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ToppDog

Latest Posts

Page: 5 of 6
Posted in: What stance is DFA???
 ToppDog
07-30-2002, 1:08 AM
#18
Heck yeah!!! Silent but deadly!!! I think people started calling the red move DFA because it was the most deadly of the special moves when the game first came out & everybody spammed it. Nobody paid attention to the yellow move as much until th...  [Read More]
Posted in: What stance is DFA???
 ToppDog
07-29-2002, 8:04 PM
#16
Originally posted by zworqy YES!!! Finally someone who interprets the statement "Death from above" correctly!! BTW, does anyone which context "Death from above" originally comes from? I know it's not from jk2, but I can't see...  [Read More]
Posted in: What stance is DFA???
 ToppDog
07-29-2002, 11:47 AM
#12
DFA alone usually refers to the red move, but I've heard a lot of people also refer to the twirl move as yellow DFA....  [Read More]
Posted in: Is Scripting Moves...Cheating?
 ToppDog
07-24-2002, 9:49 PM
#10
Originally posted by its420onthedot ...when someone does a spinning backstab, that has to be labeled as an advantage to that player, especially in a crowded FFA. I consider scripting the BS a cheat as well. The scripter does not have to be directly...  [Read More]
Posted in: Is Scripting Moves...Cheating?
 ToppDog
07-24-2002, 7:55 PM
#8
Originally posted by lexx I think people who script moves are at a disadvantage because you are not in control of the move once the key is pressed. What I mean is, once a scripted move is executed, you can't stop it whereas playing normally, you can...  [Read More]
Posted in: Is Scripting Moves...Cheating?
 ToppDog
07-24-2002, 4:15 PM
#4
I agree with Ewok. I'ts not technically cheating, but it can still be very uncool depending on the scripts or the circumstances in which they're used. I think binding simple combos (like the special moves) to a key is fine, as long as you're not scr...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
08-16-2002, 2:01 PM
#443
Maximus is right, using attack bound to a mouse up/down key works very well, & stance is very important, so, you want to switch to red as soon as possible when you get in a lock. But this can still be beaten by a fast script. You can win a saber...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
08-15-2002, 12:45 AM
#431
Originally posted by vuch I've read most of this Thread(damn it took a while) and Ive seen some saber lock problems...ive done the script for continous attack and turning attack on and off..they both dont do ****...How people win saber locks so much...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
07-30-2002, 1:57 AM
#330
OK, it worked, sort of. You still have to have two different binds, one for ON & one for OFF. But you can do it so you don't have to hold down shift plus a key. Also, you can't use a key that is used for typing text to turn it off such as x or y...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
07-30-2002, 1:37 AM
#329
Originally posted by remark 666 LucasArts could of used another engine, why because of Q3 ? you think if it used unreal engine there wouldn't be scripts ? and the console is still not working, do I have to unbind shift and ` and then bind it again...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
07-29-2002, 4:47 AM
#323
Originally posted by Plumo I messed around with some binds( not really knowing up from down:explode: ) and now the number one key doesn't sheath my saber anymore:eek: . I thought binds were supposed to wipe clean after you shutdown the game but in t...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
07-18-2002, 4:46 AM
#267
Originally posted by remark 666 ****, stupid scroll mouse, it plays only the first attack that's scripted like +attack;wait;+jump and it'll only play +attack, so much for easy keys I thought that might be a problem. The bind will still work, just...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
07-17-2002, 3:24 AM
#262
the commands are MWHEELUP & MWHEELDOWN but I'm not sure you can bind DFA to them. I tried to bind other things to them that had more than one keypress in the bind & it seemed to only recognize the first keypress. Try it though, I may just hav...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
07-14-2002, 5:48 PM
#254
quote: -------------------------------------------------------------------------------- Originally posted by its420onthedot I wonder if Raven designed the game for players to use one button to do the DFA? Funny. I didn't see that in the manual. -...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
07-13-2002, 2:14 AM
#237
Originally posted by FiNLuX Why? Should u guys always use like pussy 180 script with help u turning 180. is it so hard to turn 180 with the mouse then push the backstab button? :confused: By the way i have a script i made up with that i dont use b...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
07-12-2002, 8:04 AM
#234
quote: -------------------------------------------------------------------------------- Originally posted by JaraDaj The idea of this thread was to de-mystify scripts. Scripts are not cheats in any sense of the word. They are not 3rd party programs...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
07-11-2002, 5:23 PM
#228
Originally posted by thehomicidalegg unbind x; bind x "forceprev" cant remember the command for rotating forcepowers so some1 will correct me if i got it wrong I'm pretty sure the commands you unintentionally removed can also be resel...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
07-05-2002, 5:50 AM
#173
Originally posted by quijbe wheres the script that includes the 180 turn with this first ? There is no one perfect script for this. I don't think anyone has found a command in the game which automatically does a 180 & stops. You have to add...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
06-29-2002, 9:00 AM
#114
I agree. For me, it's a way to learn. I haven't played online with them. I just try them out by myself to see if they work & then delete em....  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
06-26-2002, 5:55 PM
#69
malinkie, Yeah, I tried those too with no luck. A lot of people said the reason they left the stances as a toggle & not as individual options was so that you couldn't create scripts to use all the special moves, or combos of special moves from t...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
06-26-2002, 8:48 AM
#61
I asked that same question about 10 times now & have given up trying to figure it out. I was hoping that could be done for a mod with all five stances or more, but I think we'll have to wait for an expansion before that will be an option. I know...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
06-26-2002, 5:11 AM
#59
Thanks Dea....  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
06-25-2002, 4:28 PM
#56
How do you delete scripts? I've made keybinds directly from the game console & they are easy enough to unbind, but I created the "vstr spinmove" script for practice (worked fine) & now I can't find where it went to delete it. I thou...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
06-24-2002, 7:01 PM
#46
How do you bind catchy phrases to keys? I want to press the g key & have it enter chat mode, type "GOOD FIGHT", & then hit the enter key for me, as an example....  [Read More]
Posted in: Is There A Way To Keep The Bodes From Disappearing?
 ToppDog
04-15-2002, 11:43 PM
#2
I'm not sure, but I did notice that most of the time they don't disappear while you're standing near them. Just for fun I played the ladder in god mode & stayed in one place & killed everyone as they came up to me. The bodies were all piled a...  [Read More]
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