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SCRIPTS here (post & request thread)

Page: 7 of 19
 Sith Maximus
07-24-2002, 10:13 AM
#301
Originally posted by its420onthedot
speaking of words and rising up over ppl remark, you might want to do the same

and btw, you see me in a bar, you wouldn't rip off that many words to my face without me rising up over your sorry ass

you'll end up on the bottom of my tenna shoe bra, guara...damn...tee...it

so YOU! stop with the flaming before i light a flame in your ass, little tramp

Anytime and anywhere little man. This former Army Ranger would love to teach you a lesson. Not everyone who plays games on the net is some pimple faced teenage geek with no girlfriend and a subscription to playboy for a sex life. You made an incorrect remark and I corrected you. Now stfu and get out of this thread. This was going to be a productive section so that people may learn how and why scripts work so that they could use them or learn to avoid them. As for me I use the ones that I said and no more. If you live in Florida just goto the Bennigins at Tyrone mall and look for the 6'4 235lb guy with an Army Ranger tatoo on his right forearm at around 6:30 every thursday night. Thats me. Just tell me your name and we can go outside and settle your mouth problem the old fashion way. But you may want to stock up on strws first. Your gonna need them. What a baby!:evil3:
 Mallakai
07-24-2002, 10:45 AM
#302
Originally posted by Sith Maximus


I also use the speedpad. If yo have not tried the macro maker give it a shot. It can do some very cool things.



Maybe off topic a little, but can you give me any ideas or good examples of what you done with the macro maker? I also have the n50, but havent really used the software except a little at the beginning
Thanks
 Sith Maximus
07-24-2002, 12:43 PM
#303
Look at the way moves are done in the game. Take the yellow finishing move. It is forward+attack+jump, the same is of the dfa move and also part of the kick. You can make one key that will do all three of these things.

Just press forward (hold the key down) then attack (hold the key down) and then jump (hold the key down. Now press the stop button.

So you should have three commands with the time it took you to press the keys inbetween them. Now take the delay and make it 0.0 for all them. Then check the box for repeating the key over and over.

Now if someone is close and you are in any stance just hold the key down and you will kick them. If you are in yellow and they get into range press the key and you will do a yellow finisher. If in red just hold it down and you will do a little skip jump and then the dfa. Thats it.

Just make combos as you see fit. You can make blue lunge and backstab inkeys as well. Also you could make a spinning backstab in 1.03 but I never did. You would just have to set your yawspeed to 5000 before you did it and then adjust the delay until it worked.

Use your imagination and some great combo moves for all games can come from this tool. Well now I posted this I guess someone else will flame me and try and pick a fight with me. Oh well...what can you do.

Also if anyone does flame me I will not respond back. I am tired of explaining my position on this subject and it has evolved into a sort of personal crucifiction on my belief about scripts and what to use them for. So save a post, I just do not give a s**t anymore. Also if you have a real problem you can read the post above so you know where to find me. I always love a good fight, computer or otherwise.
 apotheosis
07-24-2002, 2:48 PM
#304
I've got a question:

I saw this guy bunny hopping with rage/speed on. I watched him get across the map in only, like, 7 or so hops (on NS Streets). I've tried this myself and have never been able to do this. I've got a demo of him doing it. My question: Is it possible to script bunny hopping to go faster or just to script bunny hopping period?
 its420onthedot
07-24-2002, 3:33 PM
#305
Sith,

Wasn't talking to your ass. Read the threads. We did have an understanding. Was talking to remark_66, which opened his mouth dramatically.

BTW, from the sounds of it, might be a good little battle outside that mall. 6 2, 220 right here, been lifting for 8 years, so I'm confident I can hold my own.

But Sith, got no quarrels with ya. So chill...

Remark? Like I said, the bottom of my shoe buddy
 Sith Maximus
07-24-2002, 4:02 PM
#306
Originally posted by its420onthedot
BTW, from the sounds of it, might be a good little battle outside that mall. 6 2, 220 right here, been lifting for 8 years, so I'm confident I can hold my own.


