Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Secret of Monkey Island - CD Talkie Edition Project

Page: 4 of 8
 LogicDeLuxe
10-07-2009, 10:03 AM
#151
EDIT: I have it working, but I'm noticing a ton of the speech overlaps or cuts each other offYou do use the latest patch posted here, which has the dialog lines split properly, don't you?
We had issues of this kind earlier, which should be fixed now.
 whaleyland
10-21-2009, 6:32 PM
#152
So, has anyone produced a talkie version of SMI yet that a regular, non-programmer can use? I assume it will work via ScummVM, but perhaps not. This thread gets updated so intermittently that I don't know if anyone is still working on this project. Any update would be appreciated! Thanks!
 cocomonk22
10-21-2009, 10:35 PM
#153
Actually, the previous patch I posted still required that the dialogsplitter be run, so here's a new patch with the lines split properly so you don't have to do that step yourself.

*NEW PATCH*
http://www.mediafire.com/?ntzj5ccnmjm)
October 21, 2009
 daltysmilth
10-21-2009, 11:43 PM
#154
Actually, the previous patch I posted still required that the dialogsplitter be run, so here's a new patch with the lines split properly so you don't have to do that step yourself.

*NEW PATCH*
http://www.mediafire.com/?ntzj5ccnmjm)
October 21, 2009

So, uh... how does all this work?
 whaleyland
10-22-2009, 8:50 PM
#155
So, uh... how does all this work?

What he said.
 cocomonk22
10-23-2009, 4:25 AM
#156
Try following the steps xone posted (http://www.lucasforums.com/showpost.php?p=2672953&postcount=146), just in step 7, use this patch instead: (http://www.mediafire.com/?ntzj5ccnmjm)

For the patch, just extract it into your MONKEY folder that contains MONKEY.000 and MONKEY.001 (or MONKEY1.000 and MONKEY.001) and run INSTALL.BAT. Follow the instructions it gives.

For step 8, you put scummtr.exe in the MONKEY directory. Then you have to open the command prompt. In XP you can go to Start Menu > Run > type cmd > press enter. It's also in Programs > Accessories > Command Prompt. Once the prompt is open, navigate to the MONKEY directory (for instance, if it is C:\MONKEY, you would type cd c:\monkey and press enter. Once at the MONKEY directory, type scummtr -cw -g monkeycdalt -of mi1.txt -h -H and press enter. If that doesn't work, you might have to use scummtr -cw -g monkeycd -of mi1.txt -h -H instead.

At step 9, you just put all the MP3 files and mi1.txt from step 8 and extract mkspeech to that directory and run mkspeech.exe.

Step 10 is similar to step 8.
 whaleyland
10-24-2009, 6:02 AM
#157
I'm just going to go ahead and post that step-by-step list here since the link was the wrong one and navigating two different places was becoming rather difficult (I didn't add/change anything, so still follow the corrections above):

Well.. Isn't too hard to compile this project but you need read whole thread carefully. Sometimes you need search for needed tools using google.

OK. Here is what I have done (if I shouldn't write this all step-by-step instruction, moderator please delete this post).

0 ) YOU NEED TO BUY Your own copy of The Secret of Monkey Island Special Edition!
1 ) After install you need get MI CD files that are inside SE version. Extract Monkey1.pak and get classic/en/monkey1.* (tool to extract: http://helicoid.de/scumm/extractpak.zip).
2 ) Extract audio\MusicOriginal.xwb (tool to extract: http://helicoid.de/scumm/unxwb-mi.zip).
3 ) Now convert xma files to wav (tool to convert http://www.enbclan.com/download.php?f=/cod5/xWMAEncode.zip).
4 ) Convert WAV files to MP3/OGG/FLAC. Rename them starting track1.*
5 ) Extract audio\Speech.xwb (tool above)
6 ) Convert WAV files to MP3 (OGG or FLAC are not supported yet).
7 ) Now You need patch Your Monkey files that you extracted - You should backup files then you will have original files if you fail (here is patch http://www.mediafire.com/?yymeyajyzh1)
8 ) After patching extract scumm script with command scummtr -cw -g monkeycdalt -of mi1.txt -h -H (the tool: http://hibernatus34.free.fr/scumm/scummtr.exe).
9 ) Now if you have all MP3 files and mi1.txt in one folder you can make monster.so3 and mi1new.txt (here is the tool: http://helicoid.de/scumm/mkspeech.zip)
10) Now compile scumm script into the game files with command scummtr -cw -g monkeycdalt -if mi1new.txt -H
11) Monkey files (Monkey1.000 and Monkey1.001) copy with all 24 tracks and Monsetr.so3 to the same directory and use ScummVM to play..
12) Enjoy and say Thanks to the authors!

