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SykoRevan

Latest Posts

Page: 3 of 5
Posted in:  Tweak Mod
 SykoRevan
06-05-2007, 8:06 PM
#1
Download from Filefront: http://knightsoftheoldrepublic.filefront.com/file/Tweak_Mod;79686 This mod changes little details within the game, as well as some other things. -- Visual effects for the following has been removed: Force Push and Force Wa...  [Read More]
Posted in:  Queen Jool
 SykoRevan
06-02-2007, 6:34 PM
#2
http://i90.photobucket.com/albums/k254/EmperorDevon/pic_33.jpg Now that is just too creepy for words. Even after seeing this as a PotD on FileFront, it still makes my eye twitch. But great job on putting a Legacy-Era character back in the KotOR era....  [Read More]
Posted in: [WIP] Tweak Mod
 SykoRevan
06-01-2007, 5:42 PM
#10
I found the problem with Komad's skin and fixed it. Now his new white skin show in-game. I also finished the touches on Malak's eyes. Here's screens of both. Tell me what you think. http://i63.photobucket.com/albums/h133/SykoShadow/KomadWhite.jpg h...  [Read More]
Posted in: [WIP] Tweak Mod
 SykoRevan
06-01-2007, 3:31 PM
#9
So far, I've done all the .2da editing I've listed, and also finished giving Malak the eyes of a Sith (Much thanks to Lord Spartan for letting me use the the eyes from his Malak Fan of Darth Vader skin since all attempts I made at making Sith Eyes lo...  [Read More]
Posted in: [WIP] Tweak Mod
 SykoRevan
05-29-2007, 10:37 PM
#8
I'd suggest putting each mod in a different folder within the zip you're going to make. Some of us would like certain elements but rather leave out others. So basically I'm saying an exe installer would be a bad idea. That was actually my original i...  [Read More]
Posted in: [WIP] Tweak Mod
 SykoRevan
05-29-2007, 9:44 PM
#5
Yep that would be true, you would need Lucas's permission to use them, and thats allot of trouble to goto for a mod, you could edit the music and basically do a mix job of the track so its different bits, that way you can't get into trouble for relea...  [Read More]
Posted in: [WIP] Tweak Mod
 SykoRevan
05-29-2007, 9:10 PM
#2
First of all, I thought I should let everyone know what .2da files I have edited so far. I haven't seen these .2da files in any other mods so far, so I hope there won't be more than one or two mod compatibility issues. So far, I have edited: ammunit...  [Read More]
Posted in: [WIP] Tweak Mod
 SykoRevan
05-27-2007, 3:48 PM
#1
I've decided that since I've had a habit of tweaking the game a little, changing a few details here and there, mostly .2da editing since some things look stupid to me in the game, especially visual effects like pink glitter when you Force Push someon...  [Read More]
Posted in: editing animations.2da
 SykoRevan
05-27-2007, 2:56 PM
#3
Animation in game can be changed? It is not forbidden? It's not forbidden to turn off an animation, or to switch between animations that are already in the same game. For example, it's not forbidden to switch the single blade flourish with the dual-...  [Read More]
Posted in: editing animations.2da
 SykoRevan
05-26-2007, 7:12 PM
#1
I want to turn off the flourish animations for all lightsabers, but I don't know which rows control said animations. The first person to answer gets a free cookie! (Just joking, I don't have any cookies, sadly enough.) EDIT: I found them :D...  [Read More]
Posted in: baseitems.2da in 2 of Shem's mods
 SykoRevan
06-02-2007, 9:06 PM
#7
I didn't know which came first, that's why I asked :P Sorry for being a bit dim-minded, I'm afraid that sometimes I still get confused when it comes to aspects of mods. Thanks again....  [Read More]
Posted in: baseitems.2da in 2 of Shem's mods
 SykoRevan
06-02-2007, 6:28 PM
#5
Sorry to ask a question like this again, but when using USM and the Super Enhanced Mod, which baseitems.2da do I use? Thanks in advance for putting up with my questions :P...  [Read More]
