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TriggerGod

Latest Posts

Page: 2 of 29
Posted in: Advanced Classes Insight
 TriggerGod
08-18-2010, 9:34 PM
#3
Hey look, an aspect from Mass Effect! And aside from those announced, in the Space Combat thread, Alexrd put up a pic that caught my attention while I was looking through them. You can add Jedi Guardian and Jedi Sentinel as advanced classes for the...  [Read More]
Posted in: restored content
 TriggerGod
08-14-2010, 9:02 PM
#8
Currently being made? Really? Still? Compared to TSL, who had a lot of cut content, K1 wasn't really high on the priority list. Although, at this point, IIRC the only things left to be restored (major) are the cut modules....  [Read More]
Posted in: Resetxform Problem...
 TriggerGod
08-03-2010, 6:32 PM
#7
Well usually I detach as I map so I don't forget what to group together, but this has never happened before. I'm guessing I forgot to detach something, so I'll just have to go through and check (trial and error). Is there a way to "un-detach&quo...  [Read More]
Posted in: Resetxform Problem...
 TriggerGod
08-03-2010, 6:13 PM
#5
Heres what you do for detaching (in GMax, if i recall correctly) : First, you collapse your mesh. All you'd have to do is either right click on the window in the corner that has your Editable Mesh/Poly/Whatever and you Unwrap modifier, and click col...  [Read More]
Posted in: Are there any perfect skip peragus mods
 TriggerGod
08-02-2010, 2:32 PM
#12
What do I name the sub folders It doesn't matter, you can name it whatever you like, but I personally name them the same as the mod, so that I know what mods are what. Is there any way to prevent .dlg and 2da problems Only by merging them, and that...  [Read More]
Posted in: Are there any perfect skip peragus mods
 TriggerGod
08-02-2010, 1:15 PM
#8
It crashes the game, so you'd have to find a workaround. I remember there being a dialog that allowed you to skip the whole lightsaber scene. After that there shouldn't be many more, if any, problems. Its just difficult to get around that lightsaber...  [Read More]
Posted in: Are there any perfect skip peragus mods
 TriggerGod
08-02-2010, 12:59 PM
#6
If it crashes atrius what happens next It crashes the game, so you'd have to find a workaround. I remember there being a dialog that allowed you to skip the whole lightsaber scene. After that there shouldn't be many more, if any, problems. Its just...  [Read More]
Posted in: Are there any perfect skip peragus mods
 TriggerGod
08-02-2010, 12:49 PM
#2
SuperSqual's skip peragus is my skip peragus mod of choice, but it isn't perfect, nor is any skip peragus mod, for it has many incompatibilities. Last time I used it, I was using the USM alongside it and kept crashing at the Atris scene right when sh...  [Read More]
Posted in: Skateordie808's Random Moddage
 TriggerGod
08-07-2010, 10:43 PM
#20
1026x1026. Don't fool the poor lad, as in K1 and TSL, the engine only excepts textures with sizes to the power of 2 (256x256, 512x512, 1024x1024, 1024x512...)...  [Read More]
Posted in: [K1/TSL]Force jump help
 TriggerGod
07-13-2010, 7:35 PM
#4
i dont know what exaclt you are going for but what i got from this was standard attack is the only time you will force jump if you choose one of the special attacks as your first attack you run up as usual instead of force jumping - i wouldnt think...  [Read More]
Posted in: High Jedi General Obi-Wan Kenobi's Robes
 TriggerGod
07-08-2010, 2:34 PM
#2
Nice. I was thinking about doing the same thing. Downloaded...  [Read More]
Posted in: Why I won't be playing TOR.
 TriggerGod
07-01-2010, 1:29 PM
#40
What do you define as "cartoon graphics"? Personally, for me, its the 'stylized realism'. The first non-TOR game that comes to mind is Team Fortress 2. And, well the stylizing makes sense with the game becauses its meant to be a funny, not...  [Read More]
Posted in: Weapon animations?