Thank you jott, LogicDeLuxe, cocomonk22 and all other hard working on this project!

PS. I have found SCUMMBLER (and needed environment) but I don't know how and when use dialog splitter :(
PS2. Using all steps described above I can play with speeches but sometimes there is no voices or voices are messed. Can I correct it manually?
 whaleyland
10-24-2009, 10:28 PM
#158
Alright, I've attempted this check off list but run into a few problems (note: I am not a programmer in any way, but I can follow lists fairly accurately).

First problem: xWMAEncode.exe could not or did not convert my files. The command prompt just blinked on the screen and disappeared again. I have a copy of Monkey Island CD music which I used instead since I couldn't convert the real music. I don't think this will cause an issue.

Second problem: This is the major issue. mkspeech.exe doesn't work for me. While the patcher works just fine, mkspeech tells me that it "Could not open "speech.info", whatever that is. Without mkspeech working, the entire talkie-conversion doesn't work making my efforts all in vain. I can't get the new mi1new.txt file or monster.so3 nor move on to step 10. Just to make sure things don't work at this step, I tried it on Scumm and it player just like it were the normal CD version, no talkie.

Can anyone help me with a solution to this problem? I'm so close to getting it all done but this one step seems to be killing any progress I've made. Thank you!
 Varrok
10-25-2009, 5:11 AM
#159
Speech.info is somewhere in your MI:SE files :) Try searching in game folders (Data?)
 whaleyland
10-25-2009, 4:54 PM
#160
Speech.info is somewhere in your MI:SE files :) Try searching in game folders (Data?)

Ah, so it is. It is in the Audio folder. That little part should probably also be added to the instructions.

Okay, so I've successfully implemented The Secret of Monkey Island (CD/Talkie) edition. There were numerous errors in the mkspeech.exe install, stating something like 4100 things were modified but the remaining 4000 had errors (I neglected to write down the numbers unfortunately. I do have the missing.txt file, however if anyone wants it). Now, onto errors I've encountered in the first 10 minutes of play.

The Pirate Masters (?) in the SCUMM BAR are not very good at simultaneously chanting. "The Three Tests" (or whatever it is) didn't have audio, nor did a caption a bit prior to it. When they chant "Grog! Grog! Grog!" together, it comes out more like "Gra Gra Gra", being cut off at the ends. The next round of chanting also doesn't have audio nor does the trio of "Har Har Har"s. I'm guessing that simultaneous voices just don't work well with the speech implementation. The first and last lines of LOOM man don't play sadly.

I rather figured that there would be some audio errors since this still isn't out of beta, and overall it is very well done. I especially like the reimplementation of the dog in the bar. If there is any fairly easy way to correct these text problems, I can try, if someone could just give me some pointers. Thanks for all the hard work! This talkie version is awesome!
 ronzbig1
11-08-2009, 7:33 AM
#161
I've made simple installer - you just have to choose game folder, and press enter in few moments - http://www.storage.to/get/fSVZlV5P/install.exe)
 daltysmilth
11-09-2009, 12:45 AM
#162
I've made simple installer - you just have to choose game folder, and press enter in few moments - http://www.storage.to/get/fSVZlV5P/install.exe)

