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Arc Trooper Mod

Page: 2 of 4
 Commander Dimal
08-24-2009, 8:47 PM
#51
Also I thought of things you could put in for multi-player. Put in the Ranger, Recon, Night-Ops, Demolition, Sniper, Boss skin, regular commando skin, and clone trooper skin for the Republic in multi-player. Also make some mod levels and maps for the Arcs instead of just the campaign levels.
 Ulmont
08-24-2009, 8:55 PM
#52
Does All The Names Have To Be Mando Names? Where's Your Creativity......

I think this picture speaks for itsself. ^_^

http://z.about.com/d/politicalhumor/1/0/C/O/propaganda_soldier.jpg)

^_^ Oh, and I guess I'll throw in some of my Commando/Ranked CT Textures for this mod if you want 'em.
 HockeyGoalie35
08-24-2009, 9:41 PM
#53
lol after 3 hours, i got squadies in a level (clone troopers) pics coming soon


http://www.lucasforums.com/album.php?albumid=437&pictureid=4205)


http://www.lucasforums.com/album.php?albumid=437&pictureid=4204)
 Te Je'karta Mand'alor
08-24-2009, 9:57 PM
#54
Does All The Names Have To Be Mando Names? Where's Your Creativity...... :)

when your a huge mando fan you can't help it :xp:
and a lot of clones were mando'ad anyway
 Trench
08-24-2009, 10:00 PM
#55
That looks nice ner'vod! That pauldron is awesome!:D
 Ulmont
08-24-2009, 10:10 PM
#56
Kandosii ver'ika! That Mando shoulder looks awsome! :D
 K1lingdr3ad
08-24-2009, 10:15 PM
#57
lol after 3 hours, i got squadies in a level (clone troopers) pics coming soon


http://www.lucasforums.com/album.php?albumid=437&pictureid=4205)


http://www.lucasforums.com/album.php?albumid=437&pictureid=4204)

Well done hockey!
 HockeyGoalie35
08-25-2009, 7:06 AM
#58
all i have to do now is add it to EVERY LEVEL! :O


EDIT: almost done with Geonosis

EDIT2: well the new clone trooper interferes with the assignments(door breach,demo etc) and the game crashes

http://www.lucasforums.com/picture.php?albumid=437&pictureid=4212)
 Te Je'karta Mand'alor
08-25-2009, 2:01 PM
#59
all i have to do now is add it to EVERY LEVEL! :O


EDIT: almost done with Geonosis

EDIT2: well the new clone trooper interferes with the assignments(door breach,demo etc) and the game crashes

http://www.lucasforums.com/picture.php?albumid=437&pictureid=4212)

that's sweet man!
 Commander Dimal
08-25-2009, 8:41 PM
#60
What if there are unused features in the RC game files like UnrealEd, things like weapons the producers never got to put in but left them in the files. Maybe you guys could search the files for stuff like that and use it in the mod. Also remember Jai is 59, Razor is 18, Fierfek is 65, Flare is 87, and Ven'vul is 30.
 RC #38
08-25-2009, 11:05 PM
#61
Awesome Job, Hockey!!!!!!! I Might Get The PC Version For RC Just For This :D
 HockeyGoalie35
08-27-2009, 6:41 AM
#62
yea, does anyone know of a good screen capture software? but anyway, here they are with dc-15s


http://www.lucasforums.com/picture.php?albumid=437&pictureid=4247)
 K1lingdr3ad
08-27-2009, 9:30 AM
#63
Wow, the DC-15's are nicely done!
 HockeyGoalie35
08-27-2009, 9:38 AM
#64
thanks what i did was rename the dc17 to dc17m1 and copy the dc15 and renamed the new one to dc17m so it was really a dc15


EDIT: and the reason y my the video's quality was so bad was because my compy was running a full backup at the same time
 Hooper
08-27-2009, 10:41 AM
#65
uhh... why ain't i in the credits!? :P BTW. can u add the DC-15 blaster rifle in the hood too?
 RC #38
08-27-2009, 10:49 AM
#66
well it seems that i wont be able to add extra squad members at the time.......


