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Chaos0815

Latest Threads

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Posted in: Weird alignment/influence behaviour
 Chaos0815
07-06-2007, 1:05 PM
#1
Hi, i am having trouble tempering with the aligment/influence of party members. Goal: - set influence on all partymembers to 50 - set goodevilvalues to about 50. - removing the partymembers and making them rejoin. - dont change player alignment in t...  [Read More]
Posted in: Remove Item from Player
 Chaos0815
07-03-2007, 10:25 AM
#1
Hi, I am trying to delete a series of objects from the player inventory. DestroyObject(GetItemPossessedBy(OBJECT_SELF, "danceroutfit")); Inventory_Item = GetNextItemInInventory(); if (GetBaseItemType(Inventory_Item) == BASE_ITEM_DATA_...  [Read More]
Posted in: Removing Journal Posts
 Chaos0815
07-01-2007, 5:37 PM
#1
Hi i need help with a script. Its supposed to clear all journal entries. NM all done....  [Read More]
Posted in: Transition ModuleA --> ModuleB
 Chaos0815
06-29-2007, 10:18 PM
#1
Hi everyone, whats the best practice for module transition ? I just started getting interested in modding. I have created 2 modules(which i can warp to using cheats). My problems are: a) how do i get a script linked to a trigger (for transition) b)...  [Read More]
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