Okay, I installed it. Now what? How do I run the game?
 daltysmilth
11-09-2009, 12:48 AM
#163
I've made simple installer - you just have to choose game folder, and press enter in few moments - http://www.storage.to/get/fSVZlV5P/install.exe)

Okay, I installed it. Now what? How do I run the game?
 daltysmilth
11-09-2009, 12:51 AM
#164
Note to mods, I tried to delete the second post, but it didn't work.
 whaleyland
11-09-2009, 1:57 AM
#165
I have the same problem. I installed it, but I can't find where to direct ScummVM. I tried the "Classic" folder, but it wouldn't play any sound.
 ronzbig1
11-09-2009, 8:43 AM
#166
MISE\audio\classdub <- folder with patched game
 whaleyland
11-09-2009, 5:11 PM
#167
Thanks. It was there waiting for me. However, all the audio problems I noted in an earlier post are still present...mostly when multiple people talk simultaneously (e.g., the three pirates).

I was also wondering if there is any easy way to get the new Monkey Island music working with the original MI? I figure it's something simple, probably just decompressing a file or something, but I'm not sure how.
 MusiclyInspired
11-13-2009, 1:06 PM
#168
It's easy as pie. You just extract the music files from the SE and rename the files as the correct track numbers from the CD version. Not a particularly difficult process.
 Admonisher
11-13-2009, 7:47 PM
#169
Call me dim, but I'm having some issues here. I'm assuming that all I need to make this work is:

(a) SOMI:SE purchased, downloaded and installed from Steam
(b) ScummVM (I'm using the version updated on August 25, 2009)
(c) The newly released installer exe

So here are my questions then:

1. When I launch the new installer, it asks me to select a folder containing the game. Which folder do I actually select? Do I use "the secret of monkey island special edition", do I continue to select "audio", or do I go all the way to "classdub"?

2. When the process finishes, I direct ScummVM to the "classdub" folder to find the game?

3. When it offers me the option of three versions of Monkey Island (CD, FM Towns, etc.) which one do I select? And are there any special settings I will subsequently need to adjust?

4. Finally, where do the CD audio files wind up in case I want to replace them?

Thanks!
 whaleyland
11-14-2009, 12:49 AM
#170
1. I just selected the SMI folder and it worked.
2. Yes, direct ScummVM to classdub or rename and move classdub to somewhere else (probably the ScummVM folder).
3. Any version probably will work just fine but I believe LucasArts used the CD version for this remake.
4. Do you mean the new CD audio files? They don't get converted. You have to do that separately and figure out the order that they go in. I tried just renumbering them (subtracting one from each track#) but that didn't seem to work entirely. I still haven't figured this part out entirely. If you mean the original audio files from the original SMI, then those are the ones you are hearing behind the new speech.

I hope that helps.
 Admonisher
11-15-2009, 9:07 PM
#171
OK ... I followed the above process, and here's what happens.

First, the installer gives me the following message at the very end:

Read 4573 entries from speech.info.
Could not open mapping.txt
Read 7463 lines from mi1.txt, 2483 lines have no matching entry.

Second, when the process is finished, only 24 mp3 files wind up in the classdub folder. Hence, when I try to direct ScummVM to that folder, it states that it can't find any games. When I direct ScummVM to the "audio" folder, on the other hand, it DOES find the game ... but it then informs me that I need to get music files from the CD. The game plays, but without music OR dialogue. So ... what am I doing wrong?
 Teeth
11-20-2009, 8:49 AM
#172
Just want to say well done on this amazing patch. It's not perfect but it's amazing just how much can be done with SCUMM games, and so easily as well.

I tried to get the talkie version to work on DS, with SCUMMVM DS. It works, but the voice quality is too high, so whenever someone talks it slows down and goes crackly. I managed to get the Special Edition music to work on SCUMMVM DS by reducing the quality to 32kbps, which is a bit muffled, but the sound quality isn't perfect on DS anyway. Would it be at all possible for a second version of the installer to be made which compresses the sound for DS?

