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Canderis's WIPs

Page: 3 of 5
 Canderis
05-16-2010, 6:10 PM
#101
Nope :D
Its combinations of 14 eyes, and 14 different hair colors. 14X14=196
 Dak Drexl
05-16-2010, 6:12 PM
#102
Ah, I see :rolleyes:

Screenshots would have been a real pain there...
This is my favorite head too - looking forward to seeing what you've done.
 redrob41
05-17-2010, 1:22 AM
#103
Nope :D
Its combinations of 14 eyes, and 14 different hair colors. 14X14=196

so, do you mean just 14 different colours of iris? Or have you changed the folds of skin or wrinkles around the eye socket too? Or how about the eyebrows, do they match the hair colours?
 Canderis
05-17-2010, 8:16 AM
#104
Just skins of the iris, nothing fancy. And the eyebrows match
 Canderis
05-24-2010, 8:48 PM
#105
 Darth Payne
05-25-2010, 5:01 AM
#106
Huh, looks like the meld of 3-4 weapons.
 Canderis
05-25-2010, 8:23 AM
#107
It basically is :D
 Darth Payne
05-25-2010, 9:08 AM
#108
Ya know, if you make a version of that pistol that is longer in front of the mag it would make for one helluva rifle.

Any chance of you making a Walther P99 that actually *looks* like one?
 Canderis
05-25-2010, 8:40 PM
#109
I could give it a try, sure.
 ForeverNight
05-25-2010, 10:20 PM
#110
for rifle-izing, I'd suggest a carbine-style stock, kinda like the m1a1 carbine (http://upload.wikimedia.org/wikipedia/commons/d/d2/M1A1_Carbine_tri_army.jpg) along with a lengthened barrel.

Otherwise, a nice looking model you've got there, makes me want to make 3ds/gmax work on my current linux box :D
 Canderis
05-30-2010, 11:24 PM
#111
Hey- Would people be interested in a mod that slows the rate you gain EXP in K1, so it takes much more exp to get to level 20? And if so, would anyone be interested in testing the mod (a full playthrough w/o other mods) because K1 doesn't seem to want to work right anymore on my computer?
 Canderis
06-11-2010, 4:03 PM
#112
I really wish people would comment on my stuff a bit more...

Using VP's tutorial i have made a new armored robe model. The new skin isn't done, but its in the game and working.

http://i.imagehost.org/0343/new_robes.png)
 Holty1-5
06-11-2010, 4:59 PM
#113
Looks Good Canderis. :)
 Dak Drexl
06-11-2010, 5:04 PM
#114
"Zesion Sha improvement mod" by Canderis?

Sounds good to me.
 Rinku
06-11-2010, 5:36 PM
#115
Very nice.

Is next??? :xp:
 redrob41
06-12-2010, 2:23 AM
#116
looking good :thumbsup:.

I never did like the Zeison Sha style armours. The model is a bit strange (it doesn't match the body shape of the other models, especially the shoulders and hips), and the cape was too billowy. The way you've added the boots and the chest plate to the long robe, and you kept the loin cloth looks like you've kept the best parts of each model.

One problem I can see, is that the cloth of the abdomen of the upper body doesn't match the loin cloth/skirt area below the belt. In my opinion, it should look like the belt is placed over top of a long shirt that hangs down in front of the pants. Perhaps using the same cloth pattern on both areas, as well as making the lower part darker (to match the upper part) will make it better.

You also seem to have some missing polygons on either side of the belt (the white background is showing through).

I hope I didn't overload you with my comment :D
 Canderis
06-12-2010, 9:57 AM
#117
Yea, the skin isn't done yet, i probably will make it darker, and those missing polygons are no longer visible. Those are also obsidian's fault :D

EDIT: Updated the skin.
newrobes.png (3.5 MB) (http://i.imagehost.org/view/0052/newrobes)
 Darth Payne
06-12-2010, 1:41 PM
#118
Whoa, that robe looks good.
 Dak Drexl
06-12-2010, 4:18 PM
#119
Love the skin, but I think you might want to check out the UVmapping of the boots. To me it looks like the metal part should be covering the entire boot, but that's just my opinion.
 Canderis
06-12-2010, 4:37 PM
#120
Thats not the UV map's fault. I've been trying to fix the feet and legs' texture. Blame Obsidian!
 LDR
06-12-2010, 5:03 PM
#121
Blame Obsidian! Ok. I blame you, Obsidian! LOL. But really, the skin is pretty good, although I'm not a fan of the Zeison Sha Armor.
 blacklimoband
06-17-2010, 1:53 AM
#122
Awesome armored robe model Canderis.... quick question, is there a female variant?

