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L2.0

Latest Posts

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Posted in: Woho! First post!!
 L2.0
04-27-2002, 5:50 PM
#2
I'm claiming second damn it! :)...  [Read More]
Posted in: Guys make some starwars themed maps (ffa,duel etc)
 L2.0
04-27-2002, 4:47 AM
#2
yeah! those sound like great maps! When are you gonna start working on them?...  [Read More]
Posted in: adding bot support to maps?
 L2.0
04-29-2002, 10:05 AM
#6
Has anyone tried renaming the .ase files to .wnt and tried it?...  [Read More]
Posted in: How to stop those damned ads!
 L2.0
04-22-2002, 12:43 PM
#2
Or you could always grab the newest copy of ZoneAlarm Pro even. No pop-ups, no pop-unders, no ads, nada. And none of that cruddy spyware to boot!...  [Read More]
Posted in: Jedi Cloak models for Kyle?
 L2.0
04-22-2002, 8:20 AM
#3
Cloaks, Hoods, and their removal will be in our mod once we can get our hands on the GDK. And I've got a brilliant idea to get those blasted cloaks looking realistic...oh yes, I do. :)...  [Read More]
Posted in: Jedi powers & abilities in Battlefront II
 L2.0
09-04-2005, 7:03 PM
#71
I don't care how well they do the Jedi/Sith as long as you can turn them off. I couldn't agree more. If I can't turn them off there's no way I'm hosting a server....  [Read More]
Posted in: Ripping Audio from RC
 L2.0
03-14-2005, 10:34 PM
#1
Does anyone know how I can get the Banter/Chatter audio out of the packaged .uax files? I've tried UT Extractor but it will not work with this game. >_< If anyone has any ideas, I'd appreciate the help. :)...  [Read More]
Posted in: Stormtrooper Mod
 L2.0
03-15-2005, 12:24 AM
#133
If you're taking suggestions for handles, I would like to throw my own out as well. :D Dodge, Burn, Twitch and Hush. :trooper:...  [Read More]
Posted in: Stormtrooper Mod
 L2.0
03-03-2005, 1:17 PM
#68
Originally posted by adillon we all know the expendable stormtrooper couldn't shoot the broad side of a barn. ;) Obi-wan: And these blast points, too accurate for Sandpeople. Only Imperial stormtroopers are so precise. ;)...  [Read More]
Posted in: GTK radiant 1.3.12 JA test pack RC2
 L2.0
10-10-2003, 9:44 PM
#6
Originally posted by reaper1576 someone sticky this No need to. I had already posted this info in the sticky thread above. :)...  [Read More]
Posted in: skin request
 L2.0
10-07-2003, 9:57 PM
#2
... bring down the console window. (SHIFT+~) Type: /model jawa You're a jawa now. ;D...  [Read More]
Posted in: Setting up GTK for JA.
 L2.0
10-08-2003, 6:27 AM
#35
GtkRadiant 1.3.12 testing: JA and Q2 game packs (http://www.map-center.com/modules.php?name=Forums&file=viewtopic&t=1384#9342) :D...  [Read More]
Posted in: Setting up GTK for JA.
 L2.0
10-02-2003, 6:59 AM
#15
Originally posted by Manquesa With the release of JA i'm here more often again Seems JA is drawing everyones attention back. And that by no means, is a bad thing. ;)...  [Read More]
Posted in: Hilt Pack 1.1a???? Help
 L2.0
10-15-2003, 8:34 PM
#33
Hey Forceflow: Read your PMs. And empty your email account. I've been trying to send you some stuff for a week now. :)...  [Read More]
Posted in: Hilt Pack 1.1a???? Help
 L2.0
10-07-2003, 9:54 PM
#26
Originally posted by Daskers The Exar Kun model is meant to be a saber staff (double bladed). It was the origional saber staff, and should be converted. Actually, Exar Kun used a Doublebladed at first. He switched to 2 sabers later on (whilst keep...  [Read More]
Posted in: Hilt Pack 1.1a???? Help
 L2.0
10-06-2003, 6:17 AM
#18
If you need a host, feel free to let me know. onedarkelf@hotmail.com...  [Read More]
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