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n00b Saibot

Latest Activity

Posted in: Train Mira as a Jedi bug...
 n00b Saibot
04-09-2010, 4:56 PM
#6
Just remember to delete that dialog file from the override folder when Mira becomes a Jedi because if you enter that dialog again it will make the game crash because there can be no more than two classes per npc. Will do. Thanks again for the help!...  [Read More]
Posted in: Train Mira as a Jedi bug...
 n00b Saibot
04-08-2010, 10:25 PM
#3
Thanks, harill -that did it! I'm just beginning to learn this stuff (poorly) so thanks for the hint!...  [Read More]
Posted in: Train Mira as a Jedi bug...
 n00b Saibot
04-08-2010, 8:02 PM
#1
I'm currently on Nar Shaddaa and have high influence with Mira (over 90) and when I talk to her and select the diaolg option "You seem restless" and attempt to follow it to the point where I can offer to take her to the place on Nar Shaddaa...  [Read More]
Posted in: USM/TSLRCM possible dialog conflict
 n00b Saibot
04-08-2010, 7:21 PM
#2
Maybe it's because I always play with a LOADED override folder, but I have never been able to get Bao to build "specialty" sabers (Segan Wyndh, Blood of Malevolence-- my personal favorite -- etc) - I can only ever build them at a workbench...  [Read More]
Posted in: How do I...
 n00b Saibot
03-28-2010, 6:08 PM
#1
I'm trying to create a minor mod for my game that creates some Holocrons for my PC to use. So far all I have done is use KT to extract the file "pl_fakeholocron.uti" and edit the name to "pl_darkholocron.uti" along with adding act...  [Read More]
Posted in: Module help...
 n00b Saibot
03-21-2010, 5:59 PM
#13
As far as i know Kotor Tool doesnt create Such files i think you Extract all the Items from both the s.rim and Rim into a folder then use the EFE builder and create a .MOD file MOD=module and save the name as the warp code so Tar_233 or whatever the...  [Read More]
Posted in: Module help...
 n00b Saibot
03-21-2010, 5:39 PM
#11
Thanks for all the info, DarthStoney. I would still like to know how to use KT to extract or re-create vanilla modules. Anybody know the steps I need to take to combine the various individual files to compile a s.rim or .rim file for the modules? Whe...  [Read More]
Posted in: Module help...
 n00b Saibot
03-21-2010, 12:10 AM
#9
Thanks for the 411, DarthStoney! BTW, AWESOME mods! I guess I'm just a little greedy for as much TSL as I can possibly have at once! ;) I realize trying to mash the 2 mods together would probably cause trouble, but I figured maybe I could add/remo...  [Read More]
Posted in: Module help...
 n00b Saibot
03-20-2010, 11:32 PM
#7
TEL233_s.rim is the file containing all the 'dynamic' area information - characters, placeables, scripts, etc. It sounds like one of the mods you installed modified this file with its own material which. My guess would be the TSLRCM, since, IIRC, it...  [Read More]
Posted in: Module help...
 n00b Saibot
03-20-2010, 8:45 PM
#5
Hum. Let me tell you something. I don't know what Telos has to do with this, but the 'unsanctionned' M4-78 compatibility patch with TSL RCM does not work. I've tested-it myself on a clean and mostly (only TSL RCM) un-modded TSL. OK...but what about...  [Read More]
Posted in: Module help...
 n00b Saibot
03-20-2010, 5:59 PM
#3
heh Waaaay too many! Actually, the only major mod difference I have now between my last play through is that 'unsanctioned' M4-78 compatibility patch by Weavel that is supposed to make M4-78 and TSLRCM compatible. I thought of that but fail to see...  [Read More]
Posted in: Module help...
 n00b Saibot
03-20-2010, 5:39 PM
#1
I have a game running with a HEAVILY modded override that I thought I compiled in a way that it would actually work, but I am currently on Telos (module area 231) and when I kill the 2 Czerka mercs (the TSF Bounty mission) and cross into the new area...  [Read More]
No we don't know what's going on, but the patch is now up at filefront along with the USM_compatibility patch. Also there may be a couple of more mirror sites it will be uploaded to soon. Thanks, DarthStoney (and Hassat Hunter)! I guess I shoulda th...  [Read More]
DeadlyStream site down for the last 2 days for anybody else?? Kinda hard to d/l patches when I can't get to the server... Any of you DS members/moderators know if it's temporary or is that site now dead as PCGM?...  [Read More]
I've been trying to download the Patcher version for a few days now, but all I get is ''Sorry! You have exceeded your daily allowed download amount.'' WTF:mad: Yeah, Stream's site makes you register to be able to d/l mods. At least it did that sam...  [Read More]
Awesome! Thanks for this! I know you're working on M478EP, but is there a current work around to make M478 playable with TSLRCM? I don't mind having to warp occasionally or use KSE to append a quest journal. What are the big file conflicts (other th...  [Read More]
Posted in: How can I...
 n00b Saibot
02-25-2010, 4:09 PM
#1
Hi, I'm new to this stuff and I recently downloaded a TON of different mods for TSL. I thought I merged the different 2DA files from the various mods correctly, but now all my Jal Shey and Zeison Shay armors and even most robes have been changed to l...  [Read More]