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Posted in: 3D Studio Max 4.2 and Jedi Knight 2
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07-11-2002, 2:24 PM
#15
no man i know the benefits! but cant u see the round corners sticking thru? the red one is a normal slow 32 sided brush. and the black cicle is the capped cylinder. it is not a circle! normaly we wouldnt bother but sometimes u just need a normal cyli...  [Read More]
Posted in: 3D Studio Max 4.2 and Jedi Knight 2
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07-11-2002, 5:39 AM
#13
like im stupid or what? i am an advanced 3dmax user and know about that stuff. thats not what i meant... http://nitemares.de/pix/circle.jpg inside is a normal arbitrary sided brush with 32 faces...that looks perfect heh? but the so called "cyl...  [Read More]
Posted in: 3D Studio Max 4.2 and Jedi Knight 2
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07-10-2002, 9:48 PM
#11
yes there are import/exporter included for 3dmax in the editing tools. but those are just for simple model, of a decorative sort... but forget about importing whole soldit structures. btw the curved surfaces are good tho. but the tools to make them a...  [Read More]
Posted in: Big problem
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06-03-2002, 9:30 AM
#2
yeah i had the same problem, in a thread befor the codeing forum apeared. a guy helped me and now i can hel u. pack the qvm in a .pk3!...  [Read More]
Posted in: How to keep someone banned?
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05-21-2002, 3:09 PM
#3
i still don't understand what ip banning can do besides with the static ones. its utterly useless! why did lucas arts decide not to include a cd key or something. half-life had that and even a won id! but what can jk2 admins do? lurking around and do...  [Read More]
Posted in: Status of the JK2 Admin Bot
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05-23-2002, 7:08 AM
#23
heh thx, but we just have a sponsored server and jk2 is a new feature for the host. so they dont have any extras installed, well and there are not many extras to choosem from anyway... i can't put anything but maps and skins on the ftp, so ill have t...  [Read More]
Posted in: Status of the JK2 Admin Bot
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05-22-2002, 9:22 PM
#20
wel that would be very usefull. why do i have to join the server everytime i want to know whats going on? if i would get the chat messages and other console stuff with a remote console, it would be much easier to manage the server. the only thing i g...  [Read More]
Posted in: Status of the JK2 Admin Bot
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05-21-2002, 3:40 PM
#17
good feature it would be tho. a log parser could then gather more stats, like stance or special moves ussage ect......  [Read More]
Posted in: Status of the JK2 Admin Bot
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05-21-2002, 8:45 AM
#14
i hope u get a grip of this patch soon matrixcpa. cuz i am a server admin too and was dreaming of a ladder system for our board(a full time ladder from the stats). but despite the basic problematics of gathering information from the logs and put it o...  [Read More]
Posted in: Dedicated Server questions?
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05-25-2002, 9:35 PM
#9
heh ok, i hoped this raven guy could do it quick... so there is no mysterious save us all setting....  [Read More]
Posted in: Dedicated Server questions?
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05-24-2002, 7:29 AM
#7
well, for a starter, chang, if i may call you that, i'd like to know how to minimize the damage you guys at raven do with every patch released. after surviving the first one, i want to be prepared for the future armageddons to come. so i've heard of...  [Read More]
i used 3dmax to model structure, like rock and other stuff. but there were limitations like 1024 units and the horrible skinning method, because vertexes can't have more than one uvw coordinate and stuff like that. and when the model made it into the...  [Read More]
yes i know that he knows more than us, and i would never try to contradict. i was talking to the dreamers who think that the indoor Q3 engine could do the same as the outdoor bf 1942 engine. i do not favor bf 1942 but it seems to far away from realis...  [Read More]
dream on guys. play the game and think again. is it realy possible to extend the old quake3 engine that far? it is NOT suited for outside areas. not that it's not possible to do, but it looks worse than inside areas and decreases performance alot....  [Read More]
Posted in: Ho Hum: My verdict... Your Verdict?
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09-17-2003, 8:26 AM
#18
whoa! good post ksk h2o!! "...pull a staff out of their ass like tavion..." <-- KILLER but after the laughter ends, the truth is still making me serious. that is the main problem, fragmentation in small interest groups. the best aproach...  [Read More]
Posted in: Ho Hum: My verdict... Your Verdict?
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09-16-2003, 3:47 AM
#10
jedi vs. merc is the only mp mode i would play with guns. jedis with guns is one of the most perverted things to do. that way, gunners have some weapons from the start and jedis can't pick up any. we played it a little bit but our server was more a s...  [Read More]
Posted in: Ho Hum: My verdict... Your Verdict?
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09-15-2003, 6:43 PM
#4
oh boy... i will give it a chance. but i am as skeptical as "doctor shaft" here. raven just doesn't have the budget for that kind of project, that would make JA a realy great classic in the hall of fame for mp games. actually i don't whin...  [Read More]
i also favor dreamweaver. check the links i postet above in my monster story-of-my-life post...heh or should i sum it up? http://www.nitemare.de/ http://www.nitemare.de/U/ http://www.nitemare.de/bfaliga/ obviously i am a very grafical guy, and i...  [Read More]
hmm, php saves the trouble to update constant stuff in the menu and banner. so i would only use frames for a simple site for simple purposes. but for myself i use php and tables or dhtml layers. gives you the best freedom after flash. so you can deci...  [Read More]
??? ok the first guy who said that was just kidding... this site ist just a normal newbie site with tons of collected gifs and poor frontpage design. most of us had a simmilar start in web design. after the second or third site it gets better....  [Read More]
Posted in: So why hasn't the mod community boomed?
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09-08-2003, 9:30 PM
#38
true, servers are essential. extra modders were not needed, since the mod, was only about the gameplay. so only codework actually. we had a php coder for the league site. it all worked out like i hoped. the players registered like on a forum and got...  [Read More]
Posted in: So why hasn't the mod community boomed?
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09-08-2003, 11:55 AM
#36
ASK nailed it! we had a mod named duel_se. and ist realy had some neat features, i allways wanted to have as an admin and a player. multiplayer got realy ridiculous with all the stupidity and so on. but as we got the mod playable, the players wouldn'...  [Read More]
Posted in: Which side will you play on?
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09-14-2003, 9:53 AM
#57
as i said, i know people who already have the full game and they say, it's not important what forces you choose, it will be a one time decision during the game. so place your force points to you liking......  [Read More]
Posted in: Which side will you play on?
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09-13-2003, 7:33 PM
#55
ok i couldn't resist and asked one of my friends who already played both sides on their...you know what. it's basicaly already in the demo you guys. the basic forces in the middle get upgraded as the player advances in the story. the light and dark f...  [Read More]
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