Lol sounds like me fubar again! This thread has got me sooo hot I just cannot see the woods through the trees anymore. Anyway peace bro.....but It would be quite a sight. I use to life but it made me too slow for hand to hand combat. :angel:

As far as the bunnyhopping thing goes he was prob using force speed along with jump, both set at 3. If you time it right you can go really really far! As for a script I do not think one is needed, just time it right. Some things scripts just are not good for, this is prob one of them.
 remark 666
07-25-2002, 3:10 PM
#307
hahahah, little dip ####, you actually think I'm some star wars geek that sits home all day playing JK2 ? haha, bring it ####er, 6'4, 225 lbs, I live in Florida too so me and Sith over there will kick your sorry, flaming, pothead ass (not saying that I can't beat you into the ground by myself), think you're just going to come to this thread and start some bull#### fight because you yourself can't do some of the special moves so you blame it on the scripter's ? can't even kick to dfa, hahaha, people like you kill the game play, not wonderful people like these, I don't see them flaming or throwing rude comments at each other, it's your kind of people that do that, you don't even have the brains to do nearly the same #### that they do, heh, you can't even do the moves on their own, haha, you make me sick, get out of my sight, you're polluting the thread with your presence, please leave, you're not wanted here, you're really not teaching us anything new and your taking up the space that could of been filled with "cheats", do us all a big favor and just instead of posting here go spend time with your family or in a bar...please!!
 its420onthedot
07-25-2002, 3:17 PM
#308
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 remark 666
07-25-2002, 3:25 PM
#309
my point has been proven, VERY mature of you
 its420onthedot
07-25-2002, 3:46 PM
#310
I just found what you said to be so damn hilarious, that's all.
 Sith Maximus
07-25-2002, 5:34 PM
#311
I do not know why he included me in his little rant. I mad the :angel: offering to you! So if ya need me you know where to find me..............I got your back.

Also back to scripts! Here is one to change your foprce powers. Just insert your force power numbers from the forcecfg/dark or light folder under your base directory into the spot provided for it. You can do one for each of the force power levels I provide. The model and saber color is included as well so change them as you see fit. Again another harmless script to help you change your force powers at respawn. This will NOT change your powers on the fly.

//Power selector
set p-1 "set forcepowers (PUT NUMBERS HERE); echo [^1DARK ^6JEDI ^6MASTER ^6POWERS^7]; forcechanged; model reborn_master/default; set color1 5; set powers vstr p-2"
set p-2 "set forcepowers (PUT NUMBERS HERE); echo [^1DARK ^6JEDI ^6KNIGHT ^6POWERS^7]; forcechanged; model reborn_master/default; set color1 5; set powers vstr p-3"
set p-3 "set forcepowers (PUT NUMBERS HERE); echo [^1DARK ^6JEDI ^6GUARDIAN ^6POWERS^7]; forcechanged; model reborn_master/default; set color1 5; set powers vstr p-4"
set p-4 "set forcepowers (PUT NUMBERS HERE); echo [^4LIGHT ^6JEDI ^6MASTER ^6POWERS^7]; forcechanged; model luke/default; set color1 3; set powers vstr p-5"
set p-5 "set forcepowers (PUT NUMBERS HERE); echo [^4LIGHT ^6JEDI ^6KNIGHT ^6POWERS^7]; forcechanged; model luke/default; set color1 3; set powers vstr p-6"
set p-6 "set forcepowers (PUT NUMBERS HERE); echo [^4LIGHT ^6JEDI ^6GUARDIAN ^6POWERS^7]; forcechanged; model luke/default; set color1 3; set powers vstr p-1"
set powers "vstr p-1"
bind (your key here)"vstr powers"

Hope it helps you save a little time at respawns. This works very well in ctf games!
 remark 666
07-25-2002, 6:49 PM
#312
I want to know 2 things

-how to bind names to a key (for quick name changes)

and

-bind ` for console as a key only ? I'm really tired of doing it shift + `, I want it like Q3 style ^_^

thanks in advance
 Sith Maximus
07-25-2002, 11:42 PM
#313
This is to HELP people not make fools of them. This will KILL YOU not anyone else. So do not do it unless you want to kill yoursel off.
 Sith Maximus
07-26-2002, 9:57 AM
#314
Do the console just like Quake 3:

bind ~ "toggleconsole"
bind ` "toggleconsole"

Name change:

//Name
set name-1 "set name (your name here); set my-name vstr name-2"
set name-2 "set name (your name here); set my-name vstr name-1"
set my-name "vstr name-1"
bind (your key here) "vstr my-name"

Hope those work ok for you.
 Robrob
07-26-2002, 4:28 PM
#315
Here is another great bind/script.

It kills everyone on the server except for you.

Try it out n00bs.

what you do is

press shift and ~ (tilde) to bring up the console command line.

Then type:

bind p kill

now hit escape to escape the console.

now hit "p" repeatedly to rack up the kills.

