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SReedy85

Latest Posts

Page: 1 of 1
Posted in: Problem when exporting from gmax
 SReedy85
06-05-2006, 7:36 PM
#5
Darth333, T7Nowhere and svцsh are the coolest canadians!...  [Read More]
Posted in: Problem when exporting from gmax
 SReedy85
06-05-2006, 7:14 PM
#3
Yeah, you're right - thanks for the help. You're the coolest canadian ever!...  [Read More]
Posted in: Problem when exporting from gmax
 SReedy85
06-05-2006, 1:13 AM
#1
I have a problem whenever I try to export a model from gmax - runtime error skin need to be selected and in the modifier panal skin:skin I'm not sure what to do, i think I followed the steps right...  [Read More]
Posted in: UVW Maping
 SReedy85
06-06-2006, 1:49 PM
#5
I solved my problem, i forgot to rename the models when I put them in the overrride folder. HaHa !...  [Read More]
Posted in: UVW Maping
 SReedy85
06-06-2006, 1:10 AM
#4
I made a custom texture for a model and in gmax I changed the UVW to fit my texture so it would look good on my model. Then, I saved my model and put it in the override folder with my texture, but in the game the texture is displayed as the default(t...  [Read More]
Posted in: UVW Maping
 SReedy85
06-05-2006, 1:05 AM
#3
Thanks, I'll test that out. Do you really have to save the UVW Map if you export the model ?...  [Read More]
Posted in: UVW Maping
 SReedy85
06-04-2006, 11:20 PM
#1
How do you save a UVW Map after you edit - I tried to save it and it only would save it as .uvw extension and not a .tga, or was there something I missed. I created a texture and I UVW Mapped the texture so it looked right on the model but I know I h...  [Read More]
Posted in: UVW mapping and Skinning
 SReedy85
06-04-2006, 5:30 PM
#4
Yeah, I should have figured that out earlier. Thanks...  [Read More]
Posted in: UVW mapping and Skinning
 SReedy85
06-03-2006, 6:32 PM
#2
Ok, I think I applied the texture - I put the PMHC01.tga in the folder with pmhc01.mdl and pmhc01.mdx and opened up the model in gmax > my normally gray model have the texture applied to it, i wanted to try the uvw mapping but when i clicked on th...  [Read More]
Posted in: UVW mapping and Skinning
 SReedy85
06-03-2006, 12:57 PM
#1
(I'm the definition of a noob!) I want to apply a texture to a model in gmax, I understand that you have to uvw map the model - but I want to apply a texture. for instance I extracted and converted with mdlops > pmhc01.mdl and pmhc01.mdx into gmax...  [Read More]
Posted in: Editing Items Using KotOR Tool - Tutorial
 SReedy85
05-31-2006, 1:04 PM
#43
problem solved...  [Read More]
Posted in: Editing Items Using KotOR Tool - Tutorial
 SReedy85
05-20-2006, 7:33 PM
#41
I can't seem to use my edited item in the game i followed all the steps on the above tutorial ?? the code seems like it works when i type the giveitem but it doesn't show up...  [Read More]
Posted in: Achilles' Lightsaber walkthrough
 SReedy85
05-28-2006, 4:07 PM
#155
When using Achilles Lightsaber walkthrough I assume you can edit the properties (including the lightsaber name) Does this mean that you don't have to open them up later with a GFF Editor? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Does this mean...  [Read More]
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