trailer: http://www.youtube.com/watch?v=nvNyNpEGbyQ)

everyone's included in credits :DWell, Now We'll Have People Waiting For It :D

@ RC#38: you cant rush art unless there is a development time. between school, church and about 4 other projects im working on, its gonna be a while.I Wasn't Rushing, I Was Just Asking If You Had Some.
 HockeyGoalie35
08-27-2009, 11:34 AM
#67
yea that was my whole point and i put it on my site too:

rcsupermod.weebly.com

and im making a new one soon with better quality
 Commander Dimal
08-27-2009, 8:37 PM
#68
Don't release the mod just yet, there is still a lot more stuff we could add in. I had a theory on how hockey could make a "hudarms" mesh for the DC-15. First get some close up pictures of the DC-15 during campaign using the fly cam cheat and also look for DC-15 pictures on Wookieepedia and study them closely. Then look inside some of the "hudarms" files and get an idea of what the inside of a "hudarms" file looks like. Then open Wordpad and then copy and paste the DC-15 mesh in Wordpad. Then open a "hudarms" file and look at the two of them. Try to change the inside of the DC-15 mesh file copy and make it look like the inside of the "hudarms" mesh file, just it is the DC-15 instead. It sounds genius doesn't. If the DC-15 "hudarms" mesh is successful do the same thing with the E-5 droid blaster rifle in the game.

EDIT:So then when clone troopers and battle droids die in campaign they drop DC-15 blasters and E-5 blasters. Also put them in different places in the campaign so they are just as common as other weapons and put them in the mod maps. Anyone is welcome to try to make the mesh.
 Ulmont
08-27-2009, 9:29 PM
#69
So then when clone troopers and battle droids die in campaign they drop DC-15 blasters and E-5 blasters. Also put them in different places in the campaign so they are just as common as other weapons and put them in the mod maps. Anyone is welcome to try to make the mesh.

Well if we do that, they we should probably find a way to make bodies stay for an extended/infinite period of time. Otherwise, we'd have thousands of tiny glowing guns just lying around random places. >_>

First get some close up pictures of the DC-15 during campaign using the fly cam cheat and also look for DC-15 pictures on Wookieepedia and study them closely. Then look inside some of the "hudarms" files and get an idea of what the inside of a "hudarms" file looks like. Then open Wordpad and then copy and paste the DC-15 mesh in Wordpad. Then open a "hudarms" file and look at the two of them. Try to change the inside of the DC-15 mesh file copy and make it look like the inside of the "hudarms" mesh file, just it is the DC-15 instead. It sounds genius doesn't. If the DC-15 "hudarms" mesh is successful do the same thing with the E-5 droid blaster rifle in the game.

Well, I'm not sure how the hudarms meshes work. I think I could probably get it to work though, given time of course.
 HockeyGoalie35
08-27-2009, 10:16 PM
#70
i looked in the file and its all Ssdghkosdhuygbasofgoasdg (giberish)
 Ulmont
08-27-2009, 11:44 PM
#71
Ssdghkosdhuygbasofgoasdg (giberish)

Do I get to keep if if I can pronounce that? Ya'know, stuffed and mounted?

...

Did you open it with notepad or UnrealED?
 HockeyGoalie35
08-28-2009, 6:40 AM
#72
note pad


and the problem isthat the gun and the arms are one mesh
 RC #38
08-28-2009, 12:56 PM
#73
Well if we do that, they we should probably find a way to make bodies stay for an extended/infinite period of time. Otherwise, we'd have thousands of tiny glowing guns just lying around random places. >_> I Agree. When Games Make Bodies Disappear And There Are Guns Lying Around, It Confuses Me If I've Been There Yet Or Not
 HockeyGoalie35
08-28-2009, 2:26 PM
#74
YEA speaking of if ive been there or not, have you ever went to the part on Ras where you first find the scavs in the dark and in the window you see troopers dying. did you ever go back the way you came by accedent? it happens to me all the time!
 Ulmont
08-28-2009, 4:11 PM
#75
did you ever go back the way you came by accedent? it happens to me all the time!