Enjoy n00bs!!!
 yeppi
07-27-2002, 12:35 PM
#316
you realy thin u r funny?!
mhm, okay...

but, here i have to say, some of the scripts are really nice, but they aren't the reason for a everytime win... i tested them on my server and with guys who knowed about, but if u can't play this game, u can't use scripts. so...
 remark 666
07-28-2002, 9:20 AM
#317
name worked, thanks but the console.. no luck
 Trent420
07-29-2002, 12:02 AM
#318
Can anyone email me all the server cvars please? Cheesymooses12@aol.com
 Plumo
07-29-2002, 12:48 AM
#319
I messed around with some binds( not really knowing up from down:explode: ) and now the number one key doesn't sheath my saber anymore:eek: . I thought binds were supposed to wipe clean after you shutdown the game but in this case it sure as hell didn't. I even went so far as to do wipe the game and do a clean install and still doesn't work?!?!?!:freakout: . Please someone help me, I'm completely in the dark over here. Aside from that, thanx for all the script enhancements I've picked up.
 pr0ph3t
07-29-2002, 1:49 AM
#320
Hello!

Does anyone know how (through scripting) to keep the teams from getting reconfigured everytime you start a new map or restart a level? I cannot find a way through the game setup, and I've not been able to figure it out yet in the console. I want my teams to remain the same from map to map.

thanks!
 Evolution
07-29-2002, 2:31 AM
#321
The only reason anyone should want a script is for changing options from the menu or neat stuff :) But if you're using scripts for binds that do the saber techniques or chained moves for you, then you may as well get cs and get away.
 thehomicidalegg
07-29-2002, 4:16 AM
#322
Plumo: well unbind all then rebind the keys
eg. unbind all
bind A "+moveleft"
bind B "use_bacta"
bind C "+force_lightning"
bind D "+moveright"
bind E "force_pull"
bind F "force_seeing"
bind G "force_speed"
...

and so on

also try to set the binds in a .cfg file in your base directory, its easier than doing it in the console
 ToppDog
07-29-2002, 4:47 AM
#323
Originally posted by Plumo
I messed around with some binds( not really knowing up from down:explode: ) and now the number one key doesn't sheath my saber anymore:eek: . I thought binds were supposed to wipe clean after you shutdown the game but in this case it sure as hell didn't. I even went so far as to do wipe the game and do a clean install and still doesn't work?!?!?!:freakout: . Please someone help me, I'm completely in the dark over here. Aside from that, thanx for all the script enhancements I've picked up.

The binds will stay until you unbind them, & reinstalling will still leave them if you choose to keep saved games & config files.

The easiest way to fix this is to just unbind the #1 key. In console, type:

unbind 1

Then you can go back into the setup menu & assign the number 1 button to your saber again. This should fix it.

You can do this with each key that is messed up, or if there are too many, then do as egg said & type:

unbind all

This will start you from scratch with every thing unbound including the options in the setup menu.
 xx1xx2xx3
07-29-2002, 5:20 AM
#324
420, you said:

"The only reason that scripts are in this particular game is because of Q3 Engine."

Read that again and get back to me.
 Sith Maximus
07-29-2002, 9:49 AM
#325
Originally posted by pr0ph3t
Hello!

Does anyone know how (through scripting) to keep the teams from getting reconfigured everytime you start a new map or restart a level? I cannot find a way through the game setup, and I've not been able to figure it out yet in the console. I want my teams to remain the same from map to map.

thanks!

I think this would be more up to the admin. But if you are the admin I have not found out a way as of yet to make these settings work. If someone leaves and you have it set to balance the teams but then you want the teams to stay the same it could cause a major glich. If anything could be done it may be through a cvr in the console. But I think your sol on this one.
 Plumo
07-29-2002, 4:24 PM
#326
Thankyou THehomicidalegg and Toppdogg for the info, I've got my sheathing action back!!:D I sheath my saber to you sirs!!
 its420onthedot
07-29-2002, 6:16 PM
#327
Umm, I'm gettin back to ya. Am I wrong?