Posted in: baseitems.2da in 2 of Shem's mods
 SykoRevan
05-26-2007, 4:51 PM
#4
Thanks very much Shem. I had some difficulty with KSE when I downloaded the Super Enhanced Mod (and the Add-on) and the Ultimate Sound Mod for TSL. Now I realize it was probably because I was using the baseitems.2da from the sound mod, not the enhanc...  [Read More]
Posted in: baseitems.2da in 2 of Shem's mods
 SykoRevan
05-26-2007, 12:40 PM
#1
I noticed that both Shem's Ultimate Sound Mod and Super Enhanced mods both use a baseitems.2da. Are either of these compatible, or will I have to do some .2da editing?...  [Read More]
Posted in: [K1] NPC Selection sound file
 SykoRevan
05-13-2007, 5:23 PM
#5
So, how would I replace certain sound files? I'm looking to replace T3's selection sound files with other ones. I've already replaced the .wav files for him in streamwaves, but couldn't find the selection sound files, so when I click his portrait in-...  [Read More]
Posted in: [K1] NPC Selection sound file
 SykoRevan
05-12-2007, 6:01 PM
#1
Which file contains the sounds the party members make when selected? (for example, when you select the player character, they say "yeah" or "what," which is like the only time the player PC is heard talking in-game.)...  [Read More]
Posted in: Thermal Detonator re-skin?
 SykoRevan
05-05-2007, 11:03 PM
#1
Is it possible to make the thermal detonators look more like the one Leia uses while disguised as Boussh in Return of the Jedi? I know it's a small item, but I always think even the littlest detail matters....  [Read More]
Posted in: The Theism/Atheism Discussion
 SykoRevan
04-09-2007, 12:03 AM
#122
It's a crude, but apt, analogy to think of it as a scale. To say that atheism is a belief in no God would be like saying atheism is at -100 on the scale. In fact, atheism is the scale at 0. I don't have a belief that there is no God because there is...  [Read More]
Posted in: The Theism/Atheism Discussion
 SykoRevan
04-08-2007, 9:53 PM
#120
I agree with Emperor Devon more than I do with Scyrone, especially about Satanism being an extreme Atheism. Although I cannot agree with either when it comes to whether Atheism is a belief or a nonbelief. In my opinion, it is like the "glass hal...  [Read More]
Posted in: A Problem with Jedi Armor
 SykoRevan
04-08-2007, 2:12 PM
#2
Could you post some screens of what it looks like?...  [Read More]
Posted in: Questions about Prime's Boba Fett armor
 SykoRevan
04-08-2007, 5:09 PM
#6
Holy hell I am a moron. I was accidentally saving the .2da files to the SWKotor2 Override! Wow that was a dumb move for me lol. Anyway, now I know that it was (once again) error on my part, and Kotor Tool is not to blame. It saved fine, and the files...  [Read More]
Posted in: Questions about Prime's Boba Fett armor
 SykoRevan
04-08-2007, 2:58 PM
#5
I did click the save button. I'm not that stupid when it comes to Kotor Tool lol. But yeah it won't save the new rows at all. It makes me wanna smack Kotor Tool again. I guess I'll have to try TSLPatcher, but if someone can help me with the Kotor Too...  [Read More]
Does anybody have Shimaon's Influence Mod, that keeps all party members at 100% influence? Shimaon's site is closed or whatever, and I can't find another copy of it....  [Read More]
Posted in: Which Hero/Villain Do You Like Playing As?
 SykoRevan
04-28-2007, 11:53 PM
#37
Republic: Yoda. He is a small target and is quick with the saber. CIS: Maul. He is extremely quick and agile when I use him, and I've taken out entire hoards of enemies with him. Rebels: Yoda. Of course. Also Luke. I just don't like the other heroe...  [Read More]
I'm having a problem with KSE after downloading Shem's Super-Enhanced Mod for TSL. Every time I open KSE, it encounters an error. At first, I thought it was because I mixed up baseitems.2da, but now I have the right .2da and it still encounters an er...  [Read More]
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