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JebusJM

Latest Threads

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After I finished Episode Four of this story, I realised that I hate most of it. I wanted to start from scratch, so I've started for Episode One and will continue writing onwards through to Episode Six. Now without further ado, please enjoy the first...  [Read More]
Posted in: Problem with waypoints
 JebusJM
06-02-2011, 8:47 AM
#1
Hey all, I'm trying to add a waypoint to my module. But it's just not working for some reason. Here is what I have: UTC: http://i1097.photobucket.com/albums/g360/jebord/utc.jpg UTW (waypoint): http://i1097.photobucket.com/albums/g360/jebord/wayp...  [Read More]
Posted in: Adding equipable items to UTC
 JebusJM
05-31-2011, 9:04 AM
#1
I've been having a problem with this for a while. If I extract a UTC without having anything equipped or in their inventory, when I add something to their Equip List, it is never equipped ingame. I must be missing something. Here is a screenshot: h...  [Read More]
Posted in: Dialog problem - setting the PC as Listener
 JebusJM
05-30-2011, 8:10 PM
#1
I'm currently working on a dialog where 2 NPC's are talking to each other, and then turn to the PC and say one line. I've left the Listener box empty (so it would look at the PC by default), but the Speaker is still looking at the other NPC. Is there...  [Read More]
Posted in: Dialog between 3+ people
 JebusJM
05-29-2011, 1:06 AM
#1
This is a tutorial on how to have more than one NPC talk during a single conversation. It comes in handy when you need other NPC's input during a conversation. Requirements: KotoR tool DLGEditor 232 Now we can begin: Step 1: Open up KotoR tool an...  [Read More]
Posted in: Community project: Mod hosting website - proposal
 JebusJM
05-26-2011, 11:53 AM
#1
Hey all, Now let me start off by saying that I find kotorfiles to be slightly... buggy. It's only showing me releases from very early 2011, polls are bugged and picture of the day is non-existent (on any of the Files). I have gotten other peoples op...  [Read More]
Posted in: Custom recruit problem - NPC not following
 JebusJM
05-24-2011, 9:36 PM
#1
I have a really major bug, and have had some great help from modders on Holowan, but we can't figure out now to fix this. Basically, everything runs smoothly, I'm able to spawn, recruit, add the NPC. But when he is accessed in any way (dialog, convo,...  [Read More]
Posted in: Broken rotation - follow up from e-varmints tut
 JebusJM
05-23-2011, 9:52 PM
#1
Quote from original post: North is "up" on the mini-map in most of the modules, and most characters face North when you enter a 0,1. One module (I forget which) is rotated so that E or W is "up", and some characters, such as Zax,...  [Read More]
Posted in: How would I combine this two scripts?
 JebusJM
05-19-2011, 11:04 PM
#1
I want to add these two scripts together: int StartingConditional() { return GetIsObjectValid(GetItemPossessedBy(GetFirstPC(), "jebord_robe")); } along with the already-made-"conditional" script: k_con_talkedto Thanks!...  [Read More]
Posted in: Setting a spawn point in a custom module
 JebusJM
05-19-2011, 7:20 AM
#1
Setting the spawn point in a custom module: Here is a short tutorial on how to set/change where you spawn in your custom module in 5 easy steps. I will show you how to extract the required file and edit it accordingly. Requirements: KotoR Tool kgf...  [Read More]
Posted in: Script to remove an NPC
 JebusJM
05-17-2011, 10:59 PM
#1
I want to make a script and attach it to a dialog that will remove an NPC from the same module I'm in, but remove him during the conversation without the annoying "Global Fadeout". Thanks....  [Read More]
Posted in: Changing the spawn point in a module
 JebusJM
05-15-2011, 10:05 AM
#1
Is there a way to change where you spawn in a module? Script? GIT file? Thanks....  [Read More]
Posted in: Talk-fight-talk problem
 JebusJM
05-13-2011, 10:13 PM
#1
I followed this tutorial (http://www.lucasforums.com/showthread.php?t=126615), it worked perfectly. But when I made a different NPC with the same dialog, same scripts, it cuts to the first part of the 'After Fight" dialog then my PC can't move,...  [Read More]
Posted in: What is the script to make the PC a Jedi?
 JebusJM
05-12-2011, 11:45 PM
#1
Hey all, It's me yet again. Just after a script to make the PC a Jedi Guardian. Thanks!...  [Read More]
Posted in: Need help with Booleans
 JebusJM
05-12-2011, 12:42 PM
#1
I just followed this tutorial on how to create journal entires: http://www.lucasforums.com/showthread.php?t=143372 At the very end, it says I need to keep track of the plot by booleans. Now unless I've missed one, but is there any indepth tutorial...  [Read More]
Posted in: Very weird problem with spawn script
 JebusJM
05-12-2011, 6:35 AM
#1
Hey all, I'm trying to make a spawn script, but it's always giving me an error for ",". It's probably obvious, but I must be overlooking something. Here it is: void main() { CreateObject = ( OBJECT_TYPE_CREATURE, "belcameron" ,...  [Read More]
Posted in: Recruitment troubles
 JebusJM
05-11-2011, 7:10 AM
#1
It's been a while since I did a custom recruitment, so bear with me. I'm using three scripts in one .dlg file (one that removes Canderous from the party/party screen, one to recruit the NPC and one to "eliminate twins"). As far as I know, o...  [Read More]
Posted in: How to force PC's appearance?
 JebusJM
05-09-2011, 7:41 AM
#1
Is there a script or something that will force the PC to have already set clothes, weapons, ect? And how would it work? Thanks...  [Read More]
Hey all, Star Wars: The Tale of Jebord Esio (formerly "The Chronicles of Jebord Esio & Belcameron Cook) is a mod that takes place roughly 20 years before The Old Republic (the mmo). It tells the story of two Jedi, Jebord Esio and Belcameron...  [Read More]
Posted in: The Chronicles of Jebord Esio & Belcameron Cook
 JebusJM
11-08-2010, 7:51 PM
#1
With ToR approaching us slowly, I have been writing a story about the lives of two Jedi. My character that will be in ToR and my friends character that will also be in ToR. This episode takes place 8 years before the Treaty of Coruscant. The current...  [Read More]
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