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mark2000

Latest Posts

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Posted in: Blasters vulnerable to deflection
 mark2000
07-24-2010, 10:48 PM
#1
I'm trying to create a blaster that is pretty powerful but easily deflected by force users. The problem is that aside from the bonus that Precise Shot feat gives, I haven't been able to find anything else that also alter the deflective properties of...  [Read More]
The whole Dxun/Onderon was always a little unstable to begin with, even in vanilla. Some says that high graphic effect may be the cause and puting them down may help. Oh I wasn't talking about the CTDs. Those indiscriminate little devils happen any...  [Read More]
Posted in: TSL Restored Content Mod "FINAL" 1.5 version IS HERE!
 mark2000
07-25-2010, 10:28 AM
#227
Before creating a new save file without USM, I've recently noticed that the Disciple dialogue problem is actually pretty erratic and may not be related to either/both the two mods. By now, I'm already nearing the end of the game. CTDs still happen ra...  [Read More]
Posted in: TSL Restored Content Mod "FINAL" 1.5 version IS HERE!
 mark2000
07-23-2010, 11:09 AM
#225
If you're using 1.6, then this is the problem. So you're saying that USM with TSLRCM 1.6 might be the cause of all three problems? Is the missing dialog.tlk string going to be game breaking later on?...  [Read More]
I want to report three strange things that have happened to me. - The Disciple dialogue doesn't trigger after unlocking the archive door in the enclave sublevel and when manually speak to him to trigger the dialogue, he doesn't perform the bow he us...  [Read More]
Posted in: TSL Restored Content Mod "FINAL" 1.5 version IS HERE!
 mark2000
07-16-2010, 12:05 AM
#198
Had this happen once also in an un-modded game(no triggers worked for some areas) only fix was to re-load an earlier save and then they worked. Just one of those weird issues with TSL I guess. Odd that this has only happened to me once (or maybe th...  [Read More]
I managed to encounter a few problems in Dantooine as well as a question about Kaevee: - When finding the atmospheric sensors for the related quest, the subject about the hidden surveillance device normally triggers through high enough level of repa...  [Read More]
Posted in: Where can I find mods?
 mark2000
10-01-2009, 12:22 PM
#175
Remember how action menu and attack menu slots always reset to their default selections every time you go to a new area? Is there a mod that will prevent them from doing that and, instead, always present the items/abilities that you have last selecte...  [Read More]
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