Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Jafo

Latest Posts

Page: 1 of 1
Posted in: Hax0rs crashing server: ERROR: Netchan_Process
 Jafo
05-11-2002, 2:50 AM
#2
Raven is working on it and its fixed for next patch ban there ip in the mean time....  [Read More]
Posted in: Attention All Admins
 Jafo
05-10-2002, 3:22 AM
#2
Agreed and I found the script that does it an sent it too Raven. Name change conig floods the server....  [Read More]
Posted in: Poll: What lvl editor would you prefer for JK2?
 Jafo
04-30-2002, 3:14 AM
#55
Game developers have no interest in updating tools. Why would they? They used them and didnt update them for there own employees. GTK is stable and you can use it now untill it has "written" support for JK2 if you know what your doing. For...  [Read More]
Posted in: Editing Tools Q&A
 Jafo
04-24-2002, 1:04 PM
#37
Originally posted by twoshadows Yeah , it very well may be - but all my caulked surfaces showed up IN GAME as MISSING TEXTURES, UNTIL I FIXED RAVENS MISTAKE, by adding the caulk shader to the common.shader...and yes, that solved the problem perfec...  [Read More]
Posted in: Double Bladed Saber a reality?
 Jafo
03-30-2002, 10:37 PM
#106
Originally posted by Toshiya[RAVEN] Ah, well.. looks like it's public now anyway. Enjoy ^_^ Really though, I should stress that this was just a silly little thing I did on my own. It should not really be considered "part of the game" and...  [Read More]
Posted in: Double Bladed Saber a reality?
 Jafo
03-30-2002, 8:14 PM
#97
Originally posted by spite This is the thanks I get for sharing the knowledge with all of you? You'll get no more from me anytime soon. I'm already starting to wish I hadn't done my duty to begin with. Sorry Toshiya, but these people are ingrates a...  [Read More]
Posted in: Double Bladed Saber a reality?
 Jafo
03-30-2002, 5:54 PM
#77
How about posting some usefull information. I dont see why the developer would say that "Cheats need to be enabled" but yet you think we should go jump off a ledge and kill ourselves 666 ****ing times with cheats not enabled. where exactly...  [Read More]
Posted in: Where the new maps at!
 Jafo
03-29-2002, 8:29 PM
#6
There is no working editor released....  [Read More]
Posted in: Where the new maps at!
 Jafo
03-29-2002, 6:34 PM
#4
Technically any map made and compiled for the Quake III engine uses the same bsp process. The only difference is the "version" number Quake = 46 RTCW = 47 JKII =1. TramDesgin has already written a program that will convert the version info...  [Read More]
Posted in: TramDesign Now open for Editing Help
 Jafo
03-29-2002, 1:21 AM
#1
Jut a heads up that a couple of us from TramDesign have desided to go into editing for Jedi Knight II. TramDesign has been around for years and is probablly best known for being the first group to release a map for RTCW called Generator. We are a mod...  [Read More]
Posted in: Outcast 1.00 JKII level Editor
 Jafo
03-29-2002, 8:00 AM
#6
Too put it blunt I think that is a hoax....  [Read More]
Posted in: JK Level Converter
 Jafo
03-30-2002, 3:10 PM
#6
Not exactly legal maps are copywritten work. Besides all it would be is a BSPC front end and it would screw up the map geometry. Also as mentioned above you would only have walls you would have re-texture and place all the lighting, entites, shaders...  [Read More]
Posted in: Radiant Editor Resources and Links
 Jafo
04-30-2002, 4:03 AM
#62
http://qeradiant.com...  [Read More]
Posted in: Radiant Editor Resources and Links
 Jafo
04-03-2002, 5:04 AM
#42
TramDesign as listed under RTCW resources is now open for JKII Editing, mapping and the rest. We have 700 memebers in our forums and look forward to more. Although we are hosted by Planetwolfenstein, we are not a RTCW only resource but dev in all are...  [Read More]
Page: 1 of 1