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rut-wa jodar

Latest Posts

Page: 6 of 7
Posted in: ForceMod II - Final beta feedback
 rut-wa jodar
05-17-2003, 7:09 AM
#13
Originally posted by Azymn rut-wa: saberbreaks occur when the very first thing you hit on the opponent is the arm or hand holding the blade you want to destroy. So you must hit the right arm to destroy the dualblade, and the left arm to break the 2n...  [Read More]
Posted in: ForceMod II - Final beta feedback
 rut-wa jodar
05-17-2003, 6:36 AM
#11
It`s when they are stuck with their arm in the throw position. I don`t think it`s a problem with your mod though. I found a random bug too, on bespin I was having a saber battle against a bot when all of a sudden i found myself stuck to a wall and n...  [Read More]
Posted in: ForceMod II - Final beta feedback
 rut-wa jodar
05-16-2003, 8:20 PM
#7
Can u explain under what conditions will the saberbreaks occur .I have noticed bots seem to lose lightsabers more often too. but i think it`s something to do with 1.04 patch....  [Read More]
Posted in: ForceMod II - Final beta feedback
 rut-wa jodar
05-16-2003, 8:00 PM
#5
Azymn, I noticed in your cvarlist this f_saberbreak -"0" No changes -"1" Only drains force when hit -"2" -"3" does it mean that breakable sabers are not fully implemented ?...  [Read More]
Posted in: ForceMod II - Final beta feedback
 rut-wa jodar
05-16-2003, 4:04 PM
#2
My initial Reaction is....... :drop2: OMG ! :drop2: I`m testing it right now...  [Read More]
Posted in: IRAQ WAR is going badly
 rut-wa jodar
03-29-2003, 5:40 AM
#1
I fear a re-run of the Vietnam war looming. I admit the war is only just over a week old but i feel the coalition is being outwhitted by conscripts. We are losing far too many soldiers by blue on blue fire and I feel the enemy has been extremely unde...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 rut-wa jodar
04-25-2003, 6:54 AM
#220
Originally posted by Azymn ...i made it sound like it was 'in the mail' Beta 3 has not been sent yet, i'm working on it right now. I only mean to say i've finally started to pound away at it. But it is close to release. My mistake entirely My i...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 rut-wa jodar
04-25-2003, 6:36 AM
#218
Cool News Azymn :thumbs1: I will be checking my email every hour until beta3 arrives. I am really looking forward to testing this next beta....  [Read More]
Posted in: Forcemod 2 Beta Feedback
 rut-wa jodar
04-02-2003, 8:47 AM
#200
Azymn. Any news on the progress of your final beta ?? I`m really eager to test it....  [Read More]
Posted in: Forcemod 2 Beta Feedback
 rut-wa jodar
03-27-2003, 5:57 AM
#194
Am I correct to believe that sabers can be destroyed ?? It would be interesting to find out the beta testers feedback on this....  [Read More]
Posted in: Forcemod 2 Beta Feedback
 rut-wa jodar
03-25-2003, 6:46 PM
#189
Originally posted by Azymn The most recently available beta is still release 2. The final beta release will be coming in the next few weeks, pending a few bugfixes and the addition of admin commands. If I die in the next few weeks I will have car...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 rut-wa jodar
03-25-2003, 11:27 AM
#186
I would love to beta test ,could someone please email me the latest beta of Forcemod2 ? I would be very grateful. wayne.rutter1@ntlworld.com Thanx in advance :thmbup1:...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 rut-wa jodar
05-14-2003, 4:06 PM
#208
ForceMod 2.0 beta 3 is just a matter of days away from completion YIPPIE !!!!:thumbs1: :ltblubou: :blubounc: :urpboun: :redbounc: :yelbounc:...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 rut-wa jodar
05-09-2003, 7:47 AM
#207
Originally posted by Azymn On the beta - It hasn't been released yet, but it is decidedly close. I intend to send a final beta out to be tested within two weeks. Pretty much the only thing left to do is the grapple, which is a piece of work if you k...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 rut-wa jodar
05-01-2003, 1:54 PM
#192
Any chance you can give us an update on the progress of beta 3?? Thanx :D BTW ! will you be setting up a server to test the beta 3 version of forcemod 2 ?...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 rut-wa jodar
04-23-2003, 6:24 AM
#183
I would really appreciate an update on how the mod coming along :thumbsup:...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 rut-wa jodar
04-14-2003, 8:39 AM
#171
Hey Azymn !! I have read that you have joined the AOTC-TC Team. CONGRATULATIONS :D I am sure your modding experience will greatly benefit that mod....  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 rut-wa jodar
04-10-2003, 3:25 AM
#163
Originally posted by Izzy Thnx! I'll do that. Sorry if it's not classified as a bug, I just found it extremely annoying, thats all.;) Cant wait till next tuesday Azymn! I hope i`m wrong but I think Azymn didn`t mean that the next Beta will be rea...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 rut-wa jodar
03-25-2003, 7:56 AM
#126
Originally posted by Azymn I'm hesitant to put a date up on the release b/c i have very little time to work on it. But it's about 95% done. Azymn. can you give an update on how your forcemod2 is coming along ? I would be grateful if someone would...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 rut-wa jodar
03-24-2003, 4:38 PM
#123
Originally posted by Azymn The bots use jetpacks in ForceMod 2. :drop2: That`s great news, Azymn :thumbs1: BTW ! I emailed you today to ask If i can beta test your mod. If you are still beta testing could you email it to me. :rock:...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 rut-wa jodar
03-23-2003, 7:26 AM
#119
Does anyone know if the coding for the jetpacks allows bot`s to be able use them ?? i would expect new bot routes would have to be made for existing maps....  [Read More]
Posted in: Did you try/play with SFXMOD ?? here is SFX2
 rut-wa jodar
03-24-2003, 3:38 AM
#46
It seems like private saber dueling and saberlocking has been disabled ....  [Read More]
Posted in: Did you try/play with SFXMOD ?? here is SFX2
 rut-wa jodar
03-23-2003, 5:04 AM
#44
Originally posted by Classic Luke Choose bounty hunter class, then press your jump button twice (real fast), then hold it down to keep the jets on :))) If it doesnt work, kill your character, then cycle through the classes and pick bounty hunter aga...  [Read More]
Posted in: Did you try/play with SFXMOD ?? here is SFX2
 rut-wa jodar
03-23-2003, 4:15 AM
#42
I am unable to activate Jango fetts jetpacks also. Are jetpacks CVar disabled by default ??...  [Read More]
Posted in: Did you try/play with SFXMOD ?? here is SFX2
 rut-wa jodar
03-22-2003, 8:50 AM
#37
Originally posted by AJL ============================================ Downloads: Newest version of SFX2 ( Uploaded: 22.3.2003 ): http://alienjl.homestead.com/files/SFX2Installer.zip (If you have older version... Delete it) If you have comments s...  [Read More]
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