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Xalard

Latest Posts

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Posted in: Is it possible to add new baseitems?
 Xalard
05-19-2008, 10:06 AM
#8
It does nothing in-game as you can't see baseitem of item. it's used only in KT item's editor. If you want to make it any sensible, you can change that to 6028-'Mandalorian Assault Rifle'....  [Read More]
Posted in: Is it possible to add new baseitems?
 Xalard
05-19-2008, 9:46 AM
#6
'name' column contains reference to string in dialog.tlk. You've probably set it to one that says 'airspeeder' ;p EDIT: it's string 568, isn't it?...  [Read More]
Posted in: Is it possible to add new baseitems?
 Xalard
05-19-2008, 9:10 AM
#4
Tools>Options>Other>Look in Game's Override folder for 2DA files. Then, you must put your edited baseitems.2da in override, and any new entries should show up on list in items editor....  [Read More]
Posted in: (WIP) Weapon Rebalance Mod
 Xalard
05-19-2008, 3:51 PM
#9
yeah, sup_greanade is not very complicated. Just don't forget to change greanades descriptions too, as they, unlike weapons, doesn't automatically reflect all abilities. Yeah, that's why I've been also working on all the .2das which govern the Armor...  [Read More]
Posted in: (WIP) Weapon Rebalance Mod
 Xalard
05-17-2008, 1:14 PM
#4
There really isn't much point in trying to make our mods compatible. Not that I object to the idea, but simply that our .2da files will inevitably conflict and all the changes I make in the .uti files will be based on the changes I make to the baseit...  [Read More]
Posted in: (WIP) Weapon Rebalance Mod
 Xalard
05-17-2008, 6:30 AM
#2
lol... I'm working on very similiar system in my mod too, thought mine has less changes. I've didn't touch upgrades. I have modified base damages and crit hit chances/multipliers (for example: heavy repeaters are far more powerful, but without any up...  [Read More]
Posted in: Looking for a specific mod...
 Xalard
05-04-2008, 6:41 AM
#3
Specifically this thread (http://www.lucasforums.com/showthread.php?p=2458760) (cos it's request for link, not whole new mod)...  [Read More]
Posted in: Explosives Mod- Help needed...
 Xalard
05-04-2008, 9:51 AM
#11
I don't think that files contains nades effects. I think you need to edit K_sup_greanade script, but I have no idea how, cos I'm not scripter ;p...  [Read More]
Posted in: Osuirof`s Vision Mod
 Xalard
05-19-2008, 3:04 PM
#10
features list and/or screenshots would be nice ^^...  [Read More]
Posted in: Requests for New Mod Utilities
 Xalard
02-08-2008, 3:53 PM
#40
I'd like .tlk editor with option of fast copying strings from dialog.tlk. You select strings, right click, select copy, then go into your append.tlk and paste. Copying ~80 strings manually one by one can be really annoying. You must select all text m...  [Read More]
you can't play bounty hunter as class. BH just have all stats same as soldier, cept for no icon and no name. I think that Obsidian wanted to make Mira a BH, but later abandoned that idea and just gived her scout. I thought about restoring BH, but the...  [Read More]
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