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Guy.brush

Latest Posts

Page: 1 of 2
Posted in: MI: Special Edition - A comparison study
 Guy.brush
07-01-2009, 9:56 PM
#245
I liked your "original" SE pose for the MI2 Guybrush more. With the new shoulders he is closer to the close-up in MI2 but looks like a kid wearing daddy's coat. The pose of Guybrush in the SE is pretty neat. I would've no problem if they k...  [Read More]
Posted in: MI: Special Edition - A comparison study
 Guy.brush
07-01-2009, 1:49 PM
#216
Haha CMI pixel Guybrush reminds me a little bit of Oktoberfest: http://blog.miet24.de/wp-content/uploads/2008/08/tw_oktoberfest_kinder.jpg...  [Read More]
Posted in: MI: Special Edition - A comparison study
 Guy.brush
06-29-2009, 6:50 PM
#188
I'm thinking Monkey = Sophia Hapgood. A team mode for Monkey Island where you would have passages working together escaping from LeChuck's fortress or something like that. Imagine the monkey violently shaking it's head as Guybrush keeps coming up wi...  [Read More]
Posted in: MI: Special Edition - A comparison study
 Guy.brush
06-29-2009, 6:38 PM
#186
Just the idea of a monkey sidekick...why wasn't this done in the games? There could be so much humor potential there. Sometimes the monkey could be a better thinker than Guybrush. Just think of K9 or something like that. And there could be a little s...  [Read More]
Posted in: MI: Special Edition - A comparison study
 Guy.brush
06-29-2009, 2:04 PM
#179
MY MIND -> OFFICIALLY BLOWN. So basically, if more people had bought CMI, the suits might've greenlighted a MONKEY ISLAND movie based on the most awesome and inspiring piratey concept art ever....  [Read More]
Posted in: MI: Special Edition - A comparison study
 Guy.brush
06-29-2009, 1:48 PM
#176
Gorgeous! Just gorgeous. Too bad they never got it off the ground. If this had been made in 1997-1998, the POTC movies would be seen as mere rip-offs!...  [Read More]
Posted in: MI: Special Edition - A comparison study
 Guy.brush
06-29-2009, 1:24 PM
#173
FOR THE MOVIE? Wait a second... for the M-O-V-I-E??? There was pre-production going on for an actual Monkey-movie? Can you elaborate on that? Animated in 2D? When? By whom?...  [Read More]
Posted in: MI: Special Edition - A comparison study
 Guy.brush
06-29-2009, 10:57 AM
#168
man oh man I would pledge to feed bananas to a three-headed-monkey for life, just to see a Steve Purcell-stylized Monkey Island 3 or 5. His artworks, no matter if they are more natural looking like on the MI and MI2 cover or the more exaggerated ones...  [Read More]
Posted in: MI: Special Edition - A comparison study
 Guy.brush
06-28-2009, 11:11 PM
#162
Now that I see the Tales LeChuck next to the "grown ups" he looks a bit like LeChuckie the tiny cursing LeChuck doll. That ridiculously inflated pirate symbol on his hat might have something to do with it, as does the tamed beard. And fixat...  [Read More]
Posted in: MI: Special Edition - A comparison study
 Guy.brush
06-28-2009, 8:50 PM
#157
hmm nice try, but I think you made him look too young. the walk pose looks too much like a young gangster. Also your beard is trimmed which I don't like. I think the beard should have a life of its own. A little like Davy Jones tentacles. The SE vers...  [Read More]
Posted in: MI: Special Edition - A comparison study
 Guy.brush
06-28-2009, 10:11 AM
#135
When I was in The Caribbean and started to study the islands that was the first thing to pop out. We wanted to go to beautiful beaches after all. And it was most always the westward ones that had the perfect white sand and palm trees. The ones facing...  [Read More]
Posted in: MI: Special Edition - A comparison study
 Guy.brush
06-27-2009, 9:26 PM
#131
In the summer, especially without light pollution, and with a clear line to the horizon, it's not so crazy that you would still see sunlight in the distance at 10pm. The water you're looking over in that shot is also technically pointing west, which...  [Read More]
Posted in: MI: Special Edition - A comparison study
 Guy.brush
06-25-2009, 8:16 PM
#104
btw is there a video where the Guybrush sprite gets smaller as he walks away? The zooming in the old ones always was kind of weird. I wonder how it will look in 1080p?...  [Read More]
