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moebius

Latest Activity

All this stuff about debuggers in Scumm games is simply amazing! Why didn't anyone think that it would be useful to have a debugger or console into the engine? Sure the developers of Scumm thought the same thing, and probably every Scumm game out the...  [Read More]
Posted in: Translating
 moebius
01-29-2003, 7:18 AM
#4
If want to modify things without enlarging text, you may just use an hex editor (yeah, that creepy thing with strange characters at the right and a bunch of A, C and F's at the left) and find the dialogues inside the data files. You should first deco...  [Read More]
Posted in: hey, what about tha lixoo thing?
 moebius
12-09-2002, 7:04 AM
#4
The thing is that we are trying to make our own engine, not just a building system for an existing one. Most of us are studying Computer Science and Lixoo is a good thing to learn lots of things related to general and graphics programming, as well as...  [Read More]
Posted in: Most Wanted: Scumm Utilities
 moebius
10-09-2002, 5:15 AM
#11
Maybe the most-wanted killer utility would be a set of compiler/editor to make games that could be run by the Scumm(tm) engine. It could be insuperable if the generated data could be interpreted by the CMI version of the Scumm(tm) engine. Best regar...  [Read More]
Posted in: Linux!
 moebius
10-05-2002, 6:17 AM
#6
As far as I know, there's no version of ScummRev for Linux, and nobody is planning to make ports. If you're lucky and have a Macintosh, you could use the great Scumm Explorer (http://macscumm.mixnmojo.com/main.html)....  [Read More]
Posted in: Final Fantasy Game Music
 moebius
08-25-2002, 7:20 AM
#3
Well, you may take a look at a nifty program called PSMPlay (also known as PSX Media Player, don't remember where I downloaded it, but I think it was at an emulation-related site) that can be used to play and extract music, videos and images from Pla...  [Read More]
Posted in: Xml?
 moebius
08-19-2002, 1:56 PM
#1
I'm thinking about using XML for objects description in Lixoo (http://lixoo.sourceforge.net). For example: <room "Test Room"> <image "test_back.png" type="background" /> <image file="test_z.png"...  [Read More]
Posted in: Obj Images and Layers
 moebius
08-14-2002, 6:45 PM
#11
You can get a reference to an internal GDI graphics context (GC) and then treat your DirectDraw surface with GDI functions, so it's not a problem to save a BMP from your program using GDI. If you don't want to use BMP, you can always use any other fr...  [Read More]
Posted in: Embeddable scripting languages
 moebius
08-02-2002, 7:32 PM
#10
Finally, I decide to use Lua. I like Python a lot now that I know it, but the thing I really love is the speed and the small size of Lua. And as the 'L' of Lixoo stands for 'Lightweight', Lua is the perfect candidate. I couldn't make Python smaller t...  [Read More]
Posted in: Embeddable scripting languages
 moebius
08-01-2002, 4:49 PM
#8
I 've been trying to make Python as small as possible, but a minimal embedded Python system is about... 700KB!! I like Python now I've read about it, but I need to make it smaller, is it possible? Can someone tell me what is the "magic recipe&q...  [Read More]
Posted in: Embeddable scripting languages
 moebius
07-31-2002, 8:17 PM
#7
I have been reading lots of stuff all over the net, and I finally decided to use Python or Lua. I don't know yet what to use, I have to make some experiments with them until the final decission. Just one question about Python: can I strip down the s...  [Read More]
Posted in: Embeddable scripting languages
 moebius
07-30-2002, 6:36 PM
#4
I have been making tests with SpiderMonkey and Lua this evening and I decided not to use SpiderMonkey as the runtime is bigger than Lua's (I can reduce the Lua runtime to be only 78 KB!). Lua is also faster. I sometimes get confused with the stack wh...  [Read More]
Posted in: Embeddable scripting languages
 moebius
07-29-2002, 5:31 PM
#1
Well, I'm looking for a fast and lightweight embeddable scripting language to use in Lixoo. I know some: Lua (used in GrimE, Mad), SpiderMonkey (JS-like, used in Sphere, Mozilla), Ferite (used in the new Enlightenment window manager) and Simkin. I'm...  [Read More]
Posted in: Front-End for ScummVM (MacOS X)
 moebius
07-29-2002, 5:20 PM
#6
Ok, no matter at all, we can wait until it's done ;)...  [Read More]
Posted in: Front-End for ScummVM (MacOS X)
 moebius
07-26-2002, 10:58 AM
#5
I'll stay tuned, of course ;) Just one "feature request" (not very important, though): may it be possible to add an option to choose where to put saved games? Maybe you can set the proper environment variables just using one of the exec()...  [Read More]
Posted in: Front-End for ScummVM (MacOS X)
 moebius
07-25-2002, 4:04 PM
#2
Good one, man! I tested it and works fine for me :) Sure it will be useful for more people. I thought about doing such a thing, but I'm very occupied at the moment with Lixoo's design, so I postponed it. Now we have a good front-end!...  [Read More]
apoqueo: for some obscure reason I can't send anything to your email address (I think it's a problem with my ISP), so there's the text of an email I was trying to send you (excuse me the rest of the people as the mail is in Spanish): <-- email be...  [Read More]
Posted in: Can I translate games with scumm revisited?
 moebius
07-19-2002, 6:01 AM
#12
Yes, the method explained in the webpage that apoqueo pointed is the same as I suggested. Time ago I tried to change the full Monkey Island 2, but I hadn't enough spare time. Even so, I learned some tricks that you can use when modifying datafiles:...  [Read More]
Posted in: Can I translate games with scumm revisited?
 moebius
07-13-2002, 7:23 AM
#7
Mmmh... let's see... there IS a way, but you can't use longer texts than the original ones. Use LucaStrip (http://krusher.dnsart.com/charnego/tools/lucastriper.zip) to decode the data files (they're XORed). Then you can edit texts with an hexeditor....  [Read More]
Posted in: Can i Import Stuff into the Resource Files?
 moebius
07-23-2002, 3:53 PM
#2
You can extract images, sound and other things with SCUMM Revisited (http://scummrev.mixnmojo.com) and then you can edit them. I'm sorry but I don't know any way of re-inserting resources into LucasArt's data files to show the modified things into th...  [Read More]
Posted in: The DIg Music and Video
 moebius
06-24-2002, 8:02 PM
#12
I never tried to open The DIG datafiles with ScummRev, so I thought that it could open (and decode) them. Sorry....  [Read More]
Posted in: LIXOO is on the roadmap!
 moebius
06-24-2002, 7:58 PM
#15
Sorry, but it was not possible to beat Corea, as you know. I don't like football so much, but I think there were some injustices in the match; and as we all know, penalties are a kind of lottery. We had bad luck. It would be intereseting if we had a...  [Read More]
Posted in: LIXOO is on the roadmap!
 moebius
06-19-2002, 9:06 PM
#13
Endy: thanks for the explanation. You're right, sure that GTK+ is a quite big library. It can be a good choice for Un*x systems, anyway. I'll try to do static linking with GTK under Windows, and if the resulting executable is not a fat beast, maybe I...  [Read More]
Posted in: Walking in MI1
 moebius
07-20-2003, 9:44 PM
#6
As far as I know, all Lucasarts' games that use SCUMM use the walk boxes....  [Read More]
Posted in: Walking in MI1
 moebius
06-03-2003, 10:29 AM
#3
As far as I know, and if you are interested in pathfinding, one of the best is the A* search/pathfinding algorithm. Just make a quick search at Google and you will get lots of useful information, and even sample implementations. If you are curious, I...  [Read More]