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Somerled

Latest Activity

Posted in: Luke and Garm Bel Iblis in GC
 Somerled
11-06-2006, 3:45 PM
#1
I started a new GC at tech level 5 as the Rebs, and still have not gotten Luke or Garm Bel Iblis? Is their some trigger to their appearances? Edit: Just read post below...Doooh. Thanks....  [Read More]
Posted in: Imperial Army Trooper
 Somerled
02-28-2006, 11:57 AM
#1
Has anyone had any success modding an Imeprial Army Trooper? It seems to me that one could use the same model as used for Rebel Troopers, but with a grey uniform. The stats would be basically the same as the Reb Trooper as well, reflecting their can...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Somerled
03-07-2006, 1:22 PM
#205
What design of ship is the Shadowclaw? Cheers :) It looks like it is a Barloz Freighter...maybe a good vessel to give to the pirates? http://warlords.swrebellion.com/shipindex.php?vessel=Barloz+Freighter&querytype=&search_string=&sort...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Somerled
03-07-2006, 12:54 PM
#202
Anything of interest here? http://pff.swrebellion.com/index.php?topic=2953.0 The Avenger sounds intriguing....  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Somerled
03-06-2006, 3:53 PM
#160
@Adonnay and Tal Odo-Ki I noticed that a few other mods are featuring Assault Shuttles and Fire Sprays as buildable units for space combat. Were Assault Shuttles used in space engagements, and were Fire Sprays mass produced and used in combat such...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Somerled
03-06-2006, 1:10 PM
#153
What kind of specialization do you mean? (regarding point 1.) Wookies for the rebels sounds nice... what about the mercs, what advantage should they have over normal infantry? Storm Troopers automatically appear as Sand Troopers on Tatooine, and ha...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Somerled
03-06-2006, 11:04 AM
#151
Adonnay: I like the enhancements you made to ground combat...this mod is really taking shape. What do you and the other lads think of the following : 1. Make specialized Storm Troopers buildable. For instance, I know there are already models for S...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Somerled
03-02-2006, 9:44 AM
#91
@Adonnay...great stuff...nearly finished an Imperial campaign last night, and it is much more fun than vanilla. Have you seen this post on the "Fire Claw" ? Could/Should this be