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Hunters Run

Latest Posts

Page: 3 of 4
Posted in: Hunters W.I.P.
 Hunters Run
06-16-2010, 6:43 PM
#45
Obsidian animations are like that. I may have raised the cape to high, however tbh it's to much trouble to go back through every animation and change it. Or another way of looking at it.....it's the wind, the wind I say!...  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
06-16-2010, 1:14 PM
#43
If anyone sees any improvements to make don't hesitate to point them out. I only ask that if possible you say which specific animation needs improving on. I'd rather not go through every single animation again looking for problems....  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
06-15-2010, 8:41 PM
#40
Obsidian's cape animations. That is how I got it out so quickly....  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
06-14-2010, 8:39 PM
#35
update- Finished. Revans Flowing Robe (http://www.megaupload.com/?d=Q9QCN6ZL). It does look good if I do say so myself. Of course that's because Obsidian makes good animations....  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
06-07-2010, 9:05 AM
#33
Actually the mask removal animation is included in the model already. However it is not on the model I animated. The flourish animation is harder. Since it is a BIK movie the animation wasn't included in the model. I could try to animate it though. I...  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
06-06-2010, 12:33 PM
#31
The op in this (http://www.lucasforums.com/showthread.php?t=204145) thread thought it would be cool if the lightsabers would hang from the belt.Well, I did it, but the results are messed up. However, it's nothing I can't fix, but it will take time....  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
06-03-2010, 10:23 PM
#29
Atton as a trash can :xp: Actually, it's a placeholder to show it can be done. Atton looks weird because for some reason his head stuck around. Kreia was fully replaced. http://img139.imageshack.us/i/k200006.jpg/ Imagine if I had the skills to crea...  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
06-03-2010, 8:55 PM
#26
Success! I replaced attons body with something weird. http: //img267.imageshack.us/i/k200005.jpg/ (http://img267.imageshack.us/i/k200005.jpg/) This means someone with better modeling skills than me can replace characters with brand new ones. It mi...  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
06-03-2010, 7:46 PM
#23
Actually there are five. What I did was take some bones from the cape of the zhesion zha ( I really hope that's how it's spelled) armor and put it on the cape of the revan model. Imported animations from all five then saw it flowed. exported and put...  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
06-03-2010, 5:33 PM
#21
No, I got the animations from the supermodel with all the animations.On another note- now atton is invisible-except for his head. The best way to put it is that it reads my model yet it doesn't, e.g., it reads I changed something so it turns the mode...  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
06-03-2010, 4:53 PM
#19
update- I am trying to replace kreia with a stick figure. So far I have rendered her invisible. A step in the right direction I think....  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
06-03-2010, 1:40 PM
#16
update- I will release it as is. Thanks to Obsidian's animations the model is fully animated. Besides, I want to move on to something else- getting a semi brand new character model into the game. I actually have several ideas how to do this. Who know...  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
06-02-2010, 1:09 AM
#13
Actually your tutorial is what gave me the idea in the first place. That and khrizby's Tutorial. First import the model you want into 3ds max or gmax. Next import the model with the bones you want into another window. After this delete everything fr...  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
06-01-2010, 10:40 PM
#11
update- I am going to do something that I should have done a while ago. I am going to start over. Before you panic know that I'll be using obsidian's cape animations. Following the wonderful tutorials and experimenting I was able to transfer the bone...  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
05-28-2010, 2:34 PM
#10
News, bad news and good news. I discovered that I missed the double saber animations and as such will be taking longer. To add to this I wasn't happy with the combat animations so I started a fine tuning process. As such it Is still a work in process...  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
05-18-2010, 2:53 PM
#8
update- Combat animations done- I think. The double saber animations might need more work. If your wondering how I got it done so quickly I am doing it by clipping issue not by frame. As such there are some I worked on heavily and some I left alone....  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
05-17-2010, 2:17 PM
#7
Update- Unless I missed some all the utility animations are done. Will work on the combat animations next. On another note the weapons are missing their sound. Will pm Sithspecter for a solution. If anyone else knows the solution feel free to post it...  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
05-16-2010, 7:55 PM
#5
Good of you to ask. Originally I asked SS if I could port his animations to speed up time, but in the end decided against it as it was to much of an issue. As such each one is hand done so to speak. The downside of this is that it will take longer....  [Read More]
Posted in: Hunters W.I.P.
 Hunters Run
05-16-2010, 6:57 PM
#1
Well, I finally got it to look good: http://img200.imageshack.us/i/k200000.jpg/ Revans flowing robe in TSL. A warning for you impatient ones. I work on this when I have the time. So please, don't ask when it will be done. It will be done in time....  [Read More]
Posted in: Menu avatar
 Hunters Run
03-09-2010, 10:21 PM
#10
Well, theoretically you might be able to replace the supermodel by renaming another one to something like mainmenu ## 5 or so and changing the curSithLord to correspond with the number. Please note, this is an untested theory and there is a chance it...  [Read More]
Posted in: Animations
 Hunters Run
11-10-2009, 5:19 PM
#2
I'm sorry, but I can't give you a definite answer. Perhaps someone else will know. What I do know is that the name of the animation on the supermodel is CUT021 and CUT022L the animation of him dropping Mira is CUT023....  [Read More]
Posted in: Texture Help
 Hunters Run
10-22-2009, 10:11 PM
#1
TSL this time. Does anyone know the texture that the TSF protocol droid uses? edit- *sigh* the second I logged off I found it. Strange....  [Read More]
Posted in: Helpers
 Hunters Run
10-14-2009, 1:07 PM
#1
kotor 1 or 2 Does anyone know what the different helpers on a full body model such as revans robes or darth malak do....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Hunters Run
07-06-2010, 8:34 PM
#961
If by fixed you mean the cape no longer clips than yes I have fixed that problem. On another note, will each character have their own unique saber or will modders need to create another usm....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Hunters Run
05-27-2010, 12:52 AM
#879
Just popping in to comment on how well it seems to be going. Just two questions: First, are you planing on creating new area's at all? Second, If each lightsaber style in the creation system has a unique hilt, how many hilts do you have in all?...  [Read More]
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