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ToppDog

Latest Posts

Page: 1 of 6
Posted in: Vehicles?
 ToppDog
05-25-2003, 5:37 AM
#28
Yahoo!!! Yeah, it's coming. The lines are already beginning to blur. If anyone played X-Wing Alliance, you noticed they had flying stormies & droids in many of the missions; & in JKII they already had some playable vehicles/objects like droid...  [Read More]
Posted in: Vehicles?
 ToppDog
05-24-2003, 8:32 PM
#25
Now you guys are talkin!!! This has been my dream for the Star Wars games for a loooooooooooooooooooong time! Totally immersive 3d environments blurring FPS's & Flight sims into one seamless gametype. Incorporate MP co-op in SP style missions &am...  [Read More]
Posted in: The official E3 Hands-on Previews of JA thread
 ToppDog
05-25-2003, 6:13 AM
#65
LOL. Guess we'll have Jedi Juggling shows then. Might look cool though....  [Read More]
Posted in: The official E3 Hands-on Previews of JA thread
 ToppDog
05-24-2003, 7:36 PM
#63
It looks like staff users won't be able to throw their staffs, & I doubt dual saber users will be able to throw more than one at a time. I hope things will still be balanced for those purists that decide to stick with one saber. I think one way...  [Read More]
Posted in: The official E3 Hands-on Previews of JA thread
 ToppDog
05-22-2003, 2:35 AM
#61
Originally posted by wardz The game looks promising but the issue of force powers dependent on what saber you are using irks me somewhat. I'm sure a compromise could be reached. Perhaps if you use the Staff you can only use the powers when you ar...  [Read More]
Posted in: I want a map system! (feature from past DF games)
 ToppDog
05-24-2003, 8:09 PM
#39
I agree with StormHammer & Kurgan, maps are a cool idea. You could get maps as part of mission briefings when the intel is available; & if not, then you could have maps that are built progressively as you explore. You could even have a featu...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 ToppDog
04-02-2003, 3:31 PM
#616
Originally posted by ArtifeX Anyone else got their fingers crossed? Fingers, toes, eyes...you name it!!! I'm so darn excited about having playable vehicles! This has been a wish of mine for a long time in the StarWars games. The ultimate would be...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
09-12-2003, 10:53 PM
#884
Yeah Prophet, you're about 2 years late with that comment, LOL. Most of the people here don't believe in scripting any moves other than the specials with directions straight from the game manual, & our posting here about them has resulted in pat...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
06-12-2003, 11:54 PM
#871
Well, manual is always best anyways. It's cool to mess around with scripts to learn how the game works, but they have many drawbacks if you try to rely on them in real matches. If you master them manually you will kick move scripter's tail. Just to...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
06-12-2003, 3:51 AM
#869
That's wierd, binding a mousewheel to "+attack" should have worked fine & can even be done through the game menu, & the bind "+attack; -attack" should have worked too. I noticed you had it posted here without a space after...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
05-25-2003, 10:54 PM
#864
Does anyone know if the PrintScreen button is bindable? My guess is it's not since you can't bind it to anything through the game menu. But if it is, does anyone know the correct spelling for that code? such as "bind PrintScrn" or "bin...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
05-25-2003, 4:17 AM
#863
Well, actually that is exactly what you asked for. But now that we know you're talking bout mods we're getting somewhere. If you know the commands for each separately, then you just need to put them together in a combined keybind. I don't know the e...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
05-25-2003, 3:48 AM
#861
If you're looking for a way to holster your weapons so you have nothing in your hand, this only works in SP, & only with cheats enabled. use the cheat code "give weaponnum 0", then bind "weapon 0" to any key you wish so you ca...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
05-25-2003, 3:34 AM
#860
once you press your key to select the saber, just press it again to turn the saber off. It works as an on/off toggle for as long as you have the saber out as your weapon. You can have more than one key assigned to this too if it makes things easier....  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
05-14-2003, 9:02 PM
#857
Long time man! The last patch was 1.04 & I don't think there will be another patch before JKIII, but who knows....  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
04-11-2003, 12:16 AM
#840
Originally posted by henrychan415 hey guys please help me out with this. ok, i use the lunge script a lot, but each time i press the button i binded the script to, most of the time it will not lunge. instead, it will do a regular forward blue chop....  [Read More]
Posted in: Exclusive Star Wars Battlefront II Screenshots...
 ToppDog
08-20-2005, 12:03 PM
#37
If it's anything like the Jump to Lightspeed expansion for SWG, the vapor trails are an optical effect added in to give the illusion of traveling at high speeds, while in actuality the fighters are just creeping along at a turtles pace inside a small...  [Read More]
Posted in: Space combat among other things...
 ToppDog
06-11-2003, 5:06 PM
#55
That's a cool idea. I've seen some flight sims that have similar maps, once you reach the edge there is no terrain, etc....  [Read More]
Posted in: Space combat among other things...
 ToppDog
06-11-2003, 3:38 AM
#53
Yeah, but we're talking about combining them so they're both on the same server as a single game type. If you're in a craft, you could do strafing/bombing runs against other players running around on the ground. If you're on the ground, you could sho...  [Read More]
Posted in: Space combat among other things...
 ToppDog
06-11-2003, 12:19 AM
#51
Yeah, you could do that. It's mainly that you're dividing it into parts, as you put it, that would make it work. That is sort of similar to what they did in Shadows of the Empire. They used the different types of engines for the different mission typ...  [Read More]
Posted in: Space combat among other things...
 ToppDog
06-05-2003, 12:12 AM
#27
Tyler & toms got the idea...WOOHOO!!! The gameplay Tyler describes is exactly what I'm talking about. FPS style movement & fighting control over your character as in JK when in 1st/3rd person mode, & when you climb into the seat of your...  [Read More]
Posted in: Space combat among other things...
 ToppDog
06-03-2003, 12:10 AM
#15
Yes. Beyond the JA engine, & also beyond the memory requirements of todays computers. But it is on the way (someday). We have already seen things leaning in this direction in many games, including some pretty old ones. Does anyone remember the g...  [Read More]
Posted in: Space combat among other things...
 ToppDog
06-01-2003, 5:20 PM
#12
Yeah, It's either not going to happen, or will be in a limited capacity like StormHammer described. Maybe within 5-10 years. But I'll be waiting, LOL...  [Read More]
Posted in: Space combat among other things...
 ToppDog
06-01-2003, 2:52 AM
#8
I longtime dream of mine...we discussed this on the Vehicles (http://www.lucasforums.com/showthread.php?s=&threadid=99838) thread a few days ago....  [Read More]
Posted in: Idea for some Exciting Action Camera Angles
 ToppDog
05-29-2003, 11:45 PM
#3
could lag some too, but probably not much. It would be cool as a player option. I truly hate games that move the angles like that without you being able to turn em off though....  [Read More]
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