BTW, too much chronic? Is there such a concept?
 remark 666
07-30-2002, 12:44 AM
#328
LucasArts could of used another engine, why because of Q3 ? you think if it used unreal engine there wouldn't be scripts ?

and the console is still not working, do I have to unbind shift and ` and then bind it again ? or is it something in jk2mpconfig file ? that I have to change
 ToppDog
07-30-2002, 1:37 AM
#329
Originally posted by remark 666
LucasArts could of used another engine, why because of Q3 ? you think if it used unreal engine there wouldn't be scripts ?

and the console is still not working, do I have to unbind shift and ` and then bind it again ? or is it something in jk2mpconfig file ? that I have to change

I don't think that stuff he told you below will work:

bind ~ "toggleconsole"
bind ` "toggleconsole"

This is the same way it is already. You have to press shift + ` to get the ~ symbol, so this is the same as the default for console.

I don't think it will allow you to turn it on & off with the same key. It doesn't seem to be a true toggle. It's more like there are separate key presses bound for on & off. You probably can use two different keys for these commands such as:

bind x toggleconsole

bind y toggleconsole

You still have to use 2 different keys this way, but at least you don't have to hold shift down plus another key, just one for on & another for off.

I will try this out & let you know how it works.
 ToppDog
07-30-2002, 1:57 AM
#330
OK, it worked, sort of.

You still have to have two different binds, one for ON & one for OFF. But you can do it so you don't have to hold down shift plus a key. Also, you can't use a key that is used for typing text to turn it off such as x or y. These will only type text in console instead of turning it off.

I did it by typing:

bind TAB toggleconsole

(to turn it on)


the other one was the same:

bind ` toggleconsole

(to turn it off)


Not sure if this helps, but it's the best I could figure out.
 remark 666
07-30-2002, 2:20 AM
#331
I have it

//console
bind 1 "toggleconsole"
bind ` "toggleconsole"

thanks for the help :)
 remark 666
07-30-2002, 2:31 AM
#332
another question -_-"

how can I bind more then 2 names (4 actually), it's

//Name
set name-1 "set name (your name here); set my-name vstr name-2"
set name-2 "set name (your name here); set my-name vstr name-1"
set my-name "vstr name-1"
bind (your key here) "vstr my-name"

how would it look with 4 names ?

-thanks in advance



EDIT: haha, never mind, I actually figured it out :) I'm getting a hang of this now....good!
 SnailFace
07-31-2002, 6:43 AM
#333
HI, I don't know too much about scripts for Jedi Outcast, but I was wondering if this is possible:

Could you make it so that you can press a key and it says
"I killed you *****" where the ***** is the naem of the person you just killed?

I think there is some mod that can count how many times you killed someone, but thats not really what I'm looking for here.

The ideal thing I wanna do is to make it so that the ***** variable is the last person who HIT you, not killed you.

Thus, if in a server where its considered lame to attack ppl watching duels or whatever, you could make it say:

"***** don't attack me please!"

when you have been hit.

I doubt this is at all possible, but it would be really good if it was.
thanks.
Also anyone know a script I can use that will instantly switch my model, name and saber colour between two presets? Both me and my fiancee take it in 30min turns to play Jedi Outcast, and it would be nice to just have to press a button to switch between each other.
I tihnk I can work that one out myself and it it to a few say binds as well so it automatically tells people that were swaping players, but just in case I get lost, it would be nice.

But it is my first queswtion that "concerns" me most.
Thanks guys.
 remark 666
07-31-2002, 8:12 AM
#334
I don't know about making it all in one key but you can have 6 binded, make an autoexec.cfg and in there have this

//Me
bind F1 name "namehere"
bind F2 "model modelnamehere"
bind F3 "set color1 #" (#= number of the color)

//Her
bind F5 name "namehere"
bind F6 "model modelnamehere"
bind F7 "set color1 #" (#= number of the color)

and to have your own taunt have it like
----------------------------------------------------------------

//Me
bind F1 name "namehere"
bind F2 "model modelnamehere"
bind F3 "set color1 #" (#= number of the color)
bind F4 "say taunthere"

//Her
bind F5 name "namehere"
bind F6 "model modelnamehere"
bind F7 "set color1 #" (#= number of the color)
bind F8 "say taunthere"

-if you tell me what models, what saber colors and what taunts I can set it all up and send it to you ready

hope that helps any :)
 SnailFace
07-31-2002, 9:26 AM
#335
thanks for that.

its from these settings:
Reborn with name of ^3Sampson and red saber
Jan (the team colour red one) with name of ^6Baby La and an orange saber

Thanks for your help! :)
 Sith Maximus
07-31-2002, 10:27 AM
#336
Originally posted by SnailFace
thanks for that.

its from these settings:
Reborn with name of ^3Sampson and red saber
Jan (the team colour red one) with name of ^6Baby La and an orange saber

