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SunBurN

Latest Posts

Page: 1 of 5
Posted in: Ancient Sith Homeworld (ASH) Map Pack Released!
 SunBurN
04-17-2003, 5:14 PM
#9
Yeah I know it sucks in the FPS department, there's just too much going on in such large opened areas. But I did do it pretty much like I imagined it, if fact it came out better than what I imagined so in that respect I'm very happy with it. As for t...  [Read More]
Posted in: Ancient Sith Homeworld (ASH) Map Pack Released!
 SunBurN
03-27-2003, 10:53 PM
#1
I finally released my ASH map pack over on pcgamemods.com (well actually I submitted them yesterday and they're not up yet). I may also submit them over here depending on how they do over there. Also, for those of you who have been waiting for the r...  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 SunBurN
01-18-2003, 10:45 PM
#73
I'm glad you liked it! As far as the meteors hurting you, not in multiplayer..I think they do in Single player though!...  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 SunBurN
01-18-2003, 3:33 PM
#71
Wudan, It's a big part of it. Like I said before, I took out the lava as a test (changed it to a regular texture) and the FPS went up quite a bit. But if you think that TCgen will be helpful, I'm willing to give it a try. It would be a shame after a...  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 SunBurN
01-18-2003, 3:46 AM
#69
I don't know yet, I'll have to see how it goes...I'm working on it now. I don't want to do a WIP on it until I'm sure its going to work. As for the other maps, when I left work today my Map 1 of the Korriban maps was still compiling, so I won't know...  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 SunBurN
01-17-2003, 2:27 PM
#67
The project I mentioned in the last post that I said "I'd move on to" is a really cool idea that I and other ppl have had for awhile (in varying degrees) but no one has quite tried it the way I'm going to. I guarentee it will be fun and no...  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 SunBurN
01-17-2003, 12:25 PM
#66
Sure there was, I wouldn't be beta testing it if I didn't like it. I really like the concept and the design and the choice of color. Haven't really tested the gameplay yet. Ok, well like I said before, thanks for the input because I really value yo...  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 SunBurN
01-16-2003, 6:43 PM
#62
The stage is visually astounding. Everything looks quite good, except perhaps for those few instances of stretching White mentioned. The meteors, the rising and falling lava/rocks, the collapsing bridges... it's all quite complete and well thought ou...  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 SunBurN
01-16-2003, 3:07 PM
#60
SunBurN, here's the thing with me - the email is sitting in my usual inbox, but because of a problem right now with my ISP, I can't get to it. Any chance you could send it to me at my alternate email address Ok, I sent it, but will AOL support a 10...  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 SunBurN
01-16-2003, 1:40 PM
#57
Ok, I had a real quick look so far, but I ran across some things that should probably be fixed: Performance. It's really lagging right now. I got an average of 10 fps in the first map. It's a little better in the other 2 maps. I suggest taking out...  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 SunBurN
01-15-2003, 8:59 PM
#53
WhiteShdw, Aru-Wen, I haven't heard from either of you, did you get the file ok?...  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 SunBurN
01-15-2003, 5:17 PM
#52
I agree, but I don't really have that option and I really don't want to set up some site just for a few downloads. I'll send it to you now....  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 SunBurN
01-15-2003, 4:13 PM
#50
The email has some basic instructions...but basically, just play around with the maps, try them out with a few bots, have fun and if during that time you run across something that bothers you or is obviously a problems, let me know by email at one of...  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 SunBurN
01-15-2003, 3:49 PM
#48
I hope I was one of the first 4 or 5. *crosses fingers* You were, and its on its way!...  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 SunBurN
01-15-2003, 11:39 AM
#46
Well I'm happy to say it compiled fine and the entire map pack is almost ready for release. However, when I was putting in the bot routes, I found an area in Map 3 that has a serious problem and I wouldn't have noticed it if not for a bot getting &qu...  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 SunBurN
01-14-2003, 4:46 PM
#44
It's a combination of things, it's a very large map, it has a LOT of open area, efx and I think the thing that most causes the long compile time is the light emitting lava shader which takes up a huge portion of the map. As a test, I took the lava ou...  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 SunBurN
01-14-2003, 11:21 AM
#42
Well I agree with you, I don't like the night sky choices I had, so I went ahead with the "day" version. I'll look at the night skies again once more before I release it, but my choices are limited and quite frankly, I've been working on th...  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 SunBurN
01-13-2003, 11:42 AM
#40
Thanks, and a little update. Like I've said before, I have maps 1 & 2 finished. I'm doing (what I hope) is a last compile of Map 3, the only thing is, the compile takes like 35 hours to complete! So I had done one starting last Friday night and...  [Read More]
Posted in: Hogwarts WIP
 SunBurN
01-10-2003, 1:07 PM
#208
Looking pretty good! I don't know if this has been suggested yet, but if you have an xbox, GC or PS2, (I think they have it for PC too) rent or buy Harry potter and the chanber of secrets. EA did a really good job of recreating the the entire school...  [Read More]
Posted in: Best and Brightest JA User-Made MP Maps?
 SunBurN
07-02-2004, 4:18 PM
#5
Check out www.map-review.com There you can read the reviews of maps for both JO and JA, and then decide....  [Read More]
Posted in: New web site!
 SunBurN
10-22-2003, 7:44 PM
#10
Just to reiterate, if you're having problems with the new GTK or just want to know how to do some thing, go here: http://levelforge.teamhuh.com/forgeLink/index.php and get the answer "straight from the horses mouth" so to speak :) as the f...  [Read More]
Posted in: New web site!
 SunBurN
10-19-2003, 5:28 PM
#9
Bump!:D...  [Read More]
Posted in: New web site!
 SunBurN
10-17-2003, 9:46 PM
#6
Yes, before he went to Ravensoft, he made mainly Quake3 maps...but you can see why he was hired if you look at some of them because they are amazing! I've been asking him to convert some of them to JA of which he said hes already in the process of do...  [Read More]
Posted in: New web site!
 SunBurN
10-16-2003, 9:07 PM
#2
He's just posted some major documentation for JA in his forum. Among them Siege and Bot Route documentation which wasn't included in the new tool set....  [Read More]
Posted in: New web site!
 SunBurN
10-16-2003, 8:12 PM
#1
Ford Dye has a new web site complete with a forum of which he monitors and welcomes your visits and questions. For those of you who don't know who Ford Dye is, he's a Map/Level designer for Raven software, and designed some of the maps for Jedi Acade...  [Read More]
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