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PurplWulf

Latest Activity

Unikorn: I typed it in just like you said here: meaning : type in consolde sv_pure 0 first :) and I got some error saying that "first" was an invalid parameter :( LMAO j/k, I had to do that :p the purple one...  [Read More]
Posted in: CTF Map - my first attempt
 PurplWulf
04-27-2002, 4:35 PM
#3
the screenshots look great, I can't wait to download it and give it a try :) the purple one...  [Read More]
Posted in: Is there a way to decompile a bsp?
 PurplWulf
04-28-2002, 1:55 AM
#4
winbsp doesn't work on JKII .bsp's, you'll get invalid lump size errors, and the program will crash and close on you without decompiling the file. the purple one...  [Read More]
Posted in: Something MUST be wrong, help me
 PurplWulf
04-27-2002, 6:54 PM
#7
structural brushes are generally: walls, floors, ceilings, stairs, anything used to close off one room from another, or one level from another. detail brushes would be crates, pillars, and other decorative brushes you add to give the level depth an...  [Read More]
Posted in: Poll: What lvl editor would you prefer for JK2?
 PurplWulf
04-27-2002, 4:40 PM
#22
I'd love it if they fixed all the glitches in JK2Radiant and got it working I'm used to mapping with H2ed and the shortcut keys and options are all pretty much the same, aside from shaders and curves. the purple one...  [Read More]
Posted in: Have a look at my map
 PurplWulf
04-28-2002, 1:43 PM
#11
wired: email me or icq me for some ideas for fixing the walls also, when the map is complete, if you do a fullvis (extra) it does a much better job of blending the shadows and lighting so it's a more gradual progression, and will also help to lighte...  [Read More]
the toggle for the autodownload is still in the JKII menu when you're running a server it's in the "advanced" section of the server setup, and both the server and the client connecting have to have autodownload turned on. as for where the...  [Read More]
Posted in: Dumb question?
 PurplWulf
04-26-2002, 12:10 AM
#2
start up a multiplayer game and when the menu screen loads, call up the console and type in: map yourmapnamehere then you should be able to move around in it and check it out HTH the purple one...  [Read More]
Posted in: Academy and Ladder Maps AI help.
 PurplWulf
04-26-2002, 12:54 AM
#6
the bot AI is the arificial intelligence they display in multiplayer IOW: they move around the level well, and attack their targets like they are supposed to. it doesn't affect co-op in any way, accept that if you wanted the bots to able to play co...  [Read More]
Posted in: Academy and Ladder Maps AI help.
 PurplWulf
04-25-2002, 10:49 PM
#4
MrStrike I've been trying to find out from Raven or from someone here on the forums as to how to add AI support for the bots in multiplayer, so far I haven't gotten any answers that are workable with JKII. that's why I released duel_academy without...  [Read More]
Posted in: Bots refuse to stop jumping... sods...
 PurplWulf
04-26-2002, 2:27 PM
#19
Quake3 used a file called bspc that would generate a .aas file from the bsp, and calculate a bot route for you. I had hoped that the .aas files and the .wnt files were the same type, and just different extensions. but even if that were the case, th...  [Read More]
Posted in: Bots refuse to stop jumping... sods...
 PurplWulf
04-26-2002, 2:06 PM
#17
I already tried doing that too I renamed the pit route file to my map name, and the bots just ran into the walls endlessly until the map crashed they don't like having invalid route files :( the purple one...  [Read More]
Posted in: Bots refuse to stop jumping... sods...
 PurplWulf
04-26-2002, 12:55 PM
#14
good idea brig, I just did that I renamed the map file and compiled it, and guess what the bots are still jumping fools on the map as an added test, I took the route file for ctf_bespin and renamed it to the same filename as the new map file, and a...  [Read More]
Posted in: Bots refuse to stop jumping... sods...
 PurplWulf
04-26-2002, 11:03 AM
#11
I don't think it's a matter of adding way points or entities to the bsp for bots to work on it. if you look in the assets0.pk3 file you'll see a folder called "botroutes" and each MP map has a route file there with the .wnt extension. it...  [Read More]
Posted in: Bots refuse to stop jumping... sods...
 PurplWulf
04-25-2002, 11:18 PM
#5
I think that's because the Carbon Freeze map used custom sounds instead of the default sounds, and they may not be supported in SP for some reason that's just a guess though wish I knew more about it. the purple one...  [Read More]
Posted in: Bots refuse to stop jumping... sods...
 PurplWulf
04-25-2002, 8:54 PM
#2
I have the same problem, I've posted on three different forums, and never gotten a valid reply, I also tried emailing Raven to find out if it's even possible with this release of their toolkit but haven't gotten a reply from them. maybe if enough pe...  [Read More]
Posted in: Scaling Q3 to JK2
 PurplWulf
04-25-2002, 5:04 PM
#2
that sounds like good info to have will that scale also keep the ceilings high enough to allow for force jumping on Q3 map conversions, or will that need to be addressed on a map specific basis? the purple one...  [Read More]
Posted in: duel_academy map release...
 PurplWulf
04-27-2002, 2:26 AM
#17
for anyone that wanted the map but found the link to be dead, the map is now up at the Massassi temple with a link for download from their site, I also submitted the map to the JKII files section, but it hasn't been uploaded there yet. HTH the purp...  [Read More]
Posted in: duel_academy map release...
 PurplWulf
04-26-2002, 12:24 AM
#15
ahh ok I see what you were saying then. the script that's built in to the pk3 for the map has that info, in order for it to be for duel only, you would have to change the script info so it only pointed to the duel menu I deliberately added ffa supp...  [Read More]
Posted in: duel_academy map release...
 PurplWulf
04-25-2002, 10:36 PM
#12
to run the map in duel mode, you just start the map like any other. If you're using a config for dedicated server, just put the map in the duel rotation, and it'll run like any other duel map. duel_pit duel_jedi duel_carbon duel_bay are all duel ma...  [Read More]
Posted in: duel_academy map release...
 PurplWulf
04-25-2002, 5:33 PM
#8
hmmm I just checked the link again and it's working fine for me the file is hosted on a busy ftp site, so sometimes it's hard to connect, but it should be working. if that fails though, I've uploaded the map to the JKII files section, and to the ma...  [Read More]
Posted in: duel_academy map release...
 PurplWulf
04-25-2002, 4:03 PM
#6
well I didn't even think to check this since the map had no .nav file or botroute file, but if you want to fight against the NPC's you can call up a single player game and load the map by typing: map duel_academy when you spawn an NPC into the map t...  [Read More]
Posted in: my new home
 PurplWulf
04-26-2002, 1:03 PM
#8
I can't wait to see them UniKorn your answers to posts have helped me learn some mapping techniques that really opened my eyes to reducing lag, and getting things done right. the purple one...  [Read More]
Posted in: My first Jedi knight 2 map (Screenshots inside)
 PurplWulf
04-25-2002, 4:40 PM
#12
no not really as long as the floor isn't glass it should be alright personally I'm not crazy about large drops in saber fights, but I know it's part of the game and alot of people love it. I'm just too used to HereticII blading, where the fighting...  [Read More]
Posted in: My first Jedi knight 2 map (Screenshots inside)
 PurplWulf
04-25-2002, 4:20 PM
#10
how does the glass hold up with saberrealisticcombat turned on? I know that does alot more damage than just regular sabers. will the glass break if just touched by the sabers in that mode? just a thought, I know alot of people are starting to use t...  [Read More]