Thanks for your help! :)

Try this one:

unbind (key selected for player select)
unbind (key selected for verbal taunt"
unbind (key selected for game taunt; example unbind F1"

//Player select
set p-1 "set model reborn/default; color1 0; set name ^3Sampson; vstr t-1; set player vstr p-2"
set p-2 "set model jan/red; color1 1; set name ^6Baby La; vstr t-2; set player vstr p-1"
set player "vstr p-1"
bind (your key here) "vstr player"

//Sampson taunt
set t-1 "bind (your key here) say (put taunt here after say)"

//Baby La taunt
set t-2 "bind (same key as t-1) say (put taunt here after say)"

//Game taunt
bind (your key here) "+taunt"

Now on key will do the change and the other will taunt. You do not need to die for thisto take effect. It will do it on the fly, even in the middle of a game. The game taunt id the one that comes with the game just select a key for it and then you can taunt like the rest of them. If you need different force powers for each of you post back and I, or someone,will put that into this script as well. Sorry if you think I am stealing your thunder remark666 but I had this in another game and just needed a quick minute to modify it.

To use this place it into you jk2mp.cfg.cfg file or the better way would be to have it load with an autoexec file. To make an autoexec file copy your jk2mpcfg.cfg file. Paste it back into the base directory of the game (lucasarts/jk2/game data/base) where you got it. now change the name from "copy of jk2mpcfg" to "autoexec".

Now delete everything in that file and copy and paste in the above text and type in the keys you have selected to be bound. Now save and when you restart it will load all by itself each and every time the game starts.

You will also need to make sure that you unbind the keys that you want to use as seen in the first part of the script. This will make sure that these sciripts always work. Then any keys you may have had assigned to these keys need to be remapped through the main menu. Good luck!
 SnailFace
07-31-2002, 11:10 AM
#337
Cool, thanks, your all being really nice, I'll try it out as soon as I get home.
Anyone got any ideas on this potentially far more complex script that I mentioed earlyer?:

Originally posted by SnailFace
HI, I don't know too much about scripts for Jedi Outcast, but I was wondering if this is possible:

Could you make it so that you can press a key and it says
"I killed you *****" where the ***** is the naem of the person you just killed?

I think there is some mod that can count how many times you killed someone, but thats not really what I'm looking for here.

The ideal thing I wanna do is to make it so that the ***** variable is the last person who HIT you, not killed you.

Thus, if in a server where its considered lame to attack ppl watching duels or whatever, you could make it say:

"***** don't attack me please!"

when you have been hit.

I doubt this is at all possible, but it would be really good if it was.
thanks.


Ta ma lovers.

Also, check this out:
http://www.lucasforums.com/showthread.php?s=&threadid=72609)
 malinkie
07-31-2002, 1:45 PM
#338
naming script with 4 names:

set "name" "vstr name1"
set "name1" "name blah; set "name" "vstr name2""
set "name2" "name blahblah; set "name" "vstr name3""
set "name3" "name dammit; set "name" "vstr name4""
set "name4" "name goddammit; set "name" "vstr name1""

bind x "vstr name"

Check out my new site at Jedi Scripts (http://galileo.spaceports.com/~malinkie)

the new page look is on a link at the bottom of the page. this will be changes soon as soon as ive done the flash anim intro.

and help out collect the library ofm scripts and binds by sending me a mail at havenocommonsense@hotmail.com
 Sith Maximus
07-31-2002, 2:42 PM
#339
Originally posted by SnailFace
Cool, thanks, your all being really nice, I'll try it out as soon as I get home.
Anyone got any ideas on this potentially far more complex script that I mentioed earlyer?:



Ta ma lovers.

Also, check this out:
http://www.lucasforums.com/showthread.php?s=&threadid=72609)

This would involve far more than what you could do with a simplescript. For this to work I think you will need to use killtracker or make a program similar to it that has acess to the data as it "scrolls" through the machine. Killtracker just takes the data from part-1 (their name) and puts it into part-2 (your killtracker text).

A simple way around it would be to just bind a key that says something like:

bind (your key here) "say YOUR DEATH PROVIDED BY ....."

