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Karstedt

Latest Posts

Page: 1 of 1
Posted in: Endar Spire without Tutorials
 Karstedt
07-24-2011, 12:15 AM
#3
Well, this decompiled edited k_pend_door20 seems to work. I completely removed "sub6" (the weapon check routine) since commenting out the necessary sections was impractical. Instead, it just lets Trask warn you about the bridge and equippin...  [Read More]
Posted in: Endar Spire without Tutorials
 Karstedt
07-23-2011, 6:13 PM
#2
Good idea. Can you get rid of the melee weapons check when opening the cockpit door too? That is, where it makes you equip a melee weapon before continuing. I was actually going to do that little tweak myself, but it would fit perfectly with what you...  [Read More]
Posted in: Visual Enhancement 2012
 Karstedt
07-05-2011, 5:27 AM
#44
First i heard of this its definitely a windows issue how ever this post may help let me know the results TRY THIS http://www.lucasforums.com/showthread.php?t=194296 Just to update, that does fix the problem. So for anyone else experiencing such mas...  [Read More]
Posted in: Visual Enhancement 2012
 Karstedt
07-04-2011, 6:27 PM
#42
These are so much better than the old version. Really terrific work. I need a little help with the PLC though. When I use it, everything slows to a horrendous crawl (under 1 fps). I have a GTX260, so It should handle everything just fine. I vaguely r...  [Read More]
Posted in: The Tatooine Job Office
 Karstedt
07-24-2011, 2:48 AM
#48
In the script k_ptat17ab_enter you execute script k_ptat17ab_enter_old, but I cannot find this script. I'm assuming it's the original ptat17ab script. I have no idea if this is causing a problem or not, I just noticed it because I was trying to make...  [Read More]
Posted in: MerchantsAhoy!
 Karstedt
07-22-2011, 1:29 AM
#2
Can you make this compatible with RedHawke's Jawashop? You both utilize the k_ptat17_enter.ncs script. If you could at least include the source script, I could merge them myself....  [Read More]
Posted in:  Dissapearing Rubat Crystal Fix
 Karstedt
08-30-2006, 12:32 PM
#1
I finally got this fix posted. It will fix the problem of the Rubat crystal dissapearing from the lightsaber. You can download it at http://www.lucasfiles.com/index.php?action=file&id=1495 If you have any problems, post them here....  [Read More]
Posted in: Help with wrist launcher and new grenades
 Karstedt
08-21-2006, 8:12 PM
#6
Meaning they've probably hardcoded the spell IDs used for grenades and rockets into the handling of the wrist launcher. That's what I'm afraid of. I'm going to keep digging though. If I figure anything out I'll post an update....  [Read More]
Posted in: Help with wrist launcher and new grenades
 Karstedt
08-19-2006, 12:01 PM
#3
Example: 1) I created a "Thermal Detonator Mark II". 2) It uses the same (as in not a copy) baseitems.2da entry as the regular Thermal Detonator. 3) It has a copy of the Thermal Detonator line in spells.2da associated with it. The only cha...  [Read More]
Posted in: Help with wrist launcher and new grenades
 Karstedt
08-18-2006, 7:20 PM
#1
I've created a bunch of grenades and have them working fine and dandy, but can't get the wrist launcher to "launch" them; Mira does the whole launch animation, but the grenades get lobbed like they are thrown. It looks like the normal gren...  [Read More]
Posted in: I fixed the dissapearing Rubat crystal!
 Karstedt
08-12-2006, 4:03 PM
#5
But.... if you changed the color crystal, the stacking bonus would go away and you wouldn't get your Rubats back. Only an issue in K2. And I decided it's best to change line 0 to be nothing instead of inserting a new line because it will cause cras...  [Read More]
Posted in: I fixed the dissapearing Rubat crystal!
 Karstedt
08-10-2006, 8:38 PM
#1
HAHAHAHAHA! This was driving me nuts because the one thing I don't want bugged in a Jedi game is my lightsaber, and I spent hours trying to figure it out. Basically, I built sabers with every crystal and saved/reloaded/took apart/put back together/s...  [Read More]
Posted in: Help changing PC creation feats...
 Karstedt
08-11-2006, 4:18 PM
#5
Thnks for responding, but I think you must be referring to K1. The original NPC's in K2 multiclass to Jedi and end up using the same featgain table as the PC. It looks like I didn't specify that I was talking about K2 in my original post though :0 G...  [Read More]
Posted in: Help changing PC creation feats...
 Karstedt
08-10-2006, 7:04 PM
#1
I'm trying to get rid of most of the starting feats at character creation, and replace them with feat points so I can choose my own. First I went with removing granted feats from feats.2da, then changing the featgain.2da to give an appropriate number...  [Read More]
Posted in: Environment suit modification?
 Karstedt
08-10-2006, 6:48 PM
#8
Back on topic of the enviro-suit. Where/what are the settings on how fast it moves? I would like to make it faster in KotOR1 because I hated how slow it was. I literally groaned when I first donned the darn thing in TSL only to happily realize they h...  [Read More]
Posted in: im trying to change classes.2da
 Karstedt
08-08-2006, 6:15 PM
#8
Yeah, I wanna know too :) I made NPC versions of the Jedi classes so I could alter PC creation and leave NPC's unaffected, but I'm running into the same "no force powers" problem....  [Read More]
Does anyone have Agent Xim's Korriban Crystal Cave v1.1? A search turned up someone asking for it on page 16, but I didn't find any responses. Sent you a link (PM) to v.1. Someone else may have v1.1 - Cz...  [Read More]
Several people including myself requested this one Avol's Bronze Lightsaber Fix http://ds1.pcgamemods.com/core/15394/AVol_BronzeLightsaber_Fix.zip...  [Read More]
Here are a few links to requested stuff Bodysuit Bastila http://ds1.pcgamemods.com/core/16575/bodysuit_bastila_v3.1_.7z PVC Revan Skins http://ds1.pcgamemods.com/core/16909/pvc_revan_v1.1.7z A More Feminine Revan Cutscene Model http://ds1.pcgamemo...  [Read More]
Posted in: [TSL] Remote Tells Your Influence
 Karstedt
08-08-2006, 12:50 PM
#19
This is a really handy thing to have around. Great job!...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 Karstedt
08-12-2006, 2:52 AM
#187
Eeep... I wouldn't spend too much time working on that feature :) After further testing I've decided (like all others before me I'm guessing) that inserting lines is not the best way to create a distributable patch. Although in theory I still like...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 Karstedt
08-11-2006, 7:11 PM
#185
I figured out that the first entry in upgrade.2da wll dissapear on area/load/save transitions (that appears to be the cause of the dissapearing Rubat crystal I've been posting about). So my solution is to insert a blank entry at line 0. I've been fo...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 Karstedt
08-11-2006, 5:26 PM
#183
I have a question/request. I haven't been able to figure out how to insert a line at the top (or anywhere other than the bottom for that matter) of a .2da file with TSL patcher. Is it possible? Is it a feature that could be added? Great tool!...  [Read More]
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