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dcinroc

Latest Posts

Page: 1 of 2
Posted in: Is it possible to add new baseitems?
 dcinroc
05-20-2008, 8:28 AM
#11
That was very helpful, thx....  [Read More]
Posted in: Is it possible to add new baseitems?
 dcinroc
05-19-2008, 10:30 AM
#9
Ok, thanks. :D...  [Read More]
Posted in: Is it possible to add new baseitems?
 dcinroc
05-19-2008, 10:01 AM
#7
'name' column contains reference to string in dialog.tlk. You've probably set it to one that says 'airspeeder' ;p EDIT: it's string 568, isn't it? Yes, that's what I assumed, but have tried 569 and 570 as well with the same result. I tried to heep...  [Read More]
Posted in: Is it possible to add new baseitems?
 dcinroc
05-19-2008, 9:22 AM
#5
Tools>Options>Other>Look in Game's Override folder for 2DA files. Then, you must put your edited baseitems.2da in override, and any new entries should show up on list in items editor. Thanks! Got it. One oddity though...the Base Item Type...  [Read More]
Posted in: Is it possible to add new baseitems?
 dcinroc
05-19-2008, 9:04 AM
#3
Open up KotOR Tool/keep it open and go to tools ->Options and check the box that makes it check in override for .2da files and use those instead of the real ones. Then open up a .uti file and start editing it to match what you want and when you'r...  [Read More]
Posted in: Is it possible to add new baseitems?
 dcinroc
05-18-2008, 3:32 PM
#1
I wanted to add a new category of weapons to the baseitems.2da. Is that possible? If so, how do I do it? What I want to do is add a hvy rifle category (just as there are two categories for pistols and repeaters, regular and heavy). A related ques...  [Read More]
Posted in: (WIP) Weapon Rebalance Mod
 dcinroc
05-19-2008, 2:09 PM
#7
You can boost grenades and rockets through k_sup_grenade.nss. I've been drastically increasing the rockets' damages and DC as I wanted to have a bit of fun with Mira (in a cut line she says she doesn't need a lightsaber, just her good ol'rocket launc...  [Read More]
Posted in: (WIP) Weapon Rebalance Mod
 dcinroc
05-19-2008, 8:45 AM
#5
I have made a lot of progress. The changes are working very well. Sometimes too well! After upping the crit multiplier on lightsabers (but not shortsabers) to 3, I have been getting my butt kicked by those lightsaber wielding assassins. Also, Inte...  [Read More]
Posted in: (WIP) Weapon Rebalance Mod
 dcinroc
05-17-2008, 1:00 PM
#3
Well, my mod, unlike yours isn't focused only on weapons, but it have tons of other changes too. I'll probably just make my mod compatibile with yours, so people will can choose which changes they like more. I have modded individual armor stats to s...  [Read More]
Posted in: (WIP) Weapon Rebalance Mod
 dcinroc
05-17-2008, 2:29 AM
#1
This is something I have been doing for my own game, but thought that if other people were interested, then I'd release it. So, let me know what you think. This will increase the damage done by most weapons (except pistols, where damage will actuall...  [Read More]
Posted in: HELP! My T3 is broken!
 dcinroc
05-17-2008, 2:03 AM
#3
Well, it seems the problem solved itself. I started a new game to see if T3's sounds played in the Prologue, and they were fine. Then I went back to my old save, T3 was still silent, but I continued on to another area, fought a few battles, and the...  [Read More]
Posted in: HELP! My T3 is broken!
 dcinroc
05-17-2008, 12:22 AM
#1
T3 has no sounds at all, except dialogue. It's kinda bizarre watching him move around in total silence. Which files should I edit to return him to normal? I have downloaded several mods lately, and uninstalled some others, so can't be sure which o...  [Read More]
Posted in: Modding Weapons Upgrades
 dcinroc
05-16-2008, 11:08 AM
#1
Is it possible to limit the type of weapon that an upgrade can be used in by editing the upgrade itself, rather than altering the weapon's Upgrade Level? I am working on a mod for my game to make the weapons more balanced (and hopefully "realis...  [Read More]
Posted in: How to make global.jrl files compatible?
 dcinroc
11-02-2007, 3:35 PM
#3
Thank you, sir! You are Gentleman and a Sith Lord....  [Read More]
Posted in: How to make global.jrl files compatible?
 dcinroc
11-02-2007, 2:24 PM
#1
I have downloaded a few different mods that use the global.jrl file. I am afraid to use them, cuz I am worried about compatibility. Is there any way to merge them? Or will the TSL Patcher/Installer do it automatically?...  [Read More]
Posted in: How to change blaster bolt colors in TSL?
 dcinroc
10-31-2007, 12:10 PM
#1
I've been trying to figure this out, but can't get it right. I followed the walkthrough, but it wasn't complete and I can't download the updated version. So far, I have extracted the w_laserfire mdl/mdx, and the w_lfire mdl/mdx as TGAs and assigned...  [Read More]
Posted in: Adding unique items to random loot
 dcinroc
11-01-2007, 11:01 AM
#11
Thanks, stoffe. So, I guess the reasons why the mod items aren't showing up are two-fold; 1. some don't use the standard naming convention 2. those that DO use the standard naming convention usually have number suffixes that are too high (such as...  [Read More]
Posted in: Adding unique items to random loot
 dcinroc
11-01-2007, 12:30 AM
#9
...assuming that it adheres to the standard naming convention. Sorry to be a pain. I just want to make sure. If it is armor, then it must have a_light/medium/heavy_xx, for weapons w_melee/blaste/brifle_xx, color crystal u_l_colo_xx, etc... Unfortu...  [Read More]
Posted in: Adding unique items to random loot
 dcinroc
10-31-2007, 3:05 PM
#7
What Achilles means is that to add a unique item to "the loot" you will have to use a current item's templateresref and tag. Replacing the item with the tag and resref! e.g replacing dark jedi robe tag:a_robe_09 templateresref: a_robe_09...  [Read More]
Posted in: Adding unique items to random loot
 dcinroc
10-31-2007, 2:41 PM
#5
The utis for the unique items. You did say random loot correct? All you have to do is use the existing naming covention and the game will automatically add it to random loot. I am not sure I understand. So, any mod item that is put into my Overri...  [Read More]
Posted in: Adding unique items to random loot
 dcinroc
10-31-2007, 1:06 AM
#3
TSL Which file(s) do I edit? itemcreate.2da and itemcreatemira, or placeables?...  [Read More]
Posted in: How to make items upgradeable?
 dcinroc
11-05-2007, 5:07 AM
#13
Yeah, I copied it on my desktop. ;)...  [Read More]
Posted in: How to make items upgradeable?
 dcinroc
11-02-2007, 11:49 PM
#11
So guys, what should I put in the upgrades type numbers for let us say ... upgrade a lightsaber? I'm gonna need that code lists dcinroc ;) I guess ... thanks on advance :thmbup1: Armors ----------------------------------- Robes (Knight & Maste...  [Read More]
Posted in:  Fett-style Mandolorians - Released
 dcinroc
11-21-2007, 10:26 AM
#71
I'd like to get this mod as well, please!...  [Read More]
Well it seems I've come too late, but I do want this mod, so does anyone know where this mod can be obtained? :) Achilles has it on his homepage. http://www.freewebs.com/achilles01/miscellaneous.htm It works well. You might also try beancounter's...  [Read More]
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