Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

studman0201

Latest Activity

Emon r u making those icarus tutorials....  [Read More]
Emon did you see my post in your mapping thread??...  [Read More]
Posted in: The Geonosian Arena WIP
 studman0201
07-12-2002, 12:03 PM
#52
Yes I have In general editing I have a big thread explaining the process edit: the link is http://www.lucasforums.com/showthread.php?s=&threadid=68203&pagenumber=1...  [Read More]
Posted in: The Geonosian Arena WIP
 studman0201
07-12-2002, 9:37 AM
#50
Dajo Before you add guns and stuff could I use your map in a sp mod. I already have most of the new npc jedi ready. I am pretty good, but not good enough to create a map of that quality. As always I will give you full credit as the author, in fact I...  [Read More]
Posted in: Brush Help I am a noob to mapping
 studman0201
06-13-2004, 12:38 PM
#3
I made a brush then I clipped off a corner to give it the same sorta effect as JA sp...  [Read More]
Posted in: Brush Help I am a noob to mapping
 studman0201
06-10-2004, 8:57 PM
#1
I am working on an SP map. Though I made a light and I clipped off a chunk to make it into a floor light. Kinda like this ( II\ ). The thing is in game the player can walk through the light. I think I have to change a property of it or something, ple...  [Read More]
Posted in: Looking for tutorial on making an SP ladder
 studman0201
06-09-2004, 9:12 PM
#5
I am thankful for advice....  [Read More]
Posted in: Looking for tutorial on making an SP ladder
 studman0201
06-09-2004, 12:18 AM
#1
I need tutorial which explains specifically about spawning. I can get one to spawn but am confused with the spawning of the next ones. I think it is something to do with when the first one dies it calls the second set or something, but I have tried a...  [Read More]
Posted in: Questions with .npc and .sab
 studman0201
06-06-2004, 11:36 PM
#2
I solved the problem for 2 about NPCs and 1 about SABERS, The names I were using were already in use by the hiltpack I had downloaded....  [Read More]
Posted in: Questions with .npc and .sab
 studman0201
06-06-2004, 5:49 PM
#1
First my questions with respect to the .npc files: 1)Does the moveType function still work as listed in the documentation given by the sdk? ex. moveType "walk" //did not work for my vader 2)Someone care to explain saberStyle has I have tri...  [Read More]
Posted in: Kyle boss moves for other npc's and player.
 studman0201
06-06-2004, 11:31 PM
#22
Ok also the pull saber away thing I located in the anims.h which explains how it actually happened. BOTH_LOSE_SABER, //# player losing saber (pulled from hand by force pull 4 - Kyle?) this line is the animation used when the saber is pulled from yo...  [Read More]
Posted in: Kyle boss moves for other npc's and player.
 studman0201
06-04-2004, 8:58 PM
#20
not sure what your trying to do, but I made an npc named Boda code below: boda { playerModel yoda customSkin blue saber kyle_boss saberColor purple weapon WP_SABER FP_HEAL 2 FP_LEVITATION 3 FP_SPEED 3 FP_PUSH 0 FP_PULL 0 FP_TELEPATHY 0 FP_GRIP 0 FP_...  [Read More]
Posted in: Kyle boss moves for other npc's and player.
 studman0201
06-04-2004, 8:36 PM
#19
LS_A1_SPECIAL etc. are the katas Therefore whatever you are doin, I have not the clue, you would use those for the katas. I am going to try out and make a kyle_boss, with new model, I will tell you if it works...  [Read More]