Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

WD_Rage

Latest Activity

Posted in: Gameplay Suggestions
 WD_Rage
04-07-2003, 12:48 PM
#223
And perhaps strong stance should be an alternate to jk1's secondary saber fire but when you swing you leave yourself a huge gap to be hit in. Strong stance, though, is extremely, extremely slow. In JK1, the swing really wasn't much slower than the p...  [Read More]
Posted in: Gameplay Suggestions
 WD_Rage
04-07-2003, 12:26 PM
#221
Strafe Jumping: JK1 did not have strafe jumping. It wasn't necessary. Force speed was ample to get around a map. Take out strafe jumping and give us good speed....  [Read More]
Posted in: Gameplay Suggestions
 WD_Rage
04-07-2003, 11:19 AM
#218
Solo4114, What's the difference with names? Jedi Academy has the same game play implications as Jedi Knight or Jedi Knight 2. While much of the SP will be based upon Jedi Training, our gripe is with MP - which we all should know by now that are two...  [Read More]
Posted in: Gameplay Suggestions
 WD_Rage
04-07-2003, 10:26 AM
#212
For JK3, I would like to see a return to the roots of JK game play: JK1. The mechanics and game play of JK1 is, by far, superior to the mechanics and game play of JK2. How to improve the game: Reticule for Grip – I love the reticule, it allows fo...  [Read More]
Posted in: Request: Don't call him Emperor Palpatine!
 WD_Rage
08-13-2002, 11:28 PM
#24
Read some of the books. You'll find plenty references to Emporer Palpatine....  [Read More]
Posted in: Testers Needed for JK++ Beta 3
 WD_Rage
06-27-2002, 1:24 AM
#7
sorry about that gonk. It just seems a wider audience would be at VOTJ instead of Beta Testing....  [Read More]
Posted in: Testers Needed for JK++ Beta 3
 WD_Rage
06-26-2002, 10:59 AM
#2
*bump*...  [Read More]
Posted in: Testers Needed for JK++ Beta 3
 WD_Rage
06-26-2002, 6:41 AM
#1
Currently we've got two servers up: 146.20.43.203:28070 65.113.116.20:28072 More info can be found at http://dev.wdonline.com I appreciate any comments, suggestions, and complaints....  [Read More]
Posted in: JK2++ Beta 2 Testers Needed
 WD_Rage
06-18-2002, 9:58 AM
#20
What do you mean by main JK2 directories? Like gamedata, base, etc? Well, if he has access to base only, he can use the .pk3 file (the instructions are in the .zip file of the download). If he has access to the gamedata (which most will have access...  [Read More]
Posted in: JK2++ Beta 2 Testers Needed
 WD_Rage
06-18-2002, 4:02 AM
#18
Originally posted by QuietSith I believe WD are the first guys to compile the source code - they called it 1.03a. Yes, we were the first. We used 1.03a because that is the version found in the code. Darth Kaan, any real mod (anything built with t...  [Read More]
Posted in: JK2++ Beta 2 Testers Needed
 WD_Rage
06-17-2002, 8:55 PM
#13
I didn't know it didn't cause damamge. I'll find the code and give it damage (just makes sense to me). I know it used to. Must've been a nerf from 1.03....  [Read More]
Posted in: JK2++ Beta 2 Testers Needed
 WD_Rage
06-17-2002, 11:38 AM
#9
We'll see about turning on dismemberment. In the past it has been buggy and very, very crash prone. I haven't tried it since 1.02. As for sniping, most of everything is hard-coded. Our plans for mobility will be to make the sniper walk. As for makin...  [Read More]
Posted in: JK2++ Beta 2 Testers Needed
 WD_Rage
06-17-2002, 8:59 AM
#1
First off, our server IP has changed: 146.20.43.203 Comments, suggestions, and complaints are welcome. For a list of everything that has changed, head here: http://dev.wdonline.com/jk2pp/...  [Read More]
Posted in: JK2 Logparse 1.0.5 is out
 WD_Rage
04-21-2002, 2:31 PM
#5
Does this parser have to be on the machine the server is running on, or can it be run remotely? From what I've seen of the config file, it can only run on the machine. Am I wrong?...  [Read More]
Posted in: Editing JK2
 WD_Rage
03-29-2002, 4:19 AM
#1
How would I go about editing JK2? Do I wait for it's source to come out, or can I use the Q3:TA source to mod? If i have to use the JK2 source, where can I get it? If I use the Q3:TA source, how do I apply it to JK?...  [Read More]
Posted in: Star Wars Battlefront Wishlist
 WD_Rage
01-22-2004, 1:50 PM
#27
Originally posted by eastcoast2895 this game isn't being made by raven Thank goodness for that....  [Read More]
Posted in: another interview: Jim Tso, LucasArts producer
 WD_Rage
01-22-2004, 1:39 PM
#43
Originally posted by lukeiamyourdad I wonder how they'll balance these out. There's no way a regular troopers can face AT-Ats... Hopefully they won't try to balance ground troops vs AT-ATs too much. Seriously, a squad of grunts is no match for an...  [Read More]