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Ferc Kast

Latest Posts

Page: 23 of 32
Posted in: Texture name of dark jedi knight robe in K2
 Ferc Kast
10-07-2007, 7:42 AM
#2
The texture name of the TSL Dark Jedi Knight Robe is PFBN04....  [Read More]
Posted in: First attempt at reskinning, comments welcome
 Ferc Kast
10-05-2007, 6:29 PM
#9
Good job, Hive; I look forward to seeing these in action....  [Read More]
I'm not able to make heads or tails out of your answers, unfortunate as it may be it. :headbump...  [Read More]
Actually, it was one question (if one had read between the lines). My real question was this: If I were to create a new ...into Jedi sequence for, oh say, Hanharr, I would have to make a global script for it for the dialog not to show up after he has...  [Read More]
One last dialog-related question: What script do the ... into Jedi sequences (i.e. Bao-Dur, Atton, Handmaiden, Disciple) use that make the dialog leading up to said sequences not appear after the character has become a Jedi?...  [Read More]
I just finished making a new dialog for a certain NPC, but I want it only to be accessible at a certain influence. Is there an existing script that does this? If so, what would be the name & parameters (and whatever the other stuff in the availab...  [Read More]
Posted in: Adding a new character
 Ferc Kast
09-30-2007, 8:44 PM
#2
As far as I remember, from recently making a new appearance & head: 1) You tell the game which model to use for your new texture by means of the "head" column in heads.2da 2) This is defined in the first column you should have made for...  [Read More]
Posted in: Handmaiden appearance change not working
 Ferc Kast
09-27-2007, 3:26 PM
#2
How so change it?...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Ferc Kast
09-23-2007, 10:49 AM
#78
I can't seem to find the Orion's mechanic; Where might I find the mechanic?...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Ferc Kast
09-19-2007, 7:48 PM
#41
The following words of Palpatine & Vader will ring true of this mod, as they do of most mods: "...We will watch your career with great interest..." -TPM "This will be a day long remembered." -ANH I will have to try this out...  [Read More]
Posted in: [WIP] TSL New Weapons
 Ferc Kast
09-22-2007, 9:38 AM
#37
The first model almost looks like as if it's meant to be a lightsaber....  [Read More]
Posted in: Jedi Gauntlets
 Ferc Kast
09-12-2007, 7:20 AM
#3
I think this is a wonderful idea. :thumbsup:...  [Read More]
Posted in: [WIP] Bao-Dur (Jedi) Robes
 Ferc Kast
09-13-2007, 3:37 PM
#15
Didn't the read-me of that say "Feel free to do with this mod whatever you feel like, just give credits to Svosh." So doesn't that mean as long as Svosh approves, this could be released publicly? Please, correct me if I misunderstood that p...  [Read More]
Posted in: [WIP] Bao-Dur (Jedi) Robes
 Ferc Kast
09-11-2007, 8:14 PM
#13
Update 2 (09-11-07) All robes are made; All that remains is to possibly make them able to be made at the workbench and to make a description for another item that'll be included in this mod. Until it's entirely finished, here (http://www.mediafire.c...  [Read More]
Posted in: [WIP] Bao-Dur (Jedi) Robes
 Ferc Kast
09-09-2007, 8:52 AM
#12
Thanks, Dragoon. I have made 8 of the robes at this point; So, progress is moving right along....  [Read More]
Posted in: [WIP] Bao-Dur (Jedi) Robes
 Ferc Kast
09-08-2007, 4:04 PM
#8
No, these are just regular robes that I'm creating that will be usable only by Bao-Dur....  [Read More]
Posted in: [WIP] Bao-Dur (Jedi) Robes
 Ferc Kast
09-07-2007, 10:58 PM
#6
Update 1 (09-07-07) Well, I have successfully made the first 3 robes that use the Jedi Robe base item: http://www.mediafire.com/imgbnc.php/80d060bd2e29f9538a40da991735a7554g.jpg If someone could list the Jedi Robe names in the order of their "...  [Read More]
Posted in: [WIP] Bao-Dur (Jedi) Robes
 Ferc Kast
09-06-2007, 10:22 PM
#3
No, I'm gonna use the default PMBIM model; Use the simple way....  [Read More]
Posted in: [WIP] Bao-Dur (Jedi) Robes
 Ferc Kast
09-06-2007, 10:11 PM
#1
I have begun the task of recreating Jedi Robes for Bao-Dur. I just struck the sign of possible Jedi Robes for Bao-Dur, though they will cover his mechnical arm as seen in these screenshots(I set my Exile's appearance to Bao-Dur to test the first robe...  [Read More]
Posted in: NPC Default Clothing as Armor
 Ferc Kast
08-29-2007, 6:27 PM
#8
I should've rephrased that to almost any outfit....  [Read More]
Posted in: NPC Default Clothing as Armor
 Ferc Kast
08-28-2007, 8:26 PM
#4
All I did was edit the appearance of the armor, not the force power restrictions....  [Read More]
Posted in: NPC Default Clothing as Armor
 Ferc Kast
08-28-2007, 7:53 PM
#1
Another mod, another thread. Well, this has been my fastest work yet. But, its' efficiency is not down because of the fastest of creating it. ================================================== ==== A KNIGHTS OF THE OLD REPUBLIC & KNIGHTS OF THE...  [Read More]
Posted in:  Lightside Handmaiden Robes
 Ferc Kast
08-27-2007, 2:59 PM
#3
Hate to bump this old thread back up; But, I have updated the first post with the download link of version 2.0 of this mod....  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 Ferc Kast
09-30-2007, 9:41 AM
#94
I would only want to use a GFF editor because I can't get any DLGEditor to work for me, in that they crash whenever I point them to the proper dialog.tlk file for either game....  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 Ferc Kast
09-29-2007, 9:46 PM
#92
Can someone make a tutorial for adding new dialog options in .dlg files, such as hanharr.dlg, using K-GFF?...  [Read More]
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