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newbiemodder

Latest Threads

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Posted in: New area Walkmesh problem
 newbiemodder
01-03-2010, 6:22 PM
#1
Quanon's and Disbelievers pics have inspired me to try out modeling a new area. Mind you I know nothing about modeling. I followed Q's tutorials and was able to get my area into game and able to walk around a simple square area. It looks ok for start...  [Read More]
Posted in: NWmax for 3dsMax 2010 problem
 newbiemodder
12-16-2009, 12:21 PM
#1
I decided to tryout 3dsmax for the heck of it..and downloaded the free 30 day trial. I cannot though get nwmax to work. I downloaded it put it in the scripts folder of 3dsmax. I put the autonwmax file in the scripts/startup folder. When i start 3dsma...  [Read More]
Posted in: new placeable question - tsl
 newbiemodder
11-30-2009, 2:17 PM
#1
I've made several new placeables mainly from ripping them out of modules ie, statues, pillars, rocks, etc..I have been able to get them in game with their new walkmeshes and they look good. However, I do experience one little glitch with some of them...  [Read More]
Posted in: No Jawa voice for TSL?
 newbiemodder
10-29-2009, 6:49 PM
#1
I'm working on a new module mod and decided to add a jawa. Did his dialog, added the vo line #, etc from the voiceov 2da to the dialog file..but nothing-no voice.. I checked the AVO files in voicestreams and there is no jawa file. It's been awhile si...  [Read More]
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