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Laserschwert

Latest Posts

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To quote myself: It is possible. You can switch between speech, speech + subtitles, and subtitles only. The speech setting is independent from the music selection....  [Read More]
I'd actually like to play THIS version of the game WITHOUT the voices. Lol. Is that possible? (It's probably in the readme, isn't it?) It is possible. You can switch between speech, speech + subtitles, and subtitles only....  [Read More]
I don't know if this is fixable, but what always bothered me in the SE was the timing of Guybrush's head turning during the first dialogue with the Fettucini brothers. He turns his head exactly when one of the Brothers starts talking, but I think it...  [Read More]
Well, it's correct that the image is squashed, since the game runs at a non-square pixel resolution of 320x200, so the image gets stretched when played. Your Spiffy would seem a bit longer-faced ingame ;)...  [Read More]
By now this has transformed into more than just a talkie version builder... with all those bug fixes, implementations and options (Toggling the narrator? Brilliant!) it's more like to "Ultimate Classic Version Builder". Awesome!...  [Read More]
Sorry, but I have absolutely no idea how this works. Just read the ReadMe-file... it explains it (although you just have to copy the files into your folder and double-click one file)....  [Read More]
The tool doesn't crash anymore, but unfortunately the classic music couldn't be extracted, and the SE music is missing tracks 22, 23 and 24. By the way, when walking around Mêlée Town, isn't there supposed to be ambience playing? Or was th...  [Read More]
I'll test it some other time. But the first "bug" I've encountered happens when talking to the Men of Low Moral Fiber: I guess it's impossible to have the short guy giggle during the lines of the other pirates? Anyway, when he gets hit on...  [Read More]
Unfortunately extract_classic.exe crashes (under Win7 Pro 64bit): http://img34.imageshack.us/img34/8927/errorbke.jpg All the other steps seem to work, although of course there are some missing-files errors after that extract_classic-step. Running t...  [Read More]
Not sure that would work, I'm don't think the new and old graphics are completely aligned, the new art is also widescreen.Ah right... that's why the image zooms out when you switch modes... so even IF it worked, you wouldn't be able to see your verbs...  [Read More]
Didn't someone suggest swapping all SE-graphics with complete transparent images, to reveal the classic version underneath? And is that how the SE works anyway?...  [Read More]
With everyone talking about the installer, I understand that all spoken lines are now correctly assigned to the text-lines in game? No more mismatches?...  [Read More]
Doesn't this already help pulling Guybrush's lines out of the swordfighting lines?...  [Read More]
When adding the -I flag to scummtr.exe when creating the mi1.txt-file, it adds a hex-value to each line... what is this? Does it help mapping the files?...  [Read More]
Is it only me, or are there some audio-files extracted that are empty? Edit: Okay, it MIGHT be just a Winamp-issue with short samples....  [Read More]
Stupid question: How to disable the subtitles for MI1 in ScummVM? I have set it to "Speak only" but the subtitles still pop up... You set it in the launcher, right? Setting it there doesn't do anything for me either. But when selecting it i...  [Read More]
Thanks, the Fettucini-part works now. But there's still the problem of multi-part lines not working with the subtitles turned off, and there are still overlaps (for example when talking to the lookout)....  [Read More]
I'm using the latest SVN as well, and the Fettucini's keep cutting each other's lines off. (or overlap) But what patched version are you talking about? Obviously I've missed that......  [Read More]
I think there's more problems... even with the subtitles on, the timing in some scenes is completely off, for example with the Fettucini Brothers....  [Read More]
You've got your dreams crushing day today? :D Ah, anyway, I'll just hope for something good....  [Read More]
My guess. At least it feels like something LucasArts 3.0 would do....  [Read More]
I've been recruited to a top secret project. So I can't give any info about it. I feel I can express my talents better being on this new project. Mh, since you've seemed really into the sprite-project it looks like that new project has got to a GOOD...  [Read More]
That's really sad to hear, it already looked so great. And what could be the good news then?...  [Read More]
Much better :-)...  [Read More]
Sounds like a reasonable approach. Have you considered drawing at a higher resolution, while keeping some body parts separate? That way you could possibly simplify some animations (like talking, because you can move elements separately on a sub-pixel...  [Read More]
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