Posted in: JK1 TC, would you like to help?
 Grets Sirob
06-26-2002, 3:10 AM
#20
So, anyone else want to help? :dangit jk2.net, make smilies for the ranks!: Grrarroooaaar!!!...  [Read More]
Posted in: JK1 TC, would you like to help?
 Grets Sirob
06-23-2002, 5:39 AM
#8
Don't know, don't care, don't ask. And besides, wouldn't you rather have the full experiance? :wookiee: Raaarwwaag!...  [Read More]
Posted in: JK1 TC, would you like to help?
 Grets Sirob
06-22-2002, 1:42 PM
#6
Anyone else interested? :wookiee: Raaarwwaag!...  [Read More]
Posted in: JK1 TC, would you like to help?
 Grets Sirob
06-20-2002, 12:50 PM
#5
Sweet! Glad some one agrees this would be a great idea. My e-mail is here (grets_sirob@attbi.com), so e-mail me if you want to join up. And we'll get started! What's your specialty? :wookiee: Raaarwwaag!...  [Read More]
Posted in: JK1 TC, would you like to help?
 Grets Sirob
06-20-2002, 6:07 AM
#1
If you: A. Have jk1(not required, but would make it easier) B. Can make decent maps/scripts/models/skins. C. Have the will to join. Could you help? I'm trying to get some skinners, modelers, mappers, and scripters together for this. I think it...  [Read More]
Posted in: WIP: Sidious\Palpatine very early model
 Grets Sirob
07-02-2002, 10:45 AM
#193
Now, who could I replace....... Looks good:thumbsup:! Can't wait to own it(and the bot:D) :emperor: I shall rule the galaxy....  [Read More]
Posted in: WIP: Mon Calamari Model
 Grets Sirob
07-02-2002, 8:12 AM
#133
Ooo, a mon calamari model. Sweet! Glad I started looking here at the end of the path, instead of the beggining(saves me that longand hard wait for the final release...) Now, to find someone in sp to replace... :joreth: May the force be with you....  [Read More]
Posted in: I love this thing!
 Grets Sirob
04-26-2002, 12:03 AM
#1
I am new to the map editer but am learning new things every day! For instance, I just figured out how to make it so I can walk up a slant that I just figured out how to do (see what I mean, very new to this). But that's not it. I'm making a map that...  [Read More]
Posted in: My first Jedi knight 2 map (Screenshots inside)
 Grets Sirob
04-26-2002, 12:07 AM
#22
y I deffinetly like the idea of having the center octaganal thingy be a junction between four bridges. I'm not a very good map editer but I think that would make a cool map....  [Read More]
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