Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

B0rG

Latest Posts

Page: 1 of 1
Ah, GTK for JO at last. This is a fair improvement over JK2ed I reckon...  [Read More]
Posted in: caulk texture?
 B0rG
04-28-2002, 5:14 AM
#4
I make every single brush in caluk texture and then texture any seen faces afterwards. This is the most efficient method of using caulk...  [Read More]
Posted in: Water transparency
 B0rG
04-26-2002, 9:14 PM
#2
If you can't find a transperant water texture, you'll have to go and edit the water shader file you are using....  [Read More]
essentially, this program is radiant, modified slightly for jk2. its far from gay - its a very powerful editor. learn how to use it properly and you'll see what I mean...  [Read More]
Posted in: Bots refuse to stop jumping... sods...
 B0rG
04-26-2002, 7:02 AM
#6
WHen editing for Q3A, unless you compiled the map to run with bots using bspc to create an AAS file that bots used to navigate in maps. Bots were also heavily influenced by item placement. I've looked at JK2rad and can see no such program to use, s...  [Read More]
Posted in: experienced mapper please help
 B0rG
04-26-2002, 6:51 AM
#5
Danica, have you typed sv_pure 1 into the console before trying to load your map? Because un til it is compiled into a pk3 file, it won't load unless you do....  [Read More]
Posted in: Patience, JK2Radiant is coming...
 B0rG
04-07-2002, 7:32 AM
#3
I've got several large CTF maps ready to be ported (from prototypes made in Q3A) but before finishing these behemoths I want to know exactly what can and cannot be done with the full suite of tools for the JK version of Radiant. I recall the Elite Fo...  [Read More]
Posted in: Radiant Editor Resources and Links
 B0rG
04-08-2002, 7:46 AM
#50
INFERNOJHC, yes there is - you'll find a link if you do a search at quake3world.com in the level editing forums as I just mentioned. However, curved brushes do not convert properly and I'm fairly certain you lose all existing texturing as well....  [Read More]
Posted in: Radiant Editor Resources and Links
 B0rG
04-08-2002, 7:43 AM
#49
A really good way to find solutions to problems you may (and will encounter with Radiant is to hit the level editing forums at www.quake3world.com and use the search function. Saved my butt several times....  [Read More]
Page: 1 of 1