And the hit that key after the die.....but odds are the will not even see that text. I know the only time I notice the message text is if I am not fighting.
 remark 666
07-31-2002, 6:52 PM
#340
sorry if I'm stealing your thunder this time ;)

http://www.dbzarchive.dragonballzgt.net/~remark/jk2ISO/autoexec.cfg) <-- just place that file in your Base folder, "autoexec" will load it up automatically so you have nothing to worry about, just try pressing keys F1-F5 and Z and G

and for less confusion in the console type unbind F1 (not /unbind F1) and do the same fore F2 and F3 and F4 and F5, after that go in the autoexec you downloaded and remove these lines from it

unbind F1
unbind F2
unbind F3
unbind F4
unbind F5

close and save

-hope that helps :)

(you might want to look through this thread and add more scripts into it, whatever you like :)

P.S I've actually played Baby La one or 2 times on some server, I think it was few days ago ^_^
 zworqy
07-31-2002, 8:24 PM
#341
Originally posted by malinkie
naming script with 4 names:

set "name" "vstr name1"
set "name1" "name blah; set "name" "vstr name2""
set "name2" "name blahblah; set "name" "vstr name3""
set "name3" "name dammit; set "name" "vstr name4""
set "name4" "name goddammit; set "name" "vstr name1""

bind x "vstr name"


A better (looking) way to do it is:

set name1 "name blah; bind X vstr name2"
set name2 "name blahblah; bind X vstr name3""
set name3 "name dammit; bind X vstr name4"
set name4 "name goddammit; bind X vstr name1"
bind X vstr "name1"
 [SASH] DeVo
08-01-2002, 5:21 AM
#342
Would it be possible to bind 3 or 4 diifernt messages to 1 key so that at the end of a duel you could say "Nice moves" but the next time you hit the key it would say somthing different?

Hope this can be done coz its a pain havin so may keys with different message binds on them.
 SnailFace
08-01-2002, 8:33 AM
#343
Hi guys, this is the cript we are using at the end of it. Its basically Sith Maximus' script slightly modified:

//Player select
set p-1 "say "^5My Master ^3Sampson ^5is taking over now. ^6See you guys later!"; wait 1500; set model reborn/default; color1 0; set name ^3Sampson; vstr t-1; wait 250; say "^2Yo ^5Yo ^1Yo!"; set player vstr p-2"
set p-2 "say "^2I going now and ^6Baby La^2 Is taking over, ^3cya guys!!!"; wait 1500; set model jan/red; color1 1; set name ^6Baby La; vstr t-2; wait 250; say "^3Hi guys!"; set player vstr p-1"
set player "vstr p-1"
bind F8 "vstr player"

Thanks for all your help! I've already been told that its a really nice script! :)
 Sith Maximus
08-01-2002, 9:47 AM
#344
Originally posted by SnailFace
Hi guys, this is the cript we are using at the end of it. Its basically Sith Maximus' script slightly modified:

//Player select
set p-1 "say "^5My Master ^3Sampson ^5is taking over now. ^6See you guys later!"; wait 1500; set model reborn/default; color1 0; set name ^3Sampson; vstr t-1; wait 250; say "^2Yo ^5Yo ^1Yo!"; set player vstr p-2"
set p-2 "say "^2I going now and ^6Baby La^2 Is taking over, ^3cya guys!!!"; wait 1500; set model jan/red; color1 1; set name ^6Baby La; vstr t-2; wait 250; say "^3Hi guys!"; set player vstr p-1"
set player "vstr p-1"
bind F8 "vstr player"

Thanks for all your help! I've already been told that its a really nice script! :)

Nice touch!
 Sith Maximus
08-01-2002, 10:02 AM
#345
Originally posted by [SASH] DeVo
Would it be possible to bind 3 or 4 diifernt messages to 1 key.....

Yes it is you can bind up to about 50 messages to key before it runs into a text overflow. This one is for ten messages.

It works by rebinding the key so you must put the same key in everywhere it says (your key here). Place it into an autoexec. Just look above on how to make one.

//Text messages
set text-1 "say (you text message here); bind (your key here) vstr text-2"
set text-2 "say (you text message here); bind (your key here) vstr text-3"
set text-3 "say (you text message here); bind (your key here) vstr text-4"
set text-4 "say (you text message here); bind (your key here) vstr text-5"
set text-5 "say (you text message here); bind (your key here) vstr text-7"
set text-6 "say (you text message here); bind (your key here) vstr text-8"
set text-7 "say (you text message here); bind (your key here) vstr text-8"
set text-8 "say (you text message here); bind (your key here) vstr text-9"
set text-9 "say (you text message here); bind (your key here) vstr text-10"
set text-10 "say (you text message here); bind (your key here) vstr text-1"
bind (your key here) "vstr text-1"

The default color of the text is green. If you want a different color use the following:

^0 = Black
^1 = Red
^2 = Green
^3 = Yellow
^4 = Blue
^5 = Cyan
^6 = Magenta
^7 = White

As an example just place the (^2) in front of any text to change that color to red.

