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Smood

Latest Posts

Page: 4 of 6
Posted in: 3 saber styles or the guns.
 Smood
04-09-2003, 10:47 PM
#3
JEDI OUTCAST, where did you send this message? I have a whole thread about our inability to contact raven!...  [Read More]
Posted in: Clothing Tessellations
 Smood
04-09-2003, 8:10 PM
#11
They would probablly still have to do some engine work to get the bones to act like a cape flowing due to air current, and movement....  [Read More]
Posted in: Clothing Tessellations
 Smood
04-09-2003, 4:39 PM
#8
You cannot compare a modder to a developer! ROFLOL. You must remember that they have access to the Q3 Engine, and the ability to change anything. Sure the quake 3 engine may not be able to handle it, but they can certainly modify the engine and add...  [Read More]
Posted in: Clothing Tessellations
 Smood
04-08-2003, 10:38 PM
#1
Its a simple request, yet fairly complex in the limited Q3 engine I imagine. I really want dynamic moving clothing. They just add so much immersion to the game! To be able to jump in a jedi robe down and have it flutter about is something very subtle...  [Read More]
Posted in: Is there anyway to get all our ideas to RAVEN?
 Smood
04-09-2003, 4:47 PM
#12
Originally posted by Prime And really, that is probably for the best. Certainly input is good, but Raven needs to be able to make decisions for themselves on what should and shouldn't be in the game. They know what issues are involved with certain...  [Read More]
Posted in: Is there anyway to get all our ideas to RAVEN?
 Smood
04-08-2003, 11:30 PM
#5
This is not the official Raven Software board, just as RavenGames is no official Raven Software site. What I can offer you people though is that if you collect important requests/questions into one text file and mail it to me, I'll then post it here...  [Read More]
Posted in: Is there anyway to get all our ideas to RAVEN?
 Smood
04-08-2003, 10:39 PM
#3
'sending it off to raven' Easier said then done, where is this e-mail address? :)...  [Read More]
Posted in: Is there anyway to get all our ideas to RAVEN?
 Smood
04-08-2003, 10:25 PM
#1
With so many fantastic ideas, particularlly pertaining to saber system, is there someway we can get in contact with the developers? Aside form Ken Hoeksta, the devs are really closed door on development, which in my opinion will only hinder, and inju...  [Read More]
Posted in: New Force Powers?
 Smood
04-09-2003, 7:33 PM
#17
That is not force. That was simply because he has heavy gloves, the blaster cant penetrate it. Heck a little jab from luke with his saber only scratched vader's armor, but it was more glancing so.......  [Read More]
Posted in: New Force Powers?
 Smood
04-08-2003, 10:43 PM
#4
I do know they are foolishly progressing further, and further away from the movies with the addition of all these crazy jedi abilities (COMBINING POWERS, urgh). And conversely their STAR WARS revenues decline :). I see a correlation do you?...  [Read More]
Posted in: Sabers
 Smood
04-07-2003, 5:49 PM
#16
I would definately recommend checking out my saber sounds pack, for what sounds might potentially sound like, and just to use in your jk2 game. They feature ep1, and ep2 sounds (contempory), as well as a powerful amplified hum, and a DOOKU saber ig...  [Read More]
Posted in: WIP: U.S.S Enterprise
 Smood
04-09-2003, 8:06 PM
#21
Originally posted by Business_Eskimo Oh, a quick question. Does anyone have a clue where I would send an email requesting if I can use some of the textures from Voyager: Elite Force. (Or whatever the Star Trek game is called based on the quake engin...  [Read More]
Posted in: WIP: U.S.S Enterprise
 Smood
04-07-2003, 4:37 PM
#7
You definately need to tighten up that bridge. I'm an avid star trek fan and can tell you that your work definately has potential. Tighten up the bridge, and raise the back control station (bench like area) up, and integrate it into a long curve that...  [Read More]
Posted in: JKIII News on PC.IGN.COM!!
 Smood
03-31-2003, 7:33 PM
#7
sorry but the skill just decreases from here... TWO FORCE POWERS AT ONCE.. man they are f***ing this series up...  [Read More]
Posted in: JK3 seems like KOTR
 Smood
03-29-2003, 11:33 PM
#6
Originally posted by DeTRiTiC-iQ Well character generation is a fundamental to the classic CRPG as KotOR is slated to be. Additionally the screenshots of the saber combat look similar to the KotOR screenshots, inclusion of dual-lightsabers. The abil...  [Read More]
Posted in: JK3 seems like KOTR
 Smood
03-29-2003, 8:05 PM
#3
ROFLOL! NO. Firstly, just because you can choose your own characters does not mean it is gravitating towards a RPG style. It is just becoming less linear. Back up what you say with proofs. Don't just say it fool. KOTOR combat is not going to be goo...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 Smood
03-26-2003, 5:14 PM
#123
Originally posted by RenegadeOfPhunk If we want to start another thread to continue discussing these possibilities for another game, that'd be OK. But I would like, if possible, to get this thread back on topic... I.e. my last post! :)...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 Smood
04-09-2003, 7:54 PM
#157
......  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 Smood
04-05-2003, 4:07 PM
#152
Wow, really? Well I can't believe your doing all this work if you have school work like that. That is extremely generous of you. Thank you very much for your time, it will undoubtedly enhance my time....  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 Smood
04-05-2003, 1:48 AM
#149
Switching modes would be great, but if only 1 had to be chose, it should be the alternating. Lets face it, dual blasters is all about style, and all about jango. Alternation is the best way to use dual weapons of any type... I refer you to MATRIX L...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 Smood
04-04-2003, 10:22 PM
#147
Originally posted by wedge2211 Heyyyy, I have a random forcemod question. You advertise dual pistols...If I have two pistols, do they fire independantly, and can I "fire-link" them? In other words, can I alternate firing them, and in effec...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 Smood
04-04-2003, 10:19 PM
#146
Razor you have grosely misinterpreted me, and it seems renegade has followed this misinterpretation!!! When I said skilled designers, I'm talking about the makers of JEDIKNIGHT! I'am talking about RAVEN, and ACTIVISION! I'AM NOT talking about the m...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 Smood
04-04-2003, 10:10 AM
#135
The point is admins do not excercise this capability and many do not know about it. If we default to it, all can enjoy it. I can't believe skilled designers do not know enough to make the saber lethal, and remove sparks and other non-movie projectil...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 Smood
04-03-2003, 5:12 PM
#132
'Not meaning a nick of the saber would kill' Obviously you read that wrong....  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 Smood
04-02-2003, 7:45 PM
#130
PLEASE. Any real player will know instant kill is the true way. Not meaning a nick of the saber would kill, but a clean slice should always kill, and dismember. g_saberdamagescale 4 FORGET MULTI-HIT system OUT WITH changes for the game, IN WITH MO...  [Read More]
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