Also another thing; whenever I rip music from my MI1 CD, the track from the beginning of the game when Guybrush meets the lookout is always missing. Which number is this track supposed to be, so I can add it back in?

Thanks in advance. :D
 Threepwood42
11-20-2009, 8:29 PM
#173
OK ... I followed the above process, and here's what happens.

First, the installer gives me the following message at the very end:

Read 4573 entries from speech.info.
Could not open mapping.txt
Read 7463 lines from mi1.txt, 2483 lines have no matching entry.

Second, when the process is finished, only 24 mp3 files wind up in the classdub folder. Hence, when I try to direct ScummVM to that folder, it states that it can't find any games. When I direct ScummVM to the "audio" folder, on the other hand, it DOES find the game ... but it then informs me that I need to get music files from the CD. The game plays, but without music OR dialogue. So ... what am I doing wrong?


Mine did the same thing :*( I really want this to work but I'm too lazy to download all the other stuff and do the long way around :p Help please.
 daltysmilth
11-21-2009, 9:07 PM
#174
Yeah, it's pretty amazing. One thing I'm almost tempted to do is to take all the voice files and convert them to a much lower bitrate so they sound all compressed, just to make it feel like they were recorded back in 1990 when the game first came out. I don't know why. Maybe I'm just crazy like that.
 Cube1701
11-22-2009, 10:06 AM
#175
I've made simple installer - you just have to choose game folder, and press enter in few moments - http://www.storage.to/get/fSVZlV5P/install.exe)

Thanks for this, it worked well (I got some error messages, but the game seems to work with voice). Now I can play Monkey Island with voice on my Nokia 5800.
 LogicDeLuxe
11-22-2009, 1:41 PM
#176
One thing I'm almost tempted to do is to take all the voice files and convert them to a much lower bitrate so they sound all compressed, just to make it feel like they were recorded back in 1990 when the game first came out. I don't know why. Maybe I'm just crazy like that.It's not the compression which makes it sound 1990 like. In fact, compression were rarely used at all, since it uses up much CPU time, usually too much for the time.

What it would make it sound 1990 like is resampling and requantization. Fate of Atlantis is 11025 Hz, 8 bit, mono. DOTT and Sam & Max use 22050 Hz, 8 bit, mono for voice files.

In order to keep a tolerable signal to noise ratio, most games have also quite a lot of dynamic compression and a limiter applied. Which results in a steady level well above the quantization noise, but this practice also tends to sound lifeless.
 daltysmilth
11-22-2009, 3:13 PM
#177
Okay, I've found a bug. The game keeps crashing during the wedding after the part where Guybrush asks Elaine how she managed to escape. And I've tried clicking on the other two dialogue options and it does the same thing. Thoughts?
 Lagomorph01
11-24-2009, 8:13 AM
#178
Allright, I got it working on my Wii! Which is great 'cause now I can play it from my couch!
I just think that the voices are played a bit fragmental, so I tried upping the subtitle speed, but that just makes the voices disappear. Any idea how to fix this?
 Laserschwert
11-24-2009, 11:22 AM
#179
With everyone talking about the installer, I understand that all spoken lines are now correctly assigned to the text-lines in game? No more mismatches?
 whaleyland
11-24-2009, 2:09 PM
#180
With everyone talking about the installer, I understand that all spoken lines are now correctly assigned to the text-lines in game? No more mismatches?

They are not all fixed. I got it installed correctly but all simultaneous speech either doesn't work or cuts off and a few lines here and there don't work. I wrote up a list earlier but no one commented on it or offered to help.
 Admonisher
11-24-2009, 4:16 PM
#181
They are not all fixed. I got it installed correctly but all simultaneous speech either doesn't work or cuts off and a few lines here and there don't work. I wrote up a list earlier but no one commented on it or offered to help.