So to change the word "HELLO" to red you would do "^1HELLO"
The ^ symbol is the shifted key for number six. This will do the trick for you!
 Sith Maximus
08-01-2002, 10:18 AM
#346
Originally posted by remark 666
sorry if I'm stealing your thunder this time ;)


Nice job! I prefer to gang up my commands to keys so that I can have lots of options but only a few keys. I posted it a little ways back in this section.

I also have a great script for playing team games. This rebinds your keypad into a series of text messages for team information.

//Text orders for team games

//You can change the keys that this script is bound to but make sure that you change ALL
//of the bound keys or it will not work correctly. To change the startup key binds you must
//change the binds in "LINE-3". Then change the echo text in "LINE-2" to conform with the
//changes to the start keys. Then change the keys bound to "LINE-5" thru "LINE-8"
//to the ones you now want them bound to. Now change the echo text in "LINE-4"
//to indicate the changes you just made to "LINE-5" thru "LINE-8"
//Thats it! Now you should be all set with your new key binds.

//Text Colors
// ^0 = Black
// ^1 = Red
// ^2 = Green
// ^3 = Yellow
// ^4 = Blue
// ^5 = Cyan
// ^6 = Magenta
// ^7 = White

//LINE-1//Press KP7 to start script
set start-reset "vstr start-text; vstr start-keys"
bind KP_HOME "vstr start-reset"

//LINE-2//Start script text
set start-text "echo [^1PRESS ^6KP8 ^1TO ^1CANCEL : ^1PRESS ^6KP9 ^1FOR ^6DEFENCE; echo ^1PRESS ^KPKP4 ^1FOR ^6OFFENCE : ^1PRESS ^6KP5 ^1FOR ^6INCOMING; echo ^1PRESS ^6KP6 ^1FOR ^6NEEDS^7]"

//LINE-3//Start keys
set start-keys "bind KP_UPARROW vstr cancel; bind KP_PGUP vstr talk-a0; bind KP_LEFTARROW vstr talk-b0; bind KP_5 vstr talk-c0; bind KP_RIGHTARROW vstr talk-d0"

//Cancel
set cancel "echo [^6ORDERS ^6TEXT ^6RESET^7]; vstr start-text; vstr start-keys"

//Repeat orders text
set repeat-1 "vstr orders-text-1"
set repeat-2 "vstr orders-text-2"
set repeat-3 "vstr orders-text-3"
set repeat-4 "vstr orders-text-4"

//LINE-4//Echo orders text
set orders-text-1 "echo [^6KP8^3=^1CANCEL ^6KP9^3=^1ON ^1DEFENSE ^6KP4^3=^1GUARDING ^1OBJECTIVE; echo ^6KP5^3=^1QBJECTIVE ^1SAFE ^6^6KP6^3=^1PURSUING ^1ENEMY; echo ^6KP1^3=^1RETURNING OBJECTIVE^7]"
set orders-text-2 "echo [^6KP8^3=^1CANCEL ^6KP9^3=^1OBJECTIVE ^6KP4^3=^1ATTACKING; echo ^6KP5^3=^1THROUGH ^1DEFENCES ^KP6^3V=^1OBJ ^1IN ^1SIGHT; echo ^6KP1^3=OBJECTIVE ^1RETRIEVED^7]"
set orders-text-3 "echo [^6KP8^3=^1CANCEL ^6KP9^3=^1LEFT ^6KP4^3=^1RIGHT; echo ^6KP5^3=^1ABOVE ^6KP6^3=^1BELOW ^6KP1^3=^1FLANK^7]"
set orders-text-4 "echo [^6KP8^3=^1CANCEL ^6KP9^3=^1HELP ^6KP4^3=^1AMMO ^6KP5^3=^1COVER; echo ^6KP6^3=^1ENEMY ^1HAS ^1OBJECTIVE; echo ^6KP1^3=^1OBJECTIVE ^1UNDER ^1ATTACK^7]"

