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Broken rotation - follow up from e-varmints tut

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 JebusJM
05-23-2011, 9:52 PM
#1
Quote from original post:

North is "up" on the mini-map in most of the modules, and most characters face North when you enter a 0,1. One module (I forget which) is rotated so that E or W is "up", and some characters, such as Zax, are 90 degrees off.

Lucky me, the first module I ever started with was the bad one in the batch. "danm13" is the one that is all distorted. But here are the working directions for this module:

north = right
south = left
west = up
east = down

0 (due N)= 0,1
30E=4,7
45E=1,1
60E=7,4
90E=1,0
120E=7,-4
135E=1,-1
150E=4,-7
180 (DUE s)= 0,-1

30w= -4,7
45w= -1,1
60W= -7,4
90W= -1,0
120W= -7,-4
135W= -1,-1
150W= -4,-7

Don't worry about sticking this in the tutorial section, it's a simple fix for the modules directions.
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