Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Erronis

Latest Posts

Page: 1 of 1
Posted in: Malak's fighting style animations.
 Erronis
04-22-2008, 4:23 PM
#6
Okay, thanks. I'll give it a shot....  [Read More]
Posted in: Malak's fighting style animations.
 Erronis
04-22-2008, 2:40 AM
#4
That's too bad. They are really good animations. Oh well, At least I know now. Thanks for the information. Edit: Does this work for all of Malak's models? Could I take his Jedi form and swap heads with one of the selectable heads? He would be rest...  [Read More]
Posted in: Malak's fighting style animations.
 Erronis
04-22-2008, 1:45 AM
#1
I just completed a play through of KotOR. I had forgotten how great Malak's fighting style is. He uses backhanded swings and behind the back blocks. I was wondering, is it possible to use these animations for any character, or are they hard wired to...  [Read More]
Posted in: GMax, 3DS Max, NWMax conversion problems.
 Erronis
03-30-2008, 1:36 PM
#6
Darth: I did that, but it still didn't run. Now after scouring my program files, I realized it created a sub folder that was named for the sixth iteration. I have the ninth. So I cut and pasted things into their corresponding folders and now it works...  [Read More]
Posted in: GMax, 3DS Max, NWMax conversion problems.
 Erronis
03-30-2008, 12:30 PM
#3
NWMax is linked to Gmax. I can't figure out how to get it to open with 3DS. Should I just remove it then reinstall it with 3DSMax? Will that even work?...  [Read More]
Posted in: GMax, 3DS Max, NWMax conversion problems.
 Erronis
03-30-2008, 2:52 AM
#1
I was having problems UVW mapping in Gmax. (Refer to http://www.lucasforums.com/showthread.php?t=187390) Frustrated, I went out and got 3D Studio Max. I have been playing with the far superior program and have figured out how to do the mapping. But...  [Read More]
Posted in: lightsaber
 Erronis
03-29-2008, 8:28 PM
#5
It's really simple. Skin it with a the color you want in the core and fade it to another color around it's edge. If its a double saber then just skin one of the blades differently. It's a two minute photoshop rendering at the most. If you need, you c...  [Read More]
Posted in: Making things Inivsible.....How?
 Erronis
03-10-2008, 8:10 PM
#8
How would I do that?...You have to simplify things as I'm still in the learning process....  [Read More]
Posted in: Making things Inivsible.....How?
 Erronis
03-10-2008, 7:42 PM
#6
What do you mean "in the alpha channel?" That's where I'm lost, I don't understand channels. at all....  [Read More]
Posted in: Making things Inivsible.....How?
 Erronis
03-10-2008, 6:29 PM
#4
Okay, But how can I work with Alpha channels? Do I have to do something special, or is it as simple as painting it pure black? If it is, I'll kick myself. Either way, thanks for the input....  [Read More]
Posted in: Making things Inivsible.....How?
 Erronis
03-09-2008, 12:06 AM
#1
Can someone teach me how to make things invisible? I want to remove Handmaiden's hood and that Butt-cape on the Jal Sha armor. I have Photoshop Cs and I know it can be done, but I can't figure out how. Please don't refer me to another tutorial. I re...  [Read More]
Page: 1 of 1