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SunBurN

Latest Posts

Page: 4 of 5
Posted in: WIP: Project Duality
 SunBurN
08-27-2002, 12:45 PM
#5
It looks good andy, I've always been a fan of Duality and I'm glad you're making a map that is doing it justice! Nice job to all of you working on it and keep up the great work! I'll be watching this project with great interest..... :) SunBurN...  [Read More]
Posted in: WIP: Volrath's Lair
 SunBurN
08-19-2002, 10:30 PM
#23
Very nice! I can't wait to play this map!! :) SunBurN...  [Read More]
Posted in: WIP: Volrath's Lair
 SunBurN
08-17-2002, 2:01 AM
#6
Sorry to see you go.. so you're going to start playing UT2003, mapping for it or both? I think your last map will be kick ass bro! Good luck! SunBurN...  [Read More]
Posted in: WIP: Sith Emergence (working title)
 SunBurN
07-23-2002, 12:20 PM
#72
I'm close to releasing the beta2, but the above mentioned problem is slowing me down. I need help!! This is the error I'm getting. 0 light emitting surfaces Only 1026195 gridArrays used out of 1048576 0...1...2...3...4...5...Too many unique lightpoi...  [Read More]
Posted in: WIP: Sith Emergence (working title)
 SunBurN
07-20-2002, 9:14 PM
#71
Why would changing the color of a light in a certain place in a map cause the ultrabrightness problem? I've tested it, and if I leave them white, then there is no problem, but second I make the another color, UBERBRIGHTNESS when the map runs in JKO....  [Read More]
Posted in: WIP: Sith Emergence (working title)
 SunBurN
07-19-2002, 2:29 AM
#70
Hey Wes, that's pretty much what I decided to do. I've updated the pics on the link I provided. Making the cave/throne room proved to be very tough and none of the textures in the game really fit from the picture. I made my own but then it didn't fit...  [Read More]
Posted in: WIP: Sith Emergence (working title)
 SunBurN
07-18-2002, 3:51 AM
#66
well you sent me the picture, right? If you look at it, the throne itself is surrounded by lava...so raising it wouldn't look right unless I put it up on the the Lava fall ...or...hmmm..you just gave me an idea, I'm going to play with an idea, and if...  [Read More]
Posted in: WIP: Sith Emergence (working title)
 SunBurN
07-18-2002, 3:34 AM
#64
Thanks Wes and Keo! and Xzzy, I've figured that out already, but thanks! I was basically trying to make everything I could detail to keep the r_speeds and fps at good rates. So far, with 8 bots in, I keep the r_speeds under 10,000, and FPS between 30...  [Read More]
Posted in: WIP: Sith Emergence (working title)
 SunBurN
07-18-2002, 3:03 AM
#61
yes Wes, that is the plan, if you look at the picture that I'm working from, the throne itself is surrounded by lava and inside a cave, so I built the throne (pretty accurately I might add) and now I'm going to build the cave around it. Only trouble...  [Read More]
Posted in: WIP: Sith Emergence (working title)
 SunBurN
07-18-2002, 2:59 AM
#60
I'll post some more pics this evening if not sooner. Once I figure out a few more things that I want to add to the map, I'll send out a few beta2 versions for ppl to test. SunBurN...  [Read More]
Posted in: WIP: Sith Emergence (working title)
 SunBurN
07-18-2002, 1:34 AM
#58
Ok here are a couple of updated pics:http://photos.lycos.com/s.asp?r=00lomqhh2gvkt84l3ovu436sc0_369094 Let me know what you think SunBurN...  [Read More]
Posted in: WIP: Sith Emergence (working title)
 SunBurN
07-17-2002, 5:36 AM
#57
Sure, I'll contact you when its ready :)...  [Read More]
Posted in: WIP: Sith Emergence (working title)
 SunBurN
07-17-2002, 12:46 AM
#55
Hey Volrathxp...are you still working on converting that Jedi Starfighter? Just curious since I'm getting ready to start the landing area. Thanks, SunBurN...  [Read More]