Nope, but if you look at that scene in UnrealEd (The one where the helmet rolls back) The only enemy down their is a scav. Odd huh? Oh, and I'm starting a ranked/expanded droid mod which I'll let you guys use also.
 HockeyGoalie35
08-28-2009, 5:23 PM
#76
what kind of droids?
 Ulmont
08-28-2009, 5:46 PM
#77
Well, I'm adding a pristine version of the B1, as well as some OOM series droids (that's the ranked ones. Red - Security, Yellow - Commander, Blue - Pilot, etc), as well as adding a B3 and a Cortosis B2. I'm also adding some of the B1 classes, such as Jungle, Tank Commander, Rocket, etc.


EDIT: I just finished the OOM Series and the Pristine B1. I need to edit some of the levels, and then I'll have some screenies for 'ya. (I'm going to give the Seps the pristine droids, and the trandos the rusted/beat up droids).

EDIT 2: I've started working on the Cortosis droid now, and it's more infuriating that I could have possible immagined. I just can't seem to get the BumpMap right. Still, It looks pretty cool. You might want to add a level where you destroy the Cortosis Droid Factory.
 Commander Dimal
08-28-2009, 6:27 PM
#78
Well, I'm adding a pristine version of the B1, as well as some OOM series droids (that's the ranked ones. Red - Security, Yellow - Commander, Blue - Pilot, etc), as well as adding a B3 and a Cortosis B2. I'm also adding some of the B1 classes, such as Jungle, Tank Commander, Rocket, etc.


EDIT: I just finished the OOM Series and the Pristine B1. I need to edit some of the levels, and then I'll have some screenies for 'ya. (I'm going to give the Seps the pristine droids, and the trandos the rusted/beat up droids).

EDIT 2: I've started working on the Cortosis droid now, and it's more infuriating that I could have possible immagined. I just can't seem to get the BumpMap right. Still, It looks pretty cool. You might want to add a level where you destroy the Cortosis Droid Factory.

Great! We could add this into the Arc mod.
 Ulmont
08-28-2009, 7:39 PM
#79
Ok, I just hit a pitfall. When I assign the Cortosis SBD tex to a SPD, the Face and Body plates don't get the new texture. Any idea on how to fix this?
 Commander Dimal
08-28-2009, 7:45 PM
#80
Maybe you could try skinning them in UnrealEd. Also do you think you will be able to put the homing spider droid mesh in the mod and make it an enemy. Also for the B-3 is it possible to make the SBD's bigger and give them rockets and wrist blasters.
 LordOfTheFish
08-28-2009, 9:16 PM
#81
yea, does anyone know of a good screen capture software? but anyway, here they are with dc-15s


http://www.lucasforums.com/picture.php?albumid=437&pictureid=4247)

I like how your crosshairs are aimed at his balls.
 Ulmont
08-28-2009, 9:22 PM
#82
I like how your crosshairs are aimed at his balls.

Cute. I love how your comment is completely irrelevant. Use hidden tags next time please.

...

Does anyone here know how to add new meshes into UnrealED? I'd like to make a B3 Ultra, instead of just re-skinning the B2.
 Commander Dimal
08-28-2009, 10:13 PM
#83
 K1lingdr3ad
08-28-2009, 10:28 PM
#84
Go to your profile, then to Pictures and Albums, then click add album, then click upload pictures, once you have them uploaded, click on the one you want to insert, and then copy the BB code at he bottom of the screen, and paste it in your reply.
 Ulmont
08-28-2009, 10:34 PM
#85
Thanks! I actually have the EG for Droids, so I had most of those, but thanks anyways. I just finished replacing the droids on the Core Ship, so it's all Security, Techs, Commanders, and Clean Standars. I'd post pics, but that'd take forever, so I'll just upload the files and you guys can demo it in-game.