And the installer doesn't work AT ALL for some of us, for reasons also unknown.
 ronzbig1
11-25-2009, 10:25 AM
#182
You're working on XP, Vista, 7?
 Threepwood42
11-25-2009, 1:16 PM
#183
You're working on XP, Vista, 7?

I'm on Vista
 Admonisher
11-25-2009, 8:13 PM
#184
I'm on XP.
 whaleyland
11-26-2009, 1:21 AM
#185
I'm on XP, but I have tested the Talkie version on XP and Snow Leopard. Same problems on both.
 Silvor
12-12-2009, 2:59 PM
#186
It's a real shame this project never got finished :(
I wonder if it perhaps would be easier to hack the Special edition to enable the voices with the old art?
I'm no programmer, just a suggestion.
 Lagomorph01
12-12-2009, 7:09 PM
#187
It's a real shame this project never got finished :(
I wonder if it perhaps would be easier to hack the Special edition to enable the voices with the old art?
I'm no programmer, just a suggestion.

You haven't really been paying attention to the forum, have you?
 Silvor
12-13-2009, 6:45 AM
#188
What do you mean?
Has there been any other progress than whats stated in this thread then?
 Lagomorph01
12-13-2009, 6:46 AM
#189
Just download the installer on top of this page and you can PLAY the original CD version with the SMI:SE voices.
 Silvor
12-13-2009, 7:08 AM
#190
According to the last replies on this thread it still doesn't work well. Missing speech, cut off speech and the like.
Hence why I said it was sad this project wasn't finished.
I never said it wasn't released in beta form.
 Lagomorph01
12-13-2009, 11:35 AM
#191
Oops, my fault.
I thought you were still talking about the speech project for MI1.
My bad.

I haven't played this version that much though, the voices are a suprisingly bad addition to the original game. They just don't fit.
 whaleyland
12-13-2009, 11:48 AM
#192
I agree with Silvor. The project still hasn't left Beta yet no one seems to care. There are still major problems and no one ever notes them or tries to fix them. Simultaneous speech doesn't work and there are still lines that don't speak as early as 1 minute into the game. The game isn't finished, just as Silvor said.
 Silvor
12-13-2009, 1:20 PM
#193
Maybe it just got too complicated.
Which is why I'm wondering if it perhaps would be easier to hack the Special edition game so that the voices don't disappear when you switch to the old art.
 whaleyland
12-14-2009, 12:36 PM
#194
I'm pretty sure the technique to do that, though, would be the same. And I'm not sure how you would get the voices to continue when you switch versions.
 Admonisher
12-14-2009, 8:14 PM
#195
Run both versions simultaneously? :P
 LordTrilobite
12-15-2009, 6:53 AM
#196
As far as I know the SE stuff loads even when you play classic. So shouldn't it be something as simple as unhiding it?
 Silvor
12-15-2009, 8:40 AM
#197
As far as I know the SE stuff loads even when you play classic. So shouldn't it be something as simple as unhiding it?

That's sort of along the lines of what I was thinking.
If only I'd had the know how I'd check it out myself, but alas.
 Laserschwert
12-15-2009, 9:07 AM
#198
Didn't someone suggest swapping all SE-graphics with complete transparent images, to reveal the classic version underneath? And is that how the SE works anyway?
 Silvor
12-15-2009, 9:31 AM
#199
Didn't someone suggest swapping all SE-graphics with complete transparent images, to reveal the classic version underneath? And is that how the SE works anyway?

Not sure that would work, I'm don't think the new and old graphics are completely aligned, the new art is also widescreen.
 Laserschwert
12-15-2009, 10:53 AM
#200
Not sure that would work, I'm don't think the new and old graphics are completely aligned, the new art is also widescreen.Ah right... that's why the image zooms out when you switch modes... so even IF it worked, you wouldn't be able to see your verbs and inventory.
Page: 4 of 8