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Smood

Latest Posts

Page: 5 of 6
Posted in: 'Movie Battles' has gone open Beta
 Smood
03-25-2003, 11:50 PM
#120
I discussed a bit of my theory with Renegade and I think we have come to understanding about it. But in an effort to steer the topic back on track from its digression, I'll end the discussion with: MOVIE BATTLES IS GREAT. .... any arguments? I wou...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 Smood
03-25-2003, 10:22 PM
#117
Originally posted by RenegadeOfPhunk Great discussion guys. A lot of good points flying around... I'm still trying to digest it all and come up with a firm idea of how I would like to take the saber system further... Just want to clarify something...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 Smood
03-25-2003, 10:12 PM
#116
Originally posted by master_thomas But what about new players? The less skilled may get frustrated with the system and stop playing and never become skilled in this system. No, those who do get frustrated, are those who don't truly appreciate sab...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 Smood
03-25-2003, 8:03 PM
#111
Actually, a delay between blocks should only be based on the pace of the duel. Adding a deliberate delay would only reduce the lack of skill required, wounding the system. The blocking and motion of the saber should all be tuned to real world (or rea...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 Smood
03-25-2003, 7:33 PM
#109
I agree totally about requiring mouse control. This is the essence of melee combat of all games in the future. To control completely through the real world, relating an actual element of skill (in hand movement) to the saber. With 100% mouse to sabe...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 Smood
03-25-2003, 4:27 PM
#107
Another point I can't stress enough is acceleration. We must do away with this game like pace, and bring more realism to fighting. NO I'M NOT SAYING MAKE IT A RPG. We can still have a fast paced fps, but do not exceed the speed of the movies. Keep ju...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 Smood
03-25-2003, 4:23 PM
#106
Originally posted by razorace The problem with instantly lethal sabers and manual blocking is that battles last less than a few seconds, especially if you got idle saber damage on. I know, I've tried it. :) Your reaction time with a keyboard/mouse s...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 Smood
03-24-2003, 11:50 PM
#103
Just to elaborate on my point, I refer you to a post I had made a short while ago, this may shed some light on the situation... Ok well I opened this thread to discuss what this new sequel/expansion should be, what was done right in jk2 and what s...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 Smood
03-24-2003, 11:40 PM
#102
Bloodriot you have some interesting points. The blocking as it stands however, is the limit to what I feel will work 'THIS' melee dueling system. A time window approach to blocking is definately even more advanced, but with jediknights quick game lik...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 Smood
03-23-2003, 7:45 PM
#94
Apparently not razorace....  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 Smood
03-23-2003, 3:43 PM
#92
As renegade has stated these two effects are linked. If he finds a way of seperating them I'm sure he will....  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 Smood
03-23-2003, 12:41 PM
#90
I can't believe you've removed the effect so promptly! Great work! How exactly did you do it? Anyhow, my main concern was the spark effects on saber to saber clashing, saber to blaster is just an added bonus, but the saber to saber spark removal is...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 Smood
03-23-2003, 1:12 AM
#88
I fully support your jetpack decision renegade. I feel it will definately better reflect the movies, and mandalorians. On the mandalorians it would be interesting if you could borrow some of Azymn's code and features if he allows it (which I doubt)...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 Smood
03-22-2003, 3:30 PM
#79
Renegade a few things... 1) What I'm proposing is having this style of fighting for all gametypes and all situations not just duels. Now I see the dilemma there, since this would slow down jedi vs. mercenary combat considerablly. Perhaps a area ba...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 Smood
03-22-2003, 10:11 AM
#75
Hey renegade, Actually what I meant in point 2 and 3 are not different defences, just different 'movement'. To restrict the player from moving around crazily while battling (specifically in mid swing), instead to move with skill, more slowly yes (as...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 Smood
03-21-2003, 11:24 PM
#73
Renegade you have something just wonderful here! Fantastic work. When I finally saw manual block and to my contentness, forced walk during this time, I was overjoyed. Even more so when I tried the mod. I have a couple of additions you might want to...  [Read More]
Posted in: WIP: Tercero-Anakin Model
 Smood
08-09-2002, 11:14 AM
#32
Hosting your pictures on Geocities was not a good idea. I cannot even view one....  [Read More]
Posted in: Whoa!!!! What Are They Talking About?
 Smood
06-09-2002, 10:22 PM
#17
Exploring is indeed a big part of the game, as is 'living'. But pvp and combat is almost equally as big and important! If the combat is not well done (and/or) boring, much of the purpose of the game will be taken away, and from other areas of inter...  [Read More]
Posted in: Whoa!!!! What Are They Talking About?
 Smood
06-07-2002, 7:01 PM
#3
from the combat faq: ============================= To help mitigate latency issues, there is a queue used in combat. You do a move, and it goes in line, to be executed next time you have a default move coming up. The move you do may well have a dela...  [Read More]
Posted in: Whoa!!!! What Are They Talking About?
 Smood
06-07-2002, 6:04 PM
#1
I recently read the E3 reward snippet on the front page of swgalaxies.net, and I can't believe what they are saying!!!!! ==== We also like how player killing will be handled - in order to assassinate another player, it will need to be consensual....  [Read More]
Posted in: Klorel's Mace Windu in progress
 Smood
06-15-2002, 2:06 AM
#121
Keep up the hard work Klorel... - DIABLO [jediknightii.net staff]...  [Read More]
Posted in: Jedi vs Merc server UP NOW!!(Dismemberment too!)
 Smood
05-12-2002, 9:10 PM
#40
Is there a way to modify the server configuration so the blue players (mercenaries) have no choice of saber or force at all? Oh and I think you should get the vader model on there... it would be nice. AND WAIT FOR THE BOBA AND JANGO models!! The mer...  [Read More]
Posted in: CL_Parsepacketentities?!?! no crack!
 Smood
05-07-2002, 11:56 PM
#8
my fault.. good move... (no pun intended)...  [Read More]
Posted in: CL_Parsepacketentities?!?! no crack!
 Smood
05-07-2002, 10:01 PM
#5
Actually, I went to a server that said v1.03, a few of them actually, and it didn't work. ?? I dunno what's wrong! HOWEVER! Right now it is working good.... very strange... maybe the both of you got something?...  [Read More]
Posted in: CL_Parsepacketentities?!?! no crack!
 Smood
05-07-2002, 7:47 PM
#2
anyone know what's up?...  [Read More]
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