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Marius Fett

Latest Posts

Page: 6 of 49
Posted in: Recruit Arren Kae
 Marius Fett
11-09-2009, 5:11 PM
#6
^Not everyone believes that. :p...  [Read More]
Posted in: Recruit Arren Kae
 Marius Fett
11-09-2009, 3:59 PM
#4
You mean walking over and talking to you? Or attacking you as in starting combat? Sorry, I don't understand what you wrote too well. ^_^...  [Read More]
Posted in: Recruit Arren Kae
 Marius Fett
11-09-2009, 3:48 PM
#2
Uh, slight problem with this, Queen... By the time of KotOR, Arren is slightly um... Dead. :p...  [Read More]
Posted in: Armour Inventory Icons Overhaul
 Marius Fett
11-02-2009, 3:42 PM
#3
^It's dirt cheap on Steam these days, I hear. Well, you could use it with TSL I suppose, but there are more items in TSL, so a lot of the items would keep their default textures. So I wouldn't recommend it....  [Read More]
Posted in: Armour Inventory Icons Overhaul
 Marius Fett
11-02-2009, 1:01 PM
#1
This is basically a big pack of icons, one for every piece of armour, every robe and for pretty much anything that is equipped in the body slot, that replace the default icons. I never liked the stock icons, so I thought it was time for a change, whi...  [Read More]
Posted in: Changeing an NPCs name
 Marius Fett
11-01-2009, 3:35 PM
#5
You can change the name in her UTI No, you change the same in her .utc file. A .uti would be an item file. @Darth Cryptic: same to you. :p...  [Read More]
Posted in: Skin is transparent!
 Marius Fett
10-29-2009, 9:21 AM
#4
You've probably added an Alpha channel by mistake. Try deleting that channel in your skinning program then try the skin in game again....  [Read More]
Posted in: Longsabers: TSL Patcher Version
 Marius Fett
10-27-2009, 2:23 PM
#1
This mod is based on ChAiNz.2da's Longsaber Crystal pack. It's pretty much the same, except mine uses the TSL Patcher to install. ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ==============================...  [Read More]
Posted in: Selectable Goto Head
 Marius Fett
10-28-2009, 5:11 PM
#6
Thanks for the feedback, RedRob. I'll see what I can come up with. ^_^...  [Read More]
Posted in: Selectable Goto Head
 Marius Fett
10-27-2009, 2:20 PM
#1
Basically, I got rid of the blue tinge the Goto head texture had, then made his head selectable. Simples. ================================================== ==== KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION ===========================...  [Read More]
Posted in: Party Portrait Pack
 Marius Fett
10-27-2009, 2:17 PM
#1
Nothing extravagant, just a new set of portraits for the party members. ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett CONTACT: PM Me NAME:...  [Read More]
Posted in: Quick File Name Question
 Marius Fett
10-24-2009, 6:24 PM
#2
N_DarthMalak :)...  [Read More]
Posted in: Peragus mod.
 Marius Fett
10-24-2009, 5:44 AM
#2
What kind of items were in there? The only mod I can think of off the top of my head that adds items to a container in the Peragus Morgue is Force Fashion II: http://www.lucasforums.com/showthread.php?t=200724...  [Read More]
Posted in: Question about new character screen.
 Marius Fett
10-25-2009, 8:14 AM
#8
Well, it helps to try these things to find out. ;)...  [Read More]
Posted in: Question about new character screen.
 Marius Fett
10-24-2009, 6:22 PM
#6
Entries 353, 354 and 355 may be of use to you. ;)...  [Read More]
Posted in: Question about new character screen.
 Marius Fett
10-24-2009, 5:47 AM
#4
Check again. ;)...  [Read More]
Posted in: Help with 2DA editng
 Marius Fett
10-20-2009, 5:49 PM
#7
Just alter the texture name in the 2da file then, no need to mess with the model name. Just name your new texture as mira01.tga or something, then enter mira in the texa column WITHOUT THE 01 ON THE END AND WITHOUT THE .TGA....  [Read More]
Posted in: Disbeliever's crazy project!
 Marius Fett
11-10-2009, 4:00 PM
#99
Jeeeesus wept, that's a mighty large area. Filling an area that big with content won't be an easy task if it's just a landing area. ;)...  [Read More]
Posted in: Marius Fett's W.I.P
 Marius Fett
10-30-2009, 8:44 AM
#109
Long story short, 3ds max renders aren't very good portrait material, ingame shots are. In your opinion....  [Read More]
Posted in: Marius Fett's W.I.P
 Marius Fett
10-29-2009, 3:02 PM
#107
I've decided. I'm going to make new icons for the weapons, but i'm going to release them separate to the armour etc. I'll release the new icon sets in sort of little packs. Armours, melee weapons, ranged weapons, head gear, etc etc. When i'm done...  [Read More]
Posted in: Marius Fett's W.I.P
 Marius Fett
10-29-2009, 12:09 PM
#103
Cheers guys. I forgot to post this one earlier, it's the new icons for the default clothing: http://i714.photobucket.com/albums/ww141/MariusFett/iio2.jpg...  [Read More]
Posted in: Marius Fett's W.I.P
 Marius Fett
10-29-2009, 9:25 AM
#98
Ok, I have another update. I spent most of last night and a bit of this morning making new higher quality icons for the armour and robes in K1. They're in a style I personally like, so I know they won't appeal to everybody: http://i714.photobucket.c...  [Read More]
Posted in: Marius Fett's W.I.P
 Marius Fett
10-26-2009, 9:01 AM
#94
UPDATE: Had a bit of a 'dry patch' with modding lately, but in the last few days I got a few new idea's so i'm trying out some new things. I've got two files ready for release that I might as well show. The first is a head mod for TSL. If you've e...  [Read More]
Posted in: Canderis's WIPs
 Marius Fett
10-25-2009, 11:20 AM
#86
Well, the jpeg is called rebel_helmet.jpg, so if people couldn't tell by looking, that's something of a give away. ;)...  [Read More]
Posted in: K1 Enhancement Pack
 Marius Fett
10-21-2009, 3:31 PM
#394
The beard on the third male from the left looks a little too perfectly shaped, which is a little unnatural to look at. Aside from that, great work as always. ^_^...  [Read More]
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