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Chaos0815

Latest Posts

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Posted in: Weird alignment/influence behaviour
 Chaos0815
07-06-2007, 5:21 PM
#3
Thx for this info: SetGoodEvilValue( GetPartyMemberByIndex(Player_Number), good_evil ); ----> 0-2 SetInfluence( Player_Number, 55); ----> 0-11 I didn't know that, but what do i use instead to set the goodevil value for each single party membe...  [Read More]
Posted in: Weird alignment/influence behaviour
 Chaos0815
07-06-2007, 1:05 PM
#1
Hi, i am having trouble tempering with the aligment/influence of party members. Goal: - set influence on all partymembers to 50 - set goodevilvalues to about 50. - removing the partymembers and making them rejoin. - dont change player alignment in t...  [Read More]
Posted in: Remove Item from Player
 Chaos0815
07-03-2007, 5:46 PM
#6
Thx for the help. The method with destroyobject worked but it only did so after i detached the script from the rest of the code that was running. Well thx again. As soon as i am finished i gonna post it. Chaos0815...  [Read More]
Posted in: Remove Item from Player
 Chaos0815
07-03-2007, 11:54 AM
#3
Thx for the suggestion but it doesnt work. Maybe it helps when i say that this is pure script which is not attached to an dialogue....  [Read More]
Posted in: Remove Item from Player
 Chaos0815
07-03-2007, 10:25 AM
#1
Hi, I am trying to delete a series of objects from the player inventory. DestroyObject(GetItemPossessedBy(OBJECT_SELF, "danceroutfit")); Inventory_Item = GetNextItemInInventory(); if (GetBaseItemType(Inventory_Item) == BASE_ITEM_DATA_...  [Read More]
Posted in: Removing Journal Posts
 Chaos0815
07-01-2007, 5:37 PM
#1
Hi i need help with a script. Its supposed to clear all journal entries. NM all done....  [Read More]
Posted in: Transition ModuleA --> ModuleB
 Chaos0815
06-30-2007, 7:59 AM
#3
Thx for the reply, i got one more question so. I am using the method with the git file. It works so far as i get transported to the second module via a trigger. //NO MORE PROBLEMS. JUST MESSED UP COORDINATES. I will leave the code for others :-) Th...  [Read More]
Posted in: Transition ModuleA --> ModuleB
 Chaos0815
06-29-2007, 10:18 PM
#1
Hi everyone, whats the best practice for module transition ? I just started getting interested in modding. I have created 2 modules(which i can warp to using cheats). My problems are: a) how do i get a script linked to a trigger (for transition) b)...  [Read More]
Posted in: a new way to build a lightsaber
 Chaos0815
07-01-2007, 5:13 PM
#2
Hi I am just a noob here but maybe this script helps: void main() { SetGlobalNumber("000_Lightsaber_Built", 1); } I think it refers to the Lightsaber creation quest. Good Luck and let me know if it worked. Chaos0815...  [Read More]
Hi, am looking for Reign of the Sith mod. Since pcgamemods is down and appears to stay down i would aks someone to post a link/upload/sent it. Thx in advance, Chaos0815...  [Read More]
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