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rut-wa jodar

Latest Posts

Page: 5 of 7
Posted in: ForceMod II - Final beta feedback
 rut-wa jodar
06-11-2003, 7:28 AM
#214
Originally posted by JEDICW Ok guyes again i did download some char. skins and put them in my forcemode2 folder , then went to play and i had darth maul to play as enemy but it wasent the darth maul skin what am i doing wrong. Also i did notice when...  [Read More]
Posted in: ForceMod II - Final beta feedback
 rut-wa jodar
06-08-2003, 6:30 PM
#196
Originally posted by JEDICW I was thinking in an up comming update maybe that thier could be different saber sounds to choose from like for example Darth mauls saber sound, yodas saber from epo.2 also when saber fighten u could in knock the saber ou...  [Read More]
Posted in: ForceMod II - Final beta feedback
 rut-wa jodar
06-06-2003, 6:06 AM
#175
I agree with my fellow beta testers that it has been an honour and a privelige to test a mod that will undoubtedly breathe new life into JO. Thanx Azymn. :urpdude: :clap2: :thumbs1:...  [Read More]
Posted in: ForceMod II - Final beta feedback
 rut-wa jodar
06-05-2003, 6:21 AM
#163
Thanx Azymn :D For adding a Cvar to disable team colours. I have been beta testing ForceMod 2 since you released it and I must say the JO gaming community are in for a real treat ....  [Read More]
Posted in: ForceMod II - Final beta feedback
 rut-wa jodar
05-30-2003, 2:10 PM
#135
Originally posted by Azymn rut-wa jodar: the cvar is g_forcePowerDisable. You have to set it to "131072", and only saberthrowing will be disabled. Thanx for that :D but unfortunately it also disables all of the bots remaining force power...  [Read More]
Posted in: ForceMod II - Final beta feedback
 rut-wa jodar
05-29-2003, 4:43 PM
#128
No crashes here either...  [Read More]
Posted in: ForceMod II - Final beta feedback
 rut-wa jodar
05-29-2003, 8:57 AM
#124
That`s sorted it Azymn , nice one :D You have really worked hard on this mod and all of your efforts have paid off. Raven software should knocking on your door with a job offer ;) Re: saber throw disabling I have not found a cvar for it....  [Read More]
Posted in: ForceMod II - Final beta feedback
 rut-wa jodar
05-29-2003, 5:03 AM
#121
Can Saber throw be disabled serverside but still allow for other force powers ?...  [Read More]
Posted in: ForceMod II - Final beta feedback
 rut-wa jodar
05-28-2003, 5:22 PM
#114
Originally posted by Azymn So the preview saber in the menu doesn't change, but the sabers in-game work correctly? That`s correct...  [Read More]
Posted in: ForceMod II - Final beta feedback
 rut-wa jodar
05-28-2003, 10:15 AM
#111
Originally posted by Azymn I forgot to update the main menu setup...i just uploaded the beta again with that file fixed. rut-wa: Even though it shows the blue saber icon, the bots are using the proper stances. My rgb sabers work fine on this buil...  [Read More]
Posted in: ForceMod II - Final beta feedback
 rut-wa jodar
05-28-2003, 6:12 AM
#109
TCK_colour menu blades still don`t display custom blade colours and twin/dual blade stances still locked in single blade blue stance for bots :confused:...  [Read More]
Posted in: ForceMod II - Final beta feedback
 rut-wa jodar
05-27-2003, 8:53 AM
#98
Originally posted by Classic Luke When i started up a game with the new update, i am having trouble with the tck_sabers. I can't seem to set any color to my saber:( Nor do the saber skins work either:( the bots i use though have their proper saber c...  [Read More]
Posted in: ForceMod II - Final beta feedback
 rut-wa jodar
05-25-2003, 6:43 AM
#92
Originally posted by Azymn I just uploaded final beta 3 (if there are 11 'final' fantasys, it's okay to have multiple 'final' betas, right? :) ) Check your emails for the link. Updates: - Saber stance problem - Animations after coming out of roll...  [Read More]
Posted in: ForceMod II - Final beta feedback
 rut-wa jodar
05-23-2003, 8:57 PM
#84
Originally posted by Azymn Schweet. :) Will everyone else please try the same thing Classic Luke just did? Thanks. No problems here Azymn :thumbsup:...  [Read More]
Posted in: ForceMod II - Final beta feedback
 rut-wa jodar
05-22-2003, 6:19 AM
#66
just a quick question Azymn Is their a respawn time command that could be used with your mod so bots/players have to wait for a set period of time until they can rejoin the game. BTW! have you considered my suggestion about an option to disable tea...  [Read More]
Posted in: ForceMod II - Final beta feedback
 rut-wa jodar
05-21-2003, 7:40 PM
#62
My Apologies Azymn The crash WAS caused by a missing bot jkb file. silly me :rolleyes:...  [Read More]
Posted in: ForceMod II - Final beta feedback
 rut-wa jodar
05-21-2003, 4:29 PM
#59
Tried that Azymn It does seem to be a bot problem but I had no problems with your previous beta. I will double check and let you know....  [Read More]
Posted in: ForceMod II - Final beta feedback
 rut-wa jodar
05-21-2003, 2:05 PM
#57
Is anyone else experiencing game crashing with the latest beta when using custom model/bots ?? I have no crashes if I load the level then add the bots but adding bots before loading the level crashes the game sometimes. I like the fixes you have ma...  [Read More]
Posted in: ForceMod II - Final beta feedback
 rut-wa jodar
05-19-2003, 6:04 AM
#39
Originally posted by bliv I've not had one crash yet........ Neither have I. Originally posted by AOTJ_Craig You think that's weird. While doing things like aerial flips or something with your lightsaber on, you can deflect bullets too =P Th...  [Read More]
Posted in: ForceMod II - Final beta feedback
 rut-wa jodar
05-18-2003, 2:31 PM
#30
I wonder if this suggestion would be viable. Toggable team skins option so FFA skin models can be used in team games. Bug: I have noticed in beta3 that even pure jedis have a grapple hook if "G" is pressed during gameplay, has anyone else...  [Read More]
Posted in: ForceMod II - Final beta feedback
 rut-wa jodar
05-17-2003, 5:06 PM
#19
OMG!! I just fought against darth maul Bot I managed to split his sith saber in two, he then begins to kick my butt me with 2 sabers. :drop2:...  [Read More]
Posted in: ForceMod II - Final beta feedback
 rut-wa jodar
05-17-2003, 2:20 PM
#15
Originally posted by AOTJ_Craig Yeah, those seeker droids get annoying. Desann lost his lightsaber again a few times when I played, and I set the lightsaber block for Lightning AND Drain, but neither worked. Is it because I'm using Twin Lightsabers?...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 rut-wa jodar
05-17-2003, 10:05 AM
#213
I am beta testing at the moment and I can tell you that the bugs I have come across are few. I can`t see them holding up the final relaease for too long. Believe me it`s gonna be well worth the wait...  [Read More]
Posted in: PC Gamer UK Review: Quite Bad!
 rut-wa jodar
09-18-2003, 6:31 AM
#2
I`m inclined to agree with you. From what i have seen of JKA it just seems like Raven have took some of the best mods from JK2 and packaged it and stuck a price tag on it. I`m sticking with JK2 until i can get JKA cheap off ebay....  [Read More]
Posted in: RE: JA saberfighting
 rut-wa jodar
09-17-2003, 8:20 AM
#1
1) Will saberlocking be available in MP FFA ? 2) Will saberlocking still require button bashing to win ? 3) Will amount of saber blocking/parrying be cvar Variable ? TIA...  [Read More]
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