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Yes I have In general editing I have a big thread explaining the process edit: the link is http://www.lucasforums.com/showthread.php?s=&threadid=68203&pagenumber=1... [Read More]
Dajo Before you add guns and stuff could I use your map in a sp mod. I already have most of the new npc jedi ready. I am pretty good, but not good enough to create a map of that quality. As always I will give you full credit as the author, in fact I... [Read More]
I am working on an SP map. Though I made a light and I clipped off a chunk to make it into a floor light. Kinda like this ( II\ ). The thing is in game the player can walk through the light. I think I have to change a property of it or something, ple... [Read More]
I need tutorial which explains specifically about spawning. I can get one to spawn but am confused with the spawning of the next ones. I think it is something to do with when the first one dies it calls the second set or something, but I have tried a... [Read More]
First my questions with respect to the .npc files: 1)Does the moveType function still work as listed in the documentation given by the sdk? ex. moveType "walk" //did not work for my vader 2)Someone care to explain saberStyle has I have tri... [Read More]
Ok also the pull saber away thing I located in the anims.h which explains how it actually happened. BOTH_LOSE_SABER, //# player losing saber (pulled from hand by force pull 4 - Kyle?) this line is the animation used when the saber is pulled from yo... [Read More]
not sure what your trying to do, but I made an npc named Boda code below: boda { playerModel yoda customSkin blue saber kyle_boss saberColor purple weapon WP_SABER FP_HEAL 2 FP_LEVITATION 3 FP_SPEED 3 FP_PUSH 0 FP_PULL 0 FP_TELEPATHY 0 FP_GRIP 0 FP_... [Read More]
LS_A1_SPECIAL etc. are the katas Therefore whatever you are doin, I have not the clue, you would use those for the katas. I am going to try out and make a kyle_boss, with new model, I will tell you if it works... [Read More]