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ToppDog

Latest Posts

Page: 2 of 6
Posted in: SCRIPTS here (post & request thread)
 ToppDog
03-30-2003, 9:41 PM
#827
Usually you only need the name of the model file to change it in a script, such as: bind x model reborn For customized models you would just need the name of the customized model, such as: bind x model joeschmoe This applies to models that you pl...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
03-18-2003, 2:49 AM
#819
Originally posted by Novastorm Ehm, i have better things to do then find out how to quote people with names, but somone sed: Ive spectated on the back of some of these players and can confirm they are executing backslash after backslash with the ta...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
03-14-2003, 10:38 PM
#813
Yeah, that's the hard thing about making scripts that have spinning in it. There isn't one command to turn you 180 degrees & stop, so you have to adjust the yawspeed & length of time for the turn until you get it right, & even then things...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
03-13-2003, 9:25 PM
#811
Originally posted by danleth anyone else getting their b*tt kicked in 1.03 FFA servers by jedi doing a quick red backslash without turning away first? I thought I had mastered a quick red backslash (180 turn + back + attack)..but how are they doing...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
02-25-2003, 6:26 PM
#805
Originally posted by Russ Samuel Dravis, I found what the scripts I wanted and all, but I still can't work them. I put them into notepad, whack .cfg on the end, then start up JKII MP. I bring down the console and type "exec model.cfg" and...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
02-25-2003, 5:54 PM
#804
Russ, I posted an answer for your question, but the site went down & it didn't go through. You can do what you want with simple keybinds instead of a full blown script as follows: bind 1 "model kyle; color1 4" bind 2 "model jan;...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
02-25-2003, 2:58 AM
#802
Originally posted by Pacsta Well thanks.... ok...lets say I wanna use this one... set spinmove "vstr spin" set spin "seta cl_yawspeed "3000"; +left; set spinmove vstr normal" set normal "seta cl_yawspeed "14...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
02-21-2003, 12:20 PM
#795
sounds like you are placing the file correctly. It is most likely because the particular move you are trying to script will no longer work with the new patch. Try changing the actual script to something else just to test it, such as: bind x +taunt I...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
02-20-2003, 6:02 PM
#793
Originally posted by Pacsta Ok...I got all that...but when I go to execute it in the consol....it says it can't be executed??? Im lost :( I was using that spin code up above.....Way back above lol Can you walk me through it??? or too much time??...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
02-18-2003, 3:12 PM
#787
I don't know of any command for this. You would most likely have to alter some files (such as delete the sound file or edit it so it has no sound). You would probably have to do this for every model you use, & other people would still hear it eve...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
02-12-2003, 2:29 AM
#783
Sounds interesting...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
01-17-2003, 11:22 PM
#779
Originally posted by SMASHED! I'm having trouble with the kick script. I've done this: set "fkick" "+forward; +moveup; wait; -moveup; wait; +moveup; wait; -moveup; -forward" bind "key" "vstr fkick" I can ge...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
01-13-2003, 3:47 PM
#774
Well, there's a few things off with this scenario. 1. You say that your opponent is in front of you facing away from you, & you say that you don't want to do a backstab because that's too easy, but actually it that situation HE would be the one...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
01-10-2003, 3:41 PM
#772
Originally posted by mark_xp Hi there, What i'm trying to do is :- you see an opponent facing the other way, now instead of a"Stab in the back" which is easiest, i want the element of suprise. I want to be able to jump over the victim, ro...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
01-09-2003, 3:20 PM
#770
Originally posted by mark_xp how much hassle? would be a script that let you "jump + roll + attack" Plz Mark_xp It wouldn't be hard to make, but because of the timing issues that always change due to ping, comp speed, connection, etc....  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
01-09-2003, 1:34 AM
#768
you can also do it as a simple keybind & it may work faster, bind x "+attack; -attack"...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
01-04-2003, 8:51 PM
#765
This isn't really a script but maybe some of you guys know this. What is the command to stop the 3rd person camera delay in Single Player. The "camerOrbitDelay 0" works in multiplayer but not in singleplayer. Any ideas?...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
01-03-2003, 9:14 PM
#761
Originally posted by SMASHED! Just got me a couple questions: 1) How do you kiss someone (in the game)? It's happened to me a few times... 2) How do you make your lightsaber spin in mid-air in your palm? 3) How do you sit? 4) How do you bind a k...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
12-29-2002, 10:32 AM
#754
Yes that one would be very easy to do I think. Try something like this: bind x "name I; wait 3000; name Iy; wait 3000; name Iyn; wait 3000; name Iynx" anyway, you get the idea. You can adjust the wait # & add in all the other changes...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
12-24-2002, 1:22 AM
#752
Not sure. I know it works for walking, but I think that's because it toggles the yes/no option in the game menu without opening it. Since all the other options are designed to be bound to a key I'm not sure that it can be made into a looping toggle w...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
12-22-2002, 5:59 AM
#750
Originally posted by Derogate Making a looping script, say i wanted to make my name or sbaer color loop untill i un-toggle a button. what would the scripting look like? I want to make it so that when i hit a button my name or sabercolor changes and...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
11-22-2002, 1:30 PM
#738
Yeah, that will work. Actually any color will work plus the space....  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
11-16-2002, 10:58 PM
#727
Originally posted by remark 666 I need big help on this next one =/ it's a script to scroll through my clan names (I have one for regular names too), what I want it to do: say a message after a specific name is loaded, example: ^7Jedis ^4of ^4the...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
11-13-2002, 10:54 PM
#722
Remark, Here's the script I made for NemoX altered for you to edit as you please: set use_name "vstr Name1" set nxt_name "vstr Name2" set prv_name "vstr Name3" set Name1 "set use_name vstr Remark666name-01; se...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 ToppDog
11-13-2002, 10:37 PM
#721
Nevermind, just use the one below. Have fun!...  [Read More]
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