Edit: We're doing Kamino right? Anyhoo I'm making a clean version of the Clone Trooper which we can use on Kamino.

Edit 2: Ok, I finished the clean troopers, and now I'm starting on a clean commando.
 HockeyGoalie35
08-29-2009, 7:02 AM
#86
somone's been busy! and @ LOTF, if you dont have anything to say that has anything to do with the topic, please dont post it
 Ulmont
08-29-2009, 11:44 AM
#87
Ok, I've packaged everything up (maps included), and I'll be uploading to someplace soon. I'll post a URL Once I upload it. (The size is 80mb so it might take a while).

This file contain the maps I've edited, plus the clone and battledroid skins, and the texture files. Do 'ya need a tutorial on how to add new character classes in game?
http://www.filefront.com/14423913/Mod.rar)
 M@RS
08-29-2009, 3:09 PM
#88
Thanks. Ok, back to your mod. What exactly are you doing?
 Ulmont
08-29-2009, 3:17 PM
#89
Well, I basically added Ranked Clones (Sargent, Lt, Captain, Commander) to most levels when appropriate (ex: the geonosis levels), and expanded the amount of clone troopers on the first few levels. I added some custom Clone Commandos to a few levels where you'd expect to see them, as well as adding ranked and clean (that rust was really starting to bug me, especially inside the core ship) version of the Battle Droid.

You can download and preview it for yourself here:
http://www.filefront.com/14423913/Mod.rar)
 Commander Dimal
08-29-2009, 4:22 PM
#90
Also I have an idea for a new squad member for the mod. Hockey could add in a 5th squad member that is a clone commando. He would be named Magnum, his number 11 and the reason he is with the Arcs and clone troopers is because his squad was killed and instead of getting a new squad he joined the Alphas. He would have Night Ops armor, a sniper pack, a comm pack, a bacta pack, and an anti armor pack.
 LordOfTheFish
08-29-2009, 6:24 PM
#91
^I'm not mad at you guys at all. Yeah, I'm not to fond of being talked to like a n00b but I get it from lots of people in these forums. I just thought the screenie was funny.

But chop chop back to on topic stuff. We don't want Astor to get on us.
 HockeyGoalie35
08-29-2009, 9:58 PM
#92
Also I have an idea for a new squad member for the mod. Hockey could add in a 5th squad member that is a clone commando. He would be named Magnum, his number 11 and the reason he is with the Arcs and clone troopers is because his squad was killed and instead of getting a new squad he joined the Alphas. He would have Night Ops armor, a sniper pack, a comm pack, a bacta pack, and an anti armor pack.

prehaps i didnt say it loud enough: IF I ADD A NEW CLASS/SQUAD MEMBER, WHEN I ASIGHN THEM TO BREACH OR DEMO, THE GAME CRASHES(4th time)


and at LOTF: yea we wouldnt want this thread to be locked after all our hard work ;)
 Commander Dimal
08-29-2009, 10:09 PM
#93
Oh, I forgot about the problem with the extra squad mates. I thought the problem was just with Fierfek. Well some guy did it in this video http://www.youtube.com/watch?v=QEMBeSGR2tk).
 HockeyGoalie35
08-30-2009, 7:28 AM
#94
ive acculay been talking with him and he has the same problem....notice he doesnt door breach or anything



Trailer 2 (better quality): http://www.youtube.com/watch?v=UfWj-jegX1M)
 Commander Dimal
08-30-2009, 11:06 AM
#95
It looks cool but why are the enemies neon colored? Also why do the enemies die so quickly and why do you have way too much ammo? Is the Arc mod a separate mod from the super mod or are they both the same? I'd rather it be a separate mod to avoid confusion.

I have a theory on how to put in new meshs. You could somehow upload images into UnrealEd and turn them into a mesh. These could be used as meshs.