Posted in: MI: Special Edition - A comparison study
 Guy.brush
06-25-2009, 8:46 AM
#94
those wooden planks at the harbor bay are a really nice example of actual improvement of the original artwork. The original looked a little bland and like copy & paste. The new exaggerated style fits better with the rest of Melee town....  [Read More]
Posted in: MI: Special Edition - A comparison study
 Guy.brush
06-24-2009, 9:15 PM
#85
http://img35.imageshack.us/img35/3505/guybrush.gif That reminds me of my wet-dream Monkey Island art style: Purcell and Tiller working together. Blending the Purcell Monkey cover art with a little exaggerated Tiller greatness. All in 1080p with fluid...  [Read More]
Posted in: MI: Special Edition - A comparison study
 Guy.brush
06-24-2009, 1:41 PM
#67
thanks for clearing that up. But you are still bound to 6 frames you can play with. Secondary bounce animations like her hair going up and down reacting to her walking costs time, maybe it would look silly in 6 frames. But I admit I'm not a real expe...  [Read More]
Posted in: MI: Special Edition - A comparison study
 Guy.brush
06-24-2009, 1:19 PM
#65
Lol me neither :) You just need to look at it from a company's viewpoint: With 3d, even with all the complicated rigging, UV mapping, rendering etc... you can always compartmentlize. You can build on your expertise. You can write scripts, make a pip...  [Read More]
Posted in: MI: Special Edition - A comparison study
 Guy.brush
06-24-2009, 1:02 PM
#63
I wonder if it would even look better if Elaine would have secondary and follow-through animations. If her arms would swing nicely and her legs make a smooth "reggae" walk it might look better in a still frame but in a 6fps animation cycle?...  [Read More]
Posted in: MI: Special Edition - A comparison study
 Guy.brush
06-24-2009, 12:42 PM
#59
That's all very debatable and I don't want to get into it. There's multiple reasons and 3D is only a part of the factor. Whether it's completely cheaper is debatable as well, I don't think it's debatable at all. With 3d you can have multiple copies...  [Read More]
Posted in: MI: Special Edition - A comparison study
 Guy.brush
06-24-2009, 11:37 AM
#56
I'm not apologetic. I'm just pragmatic. There is a reason Disney stopped doing traditional 2D animation and it ain't cause noone wants to see it anymore. It's just a lot cheaper and easier to find people to work in 3D, especially when you have your s...  [Read More]
Posted in: MI: Special Edition - A comparison study
 Guy.brush
06-24-2009, 8:14 AM
#45
There is a great Bill Tiller interview out there where he mentions that they basically HAD to simplify and cartoonify the characters. Working in higher-res you can't do "realistic" characters without a major headache. They needed simpler ou...  [Read More]
Posted in: MI: Special Edition - A comparison study
 Guy.brush
06-23-2009, 8:13 PM
#44
Well it is definitely easier to use a rigged 3d model for posing. Especially when we are talking character sprites that are even more detailed than the CMI ones. Else it would've been a hell of a lot more work. And it is true that beginners might ani...  [Read More]
Posted in: MI: Special Edition - A comparison study
 Guy.brush
06-23-2009, 4:54 PM
#30
he definitely has more character now. Way more menacing. But I really liked his old pose. He looked really bloated and big. (he felt older and more obese in MI than in REVENGE, so it's no miss that he is now more in line with the Zombie version) btw...  [Read More]
Posted in: MI: Special Edition - A comparison study
 Guy.brush
06-23-2009, 4:47 PM
#26
awesome work everyone! Love dissecting classic games art. yeah a little secondary bounce motion on the pony tail would have been a nice touch. But as I said in another post, you need very skilled 2D animators to realize such things and to time and m...  [Read More]
Posted in: MI: Special Edition - A comparison study
 Guy.brush
06-23-2009, 1:18 PM
#16
Moving him faster across the screen probably wasn't feasible. Some of the puzzles might be timed with his speed. And other stuff like following the storekeeper might get problematic if you could run up to him :) EDIT: seeing those animation sheets,...  [Read More]
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