Posted in: WIP: Sith Emergence (working title)
 SunBurN
07-15-2002, 6:50 AM
#54
Ok, looks like the runners wasn't the problem, I'm not sure what caused it, but I had to basically rebuild part of my map..luckily I had a slightly older version so it wasn't that bad. Anyway, now I'm back on track. Once I get a few more things done...  [Read More]
Posted in: WIP: Sith Emergence (working title)
 SunBurN
07-14-2002, 4:34 PM
#52
Hello all, ok update on map. So far it's coming along very nicely, got some steam rising up where the vents are that launch you in the air, the over all layout is pretty much complete...working on the throne room now, but having trouble getting the c...  [Read More]
Posted in: WIP: Sith Emergence (working title)
 SunBurN
07-10-2002, 4:45 AM
#51
hmm...ok thanks!...  [Read More]
Posted in: WIP: Sith Emergence (working title)
 SunBurN
07-10-2002, 3:34 AM
#49
Is it possible to make curved brushes w or w/o endcaps detail brushes??...  [Read More]
Posted in: WIP: Sith Emergence (working title)
 SunBurN
07-09-2002, 11:58 AM
#47
Yeah I've gotten those email before, but usually only if it's a response from a PM :) That would be very cool if you could figure that out Volrathxp!! Hey Wes, I see what happened, I was responding to mulitple ppl in my post, I just didn't indicate...  [Read More]
Posted in: WIP: Sith Emergence (working title)
 SunBurN
07-09-2002, 9:42 AM
#44
Sorry Wes, The wrong name put down I did! Dazed and Confused I was! :D Thanks for the picture!! That's exactly the one I was thinking of! I'm going to do my best to recreate it! Although I may have to make a custom texture for the cave walls. I did...  [Read More]
Posted in: WIP: Sith Emergence (working title)
 SunBurN
07-08-2002, 9:14 PM
#41
Thanks for getting the pic Wes, and yes I do, it would really help to see it again. You can send it to: myownweatheredprison@hotmail.com Ok, I think from all of your feedback, I'm definitely going to leave this map with a natural feel to it and IF i...  [Read More]
Posted in: WIP: Sith Emergence (working title)
 SunBurN
07-07-2002, 12:06 PM
#34
Cool Wes, that would be great if you could find it! I think that will be the only structure I will use in this map. The double sabers were for another map I was thinking of making (see my other thread) and if no one else makes it, then I will maybe...  [Read More]
Posted in: WIP: Sith Emergence (working title)
 SunBurN
07-07-2002, 4:09 AM
#31
Thanks grets, I'll probably add music then....but I don't think stairs would be good...right now this map has a somewhat natural look to it, stairs would definitely take away from that. The thermal vents (air jets/jumps) are sufficient to get you up...  [Read More]
Posted in: WIP: Sith Emergence (working title)
 SunBurN
07-06-2002, 1:05 PM
#28
Thank for your review. In answer to your observations: "everytime I fell into the lava, for some odd reason my guy would end up on the floor. Like I would fall in the lava, and then it would show my guy dying over the ground." I only ha...  [Read More]
Posted in: WIP: Sith Emergence (working title)
 SunBurN
07-06-2002, 8:28 AM
#26
Ok, I just got back in so I'll send them off now. I just want to check the .bsp one more time before I do. Make sure you have auto receive set when I authorize you on icq....  [Read More]
Posted in: WIP: Sith Emergence (working title)
 SunBurN
07-06-2002, 3:51 AM
#21
Ok, I have a question. I haven't used fx_runners before and there are a few I'm planning on putting in for special effects. Question is, in anyone's experience here, how much do they affect fps, r_speeds etc? Also, I'm ready to send out a trial bet...  [Read More]
Page: 4 of 5