B-3 ultra battle droid

http://www.lucasforums.com/picture.php?albumid=458&pictureid=4265)

Buzz droid

http://www.lucasforums.com/picture.php?albumid=458&pictureid=4266)

C-B3 cortosis droid

http://www.lucasforums.com/picture.php?albumid=458&pictureid=4268)

Commando droid

http://www.lucasforums.com/picture.php?albumid=458&pictureid=4267)

Crab droid

http://www.lucasforums.com/picture.php?albumid=458&pictureid=4269)

Dwarf spider droid

http://www.lucasforums.com/picture.php?albumid=458&pictureid=4270)

Hailfire droid

http://www.lucasforums.com/picture.php?albumid=458&pictureid=4271)

JK-13 droid

http://www.lucasforums.com/picture.php?albumid=458&pictureid=4272)

A-series assassin droid

http://www.lucasforums.com/picture.php?albumid=458&pictureid=4276)

Homing spider droid

http://www.lucasforums.com/picture.php?albumid=458&pictureid=4275)

Chameleon droid

http://www.lucasforums.com/picture.php?albumid=458&pictureid=4277)

Octuptarra droid

http://www.lucasforums.com/picture.php?albumid=458&pictureid=4273)

Tri droid

http://www.lucasforums.com/picture.php?albumid=458&pictureid=4274)

Tri droid starfighter

http://www.lucasforums.com/picture.php?albumid=458&pictureid=4278)

If you can't make an animation for these you could use something similar to it from the game ex.for crab droid use spider droid movement animation, for A-series assassin droid use SBD movement animation.

Also the whole purpose of this thread was an Idea for a New SW Game. We should make a separate thread for the Arc mod while in this one we discuss Ideas for a New SW Game and try to make things like the concept art and storyline for the game idea.

EDIT:I have made a separate thread for the Arc mod called Arc Trooper Mod and it is in Design Schematics. This thread here will now be used as a place to discuss Ideas for a New SW Game and make concept art and a storyline for it.
 Gamma097
08-30-2009, 12:08 PM
#96
If you guys need any more skinning changes, I will gladly get them done.

If you guys need any more skinning changes, I will gladly get them done. I can't change static meshes, though.

Merged double posts. Please use the 'edit' button in future - Astor.
 HockeyGoalie35
08-30-2009, 1:30 PM
#97
i can change static meshes, everything has a texture. right click the mesh and click properties and open the "hidden" and there is a a thing that has the texture's path


and at commander: if thats the case, i need the deafluet properties file
 Hooper
08-30-2009, 4:32 PM
#98
sorry, i can't follow this tread any more, i lost too many posts while my banishment...
i will be available om Visitor Message and PM if help is needed :D

-Hooper
 Ulmont
08-30-2009, 4:58 PM
#99
It looks cool but why are the enemies neon colored? Also why do the enemies die so quickly and why do you have way too much ammo? Is the Arc mod a separate mod from the super mod or are they both the same? I'd rather it be a separate mod to avoid confusion.

I have a theory on how to put in new meshs. You could somehow upload images into UnrealEd and turn them into a mesh. These could be used as meshs.

Show spoiler


B-3 ultra battle droid



Buzz droid



C-B3 cortosis droid



Commando droid



Crab droid



Dwarf spider droid



Hailfire droid



JK-13 droid



A-series assassin droid



Homing spider droid



Chameleon droid



Octuptarra droid



Tri droid



Tri droid starfighter



If you can't make an animation for these you could use something similar to it from the game ex.for crab droid use spider droid movement animation, for A-series assassin droid use SBD movement animation.


Also the whole purpose of this thread was an Idea for a New SW Game. We should make a separate thread for the Arc mod while in this one we discuss Ideas for a New SW Game and try to make things like the concept art and storyline for the game idea.

EDIT:I have made a separate thread for the Arc mod called Arc Trooper Mod and it is in Design Schematics. This thread here will now be used as a place to discuss Ideas for a New SW Game and make concept art and a storyline for it.


Wait... you can actually do that? I thought you needed an entirely new model instead of a picture...
 Commander Dimal
08-30-2009, 5:06 PM
#100
What happened to the pictures? They were there this time and now they disappeared.
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