//LINE-5//Defence
set talk-a0 "bind KP_UPARROW vstr cancel; bind KP_PGUP vstr repeat-1; bind KP_LEFTARROW vstr talk-a-a; bind KP_5 vstr talk-a-b; bind KP_RIGHTARROW vstr talk-a-c; bind KP_END vstr talk-a-d; bind KP_DOWNARROW vstr talk-a-e; vstr orders-text-1"
set talk-a-a "say_team ^6<<--^1ON ^1DEFENCE!"
set talk-a-b "say_team ^6<<--^1GUARDING ^1FLAG!"
set talk-a-c "say_team ^6<<--^1OBJECTIVE ^1SAFE!"
set talk-a-d "say_team ^6<<--^1PURSUING ^1ENEMY ^1FLAG ^1CARRIER!"
set talk-a-e "say_team ^6<<--^1RETURNING ^1TO ^1GUARD ^1FLAG!"

//LINE-6//Offence
set talk-b0 "bind KP_UPARROW vstr cancel; bind KP_PGUP vstr repeat-2; bind KP_LEFTARROW vstr talk-b-a; bind KP_5 vstr talk-b-b; bind KP_RIGHTARROW vstr talk-b-c; bind KP_END vstr talk-b-d; bind bind KP_DOWNARROW vstr talk-b-e; vstr orders-text-2"
set talk-b-a "say_team ^6<<--^1GOING ^1FOR ^1FLAG!"
set talk-b-b "say_team ^6<<--^1ATTACKING ^1ENEMY!"
set talk-b-c "say_team ^6<<--^1THROUGH ^1ENEMY ^1DEFENCES!"
set talk-b-d "say_team ^6<<--^1FLAG ^1IN ^1SIGHT!"
set talk-b-e "say_team ^6<<--^1FLAG ^1STOLEN!"

//LINE-7//Incomingvstr cancel; bind KP_PGUPvstr repeat-3; bind KP_LEFTARROW vstr talk-c-a; bind KP_5 vstr talk-c-b; bind KP_RIGHTARROW vstr talk-c-c; bind KP_END vstr talk-c-d; bind bind KP_DOWNARROW vstr talk-c-e; vstr orders-text-3"
set talk-c-a "say_team ^6<<--^1INCOMING ^1ENEMY ^1LEFT!"
set talk-c-b "say_team ^6<<--^1INCOMING ^1ENEMY ^1RIGHT"
set talk-c-c "say_team ^6<<--^1INCOMING ^1ENEMY ^1ABOVE"
set talk-c-d "say_team ^6<<--^1INCOMING ^1ENEMY ^1BELOW!"
set talk-c-e "say_team ^6<<--^1INCOMING ^1ENEMY ^1AT ^1FLANK!"

//LINE-8//Need
set talk-d0 "bind KP_UPARROW VSTR CANCEL; BIND KP_PGUP vstr repeat-4; bind KP_LEFTARROW vstr talk-d-a; bind KP_5 vstr talk-d-b; bind KP_RIGHTARROW vstr talk-d-c; bind KP_END vstr talk-d-d; bind bind KP_DOWNARROW vstr talk-d-e; vstr orders-text-4"
set talk-d-a "say_team ^6<<--^UNDER ^1ATTACK ^1NEED ^1HELP!"
set talk-d-b "say_team ^6<<--^1NEED ^AMMUNITION!"
set talk-d-c "say_team ^6<<--^1HAVE ^1FLAG...^1COVER ^1ME ^6NOW!"
set talk-d-d "say_team ^6<<--^1ENEMY ^1HAS ^1FLAG...^1NEED ^1ASSISTANCE!"
set talk-d-e "say_team ^6<<--^1DEFEND ^1THE ^1FLAG!"

// EOF

This works great for JK2 and if you change the word flag to objective you can use it in RTCW as well!
 [SASH] DeVo
08-01-2002, 11:18 AM
#347
Thx Sith Maximus just what i was looking for.
You have my gratitude:)
 Sith Maximus
08-01-2002, 2:02 PM
#348
Glad it is of use to someone! I think a lot of people would like to use a script like this but just do not have the time or knowledge to write it. This took me a little while to get it down to a mangaeable form but it works great! Make sure to pass it out to all of the people you play with so that you are all on the same page.:D
 Dath Maximus
08-01-2002, 3:21 PM
#349
Sith Maximus your earlier post has helped me also. that and i wanted to see who my double was.
 Catch
08-03-2002, 5:15 AM
#350
this may sound really ghey but i make a script and i have no clue how to save it as an extention or whatever, it's just a text document and i dont know how to make it a cfg file to run properly. I don't even know if i understand it at all...
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