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Hunters Run

Latest Posts

Page: 2 of 4
Posted in: [TSL] New Fighting Animation's?
 Hunters Run
01-01-2012, 8:24 PM
#13
I cannot speak for Sithspector but I suspect that either A. he did not think of it or B. he thought it would look bad if each frame was not animated....  [Read More]
Posted in: [TSL] New Fighting Animation's?
 Hunters Run
01-01-2012, 12:15 PM
#11
Well, to get the cape to move Sithspecter needed to animate over 18,000 frames. That means he had to move the cape over 18,000 times. Furthermore, I believe he couldn't just move the cape and leave it he had to make sure it would be consistent with t...  [Read More]
Posted in: [TSL] New Fighting Animation's?
 Hunters Run
11-28-2011, 4:23 PM
#4
Hmmm.....new fighting animations. Yes it is possible. However currently you need to replace old animations with new ones. I stepped away from the modding scene for a while but, my latest project is discovering ways to create new animations without re...  [Read More]
Posted in: Animations
 Hunters Run
07-14-2011, 9:31 PM
#8
Well, it seems that many of the unique models that do not contain all of the animations have unique parts also, in Malak's case, the little "capelets" that he has coming off him. When you did the TSL Revan's Robes, Revan's model already was...  [Read More]
Posted in: Animations
 Hunters Run
07-14-2011, 6:32 PM
#5
Hmmm...it should be simpler to add preexisting animations to darth malaks model. However I believe you would need to rerig the model....  [Read More]
Posted in: Some Trouble With Textures
 Hunters Run
05-01-2011, 10:24 PM
#1
So, I found a way to switch models in the main menu. However, the model does not read the texture. It does however read the alpha channel. In other words it is shiny and black and does not show the texture. As such I am asking if anybody ran into thi...  [Read More]
Posted in: trying to put a custom armor in kotor 2
 Hunters Run
11-19-2010, 11:52 AM
#8
Take a look at this (http://lucasforums.com/showthread.php?t=203993&highlight=strRef) thread. About the armor pm me....  [Read More]
Posted in: trying to put a custom armor in kotor 2
 Hunters Run
11-18-2010, 6:01 PM
#6
From my experiance new custom armor models are possible and you'll actually be the first to pull it off-I hope. Tutorial time. Note this is partly theory part experiance. What you'll need Kotor Tool gmax/3dsmax Modlops v.6alpha1 1. Open kotor t...  [Read More]
Posted in: Revans flowing robes
 Hunters Run
08-26-2010, 4:46 PM
#1
Finally got around to it. As I consider this more a modders resource I did not include a .uti so you'll have to make your own. http://img163.imageshack.us/i/k200000.jpg/ http:///img693.imageshack.us/i/k200001.jpg/ (one of these days I'll figure ou...  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
06-03-2012, 9:53 PM
#92
Right you are. If all works out each form will have it's unique flourish. The hardest part will be getting the script right and attaching it to each form. I got the script to work. Now I just need to figure out where to put it. Any help would be app...  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
06-03-2012, 9:06 PM
#90
for some reason I keep getting a syntax error with this script. void main() { object oPC = GetFirstPC(); GetHasSpellEffect(FORM_SABER_II_MAKASHI, OBJECT_SELF)); DelayCommand(1.0, SetLightsaberPowered(oPC, 1, 0, 1)); AssignCommand(OBJECT_SELF, Act...  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
05-13-2012, 11:09 AM
#88
*Thy old blowing of the dust* Seeing all those projects going around has made me want to mod again. However before I start I have a question. Is this possible: when you enter combat inject a script that states if animation a plays then animation b pl...  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
01-12-2012, 8:57 PM
#85
How to get new animations into the game without replacing old animations. Things you'll need: Kotor tool mdlops v.6 alpha 1 a text editor 3ds max/ gmax with nwmax 1. First extract your desired model .mdl and .mdx to a folder. 2. Next use modlo...  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
01-01-2012, 12:02 PM
#84
That did it. One more test then I'll release a tutorial....  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
12-31-2011, 7:36 PM
#82
Update- I have come to ask for help. I have managed to inject a line into the animations.2da and dialogueanimations.2da and managed to play a new animation without replacing an old one. However, I have only managed to get the animation to play thru a...  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
12-12-2011, 4:00 PM
#79
update- Last time I was doing a backhand style. That has given way to my current project- getting animations into the game without replacing them. I have been successful. By injecting lines into animation.2da and dialoganimations.2da I have managed t...  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
05-25-2011, 4:28 PM
#76
Hmmm....The attacks are all set lengths. If I play a game of match them up I should have the attacks and defenses matched up. From there it will just be a matter of matching keyframes. To answer the second question, there is the back hand style whi...  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
05-24-2011, 2:38 PM
#72
I come back with a request and a question. I have finished another animation/stance mod and I think it would be good if a video was taken of it. The catch is that I recently discovered I am no good at taking videos. As such if anyone has the time on...  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
03-29-2011, 9:30 PM
#69
I can't believe I didn't catch that :p. It just occurred to me that if I fix the full body model than it will eliminate the problems for all the models. However, if there is no problem with the full body model than it would help if I got the name of...  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
03-29-2011, 1:57 PM
#67
Is it only a specific head or each individual head that is messed up? If it is a specific head which one?...  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
03-27-2011, 10:27 PM
#65
I once considered doing that when I heard about it. I even was going to create individual stances for each one. However I soon discovered that it was for some reason hardcoded into the game. At least that's what I read. The version Sithspecter has...  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
03-27-2011, 3:30 PM
#57
That's not a bad idea. However, I know nothing about making videos and have another project that I am focusing on right now (the animations are done, I am currently waiting for some input to put the finishing touches on the mod). However, if somebody...  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
03-23-2011, 8:57 PM
#54
Yep, I am going to do a TSL version also....  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
03-23-2011, 8:46 PM
#52
I tweaked some of the attacks so that they flowed better but most did well enough on their own. Ironically, the coolest attack is one I did not animate....  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
03-23-2011, 7:58 PM
#47
Wow, long time no post. So what have I been up to? Well..... http://img508.imageshack.us/img508/2248/kotor0000.jpg http://img651.imageshack.us/img651/6853/kotor0001.jpg http://img101.imageshack.us/img101/6964/kotor0002.jpg http://img861.imageshac...  [Read More]
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