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Mero Vilul

Latest Posts

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Posted in: You should say thank you
 Mero Vilul
05-16-2003, 8:28 AM
#18
Thank you Raven Software....  [Read More]
Posted in: Jumping
 Mero Vilul
05-12-2003, 5:56 AM
#6
I would like to have the JK1 jumping back... when you hold the jump button and charge up the height of the jump... it was much better... now it feels like I'm flying... Don't like it......  [Read More]
Posted in: Your first mission??
 Mero Vilul
05-05-2003, 9:32 AM
#10
I think the game will start, as mentioned, in the academy training with luke, meeting Kyle and things like that. A small tutorial for newbies would occur there. The first real mission I would bet has the word "investigate" in it's descrip...  [Read More]
Posted in: What shall we declare JA as?
 Mero Vilul
05-06-2003, 10:24 AM
#30
If Quake 3 got it's weapons replaced by swords and maces and spears instead of guns, would it still be a FPS? I say yes. In No One Lives Forever 2 you can put points in different abilities like damage, life, sneak, search... Is it a FPS? I say yes....  [Read More]
Posted in: what is E3? and an interview (nothing special)
 Mero Vilul
04-29-2003, 8:51 AM
#10
And having rag dolls for people dying are the ultimate way of enjoying your victories... It's a must nowadays for me to fully enjoy killing other people, UT2003 brainwashed me... I can jump down holes for hours just looking at myself dying.... Force...  [Read More]
Posted in: Dont mess up Multiplayer Like Last Time
 Mero Vilul
04-29-2003, 9:03 AM
#14
Im pretty satisfied with the damagescale for the specials in 1.04, no move is really ьber. What I do hope they find a solution for is people who uses scripts. No key should be allowed to perform multiple actions with one key press. The only time I...  [Read More]
Posted in: I want a map system! (feature from past DF games)
 Mero Vilul
05-05-2003, 4:47 AM
#24
Just put in a compass pointing at the current objective instead, if you know the direction it's far easier to find what you're looking for... And of course toggable so I don't need to get those directions... I like discovering things on my own and so...  [Read More]
Posted in: Balancing non-linear gameplay?
 Mero Vilul
05-08-2003, 7:41 PM
#38
Designing a level with the fact that one player may have force jump level 3 and force speed level 0, and another player goes through the single player game with jump level 0 and force speed level 3 is a pain when making those maps. But it's actually...  [Read More]
Posted in: Saber blocking, manual, or automatic?
 Mero Vilul
04-07-2003, 4:45 AM
#39
Manual block of course. * Press secondary fire and you block. If you run while blocking you will be penalised, let's say it's only 50% chance of blocking while running. When walking it's 100%, if you aren't facing the opponent with your back that is...  [Read More]
Posted in: Do you think JK3 is a hoax?
 Mero Vilul
03-31-2003, 9:36 AM
#15
I want to believe it but with the "special site" for JK3 opening up on 1 april.... well, I can't believe it... logic......  [Read More]
Posted in: Special move
 Mero Vilul
04-15-2002, 10:45 PM
#9
Originally posted by DannyJAllTheWay Look, buddy. The guy was just trying to help out. What's so bad about that? I'll bet he's really sorry that he has a life and does other things rather than refreshing every two minutes just to see if anything new...  [Read More]
Posted in: Force Seeing
 Mero Vilul
06-23-2003, 10:35 AM
#12
Firstly I don't think force seeing lvl1 would be able to counter a lvl3 mindtrick. I would like it so if someone uses mindtrick lvl3 and you counter with lvl1 force seeing you will only see him for 1 second every 10 second or so. If you have lvl2 see...  [Read More]
Posted in: Let's get rid of hp regenerating force powers!(?)
 Mero Vilul
06-10-2003, 11:20 AM
#53
How I want it: Heal: as some said, you crouch & meditate. Health gradually increases until a certain hp is regained, depending on the level of the force. I think it should be at least 2x as much as it is i 1.04. (in duels you will almost never b...  [Read More]
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