 TriggerGod
07-02-2010, 12:54 PM
#4
SS also made a chain gun that was animated. The problem I had with it though was that after you would use it the animation wouldn't stop playing. Yeah I remembered the Minigun he made. But it seems, from your post, unless I want to keep my gun in th...  [Read More]
Posted in: Weapon animations?
 TriggerGod
06-30-2010, 1:21 PM
#1
So I found a couple of designs on the net for a blaster and a sword, but I'd like to be able to give them the animations they have in their concept. So, my question to Holowan is, is it possible to give a weapon animations, and have it export correct...  [Read More]
Posted in: Help... Again(Tsl Lightsaber Texturing)
 TriggerGod
06-29-2010, 2:03 PM
#4
Ok well i opened it in notepad and im not sure what im looking for i dont see anything that references texture. What should it look like? It should look like the original name. Or you can re export the lightsaber, and double-check-make-sure that yo...  [Read More]
Posted in: Republic Armored Robes
 TriggerGod
06-25-2010, 11:25 PM
#17
Witchcraft? Cool, No seriously.. :O I want to combine armors like that. Seriously, you'd have to combine models, pretty much either taking the robe off the jedi robe model, applying it and its bones to the original model. Of course, I know nothing...  [Read More]
Posted in: Republic Armored Robes
 TriggerGod
06-25-2010, 8:47 PM
#15
Amazing. Once I finish up doing whatever I want to do to mod my TSL myself, I'll definitely download this for my playthroughs or such. HOw did you even combine two different armours? Witchcraft....  [Read More]
Posted in: Getting MDL into XSI
 TriggerGod
06-19-2010, 11:38 PM
#4
Unsure about XSI, but NWMax works with 3ds max the same way as with gmax, at least for some of the older versions. NWMax works for the earliest version of max that nwmax was available for up to now. As for getting it into XSI, if you absolutely mus...  [Read More]
Posted in: Voice Over Sessions Documentary Tease
 TriggerGod
06-19-2010, 11:58 PM
#5
you notice, the actors look VERY similar to the charters they voice? Well, of course Witwer and Cox look similar to Starkiller and Juno, considering they were not only voiced by them, but their main facial features were also the base for the two cha...  [Read More]
Posted in: Where Is Your UserName From?
 TriggerGod
07-06-2010, 6:55 PM
#5
I used to play Unreal Tournament 2004. The Clan I was in, TG. I was, unofficially, one of the best players of UT2K4 at the time (this is around early '05). Whenever me and the clan would have a friendly fight, I would usually dominate everyone. Combi...  [Read More]
Posted in: New Trailer Coming Friday
 TriggerGod
06-13-2010, 1:02 PM
#23
Why has my Star Wars turned into God of War? And why has mine turned into World of Warcraft?...  [Read More]
Posted in: Armored Robes
 TriggerGod
08-05-2010, 10:34 PM
#43
saw a mod once that added k2 robes into k1 Sure you aren't thinking of J7's K1 to TSL robe conversion, because K1's robes are in TSL's assets ;) And if you did, it certainly wasn't on KotorFiles....  [Read More]
Posted in: Armored Robes
 TriggerGod
08-05-2010, 8:19 PM
#41
can you import these robe into kotor 1 id like that :clone: :lsduel: No, when was the last time you ever saw that robe style in KOTOR 1? Never, because its only in TSL and we can't port between the games....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 TriggerGod
09-11-2010, 9:18 PM
#1032
I'm with you drunkside. Tee Hee. Seriously, Drunkside, why not? I mean are you not waiting on the edge of your seat for even a preview of this awesomeness? Or is it just weird little me? Its mainly you. I am impressed by the fact Logan has gotten t...  [Read More]
Posted in: -DK-'s WIP thread.
 TriggerGod
08-26-2010, 6:01 PM
#228
Very nice indeed :thmbup1:. What are those metal things on his chest and back supposed to be btw? I believe hes trying to recreate the Darth Sion costume from The Force Unleashed. @-S-: I recently collected a series of screenshots of the TFU Sion f...  [Read More]
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