Keep up the awesomeness dude!!!!
 Canderis
06-17-2010, 10:04 AM
#123
I have not made a female version yet, but I will probably make one
 Canderis
06-18-2010, 4:48 PM
#124
http://a.imagehost.org/0104/mandalorian.jpg)

What do you guys think? I know i need to change something, but im not sure what...
 Trench
06-18-2010, 5:18 PM
#125
There should be some red on the chest and gray on the helmet. Very nice skin Canderis. Keep up the good work. :D
 Seikan
06-18-2010, 5:20 PM
#126
I agree, and you should change all the gray parts of the armor to look like the chest ^^
 Canderis
06-18-2010, 5:27 PM
#127
http://a.imagehost.org/0146/mandalorian.jpg)
Still needs something... I am going to do a bit of model merging now...
 Kado Sunrider
06-18-2010, 5:37 PM
#128
I always wanted to see what the backpack from the default soldier clothing would look like if you put it on Mandalorian armor... maybe that?
 Seikan
06-18-2010, 5:50 PM
#129
Well the problem is that the chest and the rest of the body, don't completely go well, so you should combine them better, as jai'galaar, said, some of gray on the hemlet, and maybe add the same king of texture, of the chest, on the rest of the armor, to make the different parts of the armor, looks as parts of the same armor ^^
 Trench
06-18-2010, 5:50 PM
#130
I agree, and you should change all the gray parts of the armor to look like the chest ^^

I always wanted to see what the backpack from the default soldier clothing would look like if you put it on Mandalorian armor... maybe that?

I heartily concur with these assertions. :thmbup1:
 Darth Crados
06-18-2010, 6:30 PM
#131
http://a.imagehost.org/0146/mandalorian.jpg)
Still needs something... I am going to do a bit of model merging now...

Arjen Robben turned Mandalorian? Niice xD
Now serious: I've been reading this WIP, and I must say, the projects look awesome, Keep it up ;)
 Rinku
06-18-2010, 7:18 PM
#132
Nice job!!

As others have said take the chest texure and put it on other parts throghout the model. As for putting some of the gray texture on the helmet, I think it should be a stripe starting at the top of the visor and going down the back of the helm.

I like the idea of the soldier backpack. In addition I think there should be two blaster holsters (one on each leg).
 Canderis
06-18-2010, 7:23 PM
#133
I would like to do the blasters, but do you guys know a model that has those in it already?
 Dak Drexl
06-18-2010, 9:47 PM
#134
I don't think any standard models have them, only new ones like in DarthDeadman's movie mandos mod. Lots of models have holsters though.
 Canderis
07-22-2010, 6:57 PM
#135
Well i am going to start a new project to finish before my next k1 playthrough. This mod will be a tweak, or total redo of everything that just annoys me. Nothing plot related will change, just cosmetics really. Leveling rates will be tweaked, things skinned, items added, NEW FEATS, and much much more.

First pic:
NEW COMBAT SUIT!
http://j.imagehost.org/0141/cb_suit_k1.jpg)
 Rinku
07-22-2010, 7:07 PM
#136
Well i am going to start a new project to finish before my next k1 playthrough. This mod will be a tweak, or total redo of everything that just annoys me. Nothing plot related will change, just cosmetics really. Leveling rates will be tweaked, things skinned, items added, NEW FEATS, and much much more.
This sounds like you are going to tweak stuff that annoys me as well. So I can't wait to see what you do ;).

First pic:
NEW COMBAT SUIT!
http://j.imagehost.org/0141/cb_suit_k1.jpg)
Very nice!!
 Canderis
07-22-2010, 10:12 PM
#137
Oh, i forgot to say i am open to suggestions. What are things (non-plot related) that annoy you about kotor 1?
 Yatsookey
07-22-2010, 10:45 PM
#138
tatooine's random sand ppl encounters, you pretty much get the disguises from that large group near the module exit to the enclave anyways.
 skateordie808
08-01-2010, 6:11 PM
#139
I love your models of the WaW guns and the AK looks really nice as well!
 Canderis
08-14-2010, 4:17 PM
#140
http://h.imagehost.org/0091/cz_warehouse_render.jpg)

Newest area model. I think it may be the best texturing job ive ever done for a module.
 N-5/Prudii
08-14-2010, 4:20 PM
#141
Very impressive!
 Darth Payne
08-14-2010, 4:36 PM
#142
Very cool.

Does kinda have me thinking 'Hangar' though.
 Canderis
08-14-2010, 4:46 PM
#143
Thats cuz it is :p
 e-varmint
08-14-2010, 5:24 PM
#144
http://h.imagehost.org/0091/cz_warehouse_render.jpg)

Newest area model. I think it may be the best texturing job ive ever done for a module.

That IS a very good retexturing! Nicely done!
 Rinku
08-14-2010, 6:59 PM
#145
Very impressive!
I think you mean "Most impressive" :xp:

All joking aside that looks really nice Canderis.
 Canderis
09-21-2010, 7:36 PM
#146
I need a beta tester for a mod I am working on. Its not a new story mod or anything major, its more of just tweaks. If you are interested in a k1 playthrough without any new quest mods, pm me or post here.

Thanks!
 LDR
09-21-2010, 8:09 PM
#147
I'm interested. :p
 tmandoo
09-21-2010, 8:37 PM
#148
unrelated, but Boondock Saints is awesome. Saw your profile pic and was like XD
 Canderis
09-28-2010, 10:36 PM
#149
http://c.imagehost.org/view/0221/sion_new)

No comment on what its for. Skin is not done.
 Lord of Hunger
09-28-2010, 10:56 PM
#150
It certainly has potential. I have to say, model merging is yielding some very interesting results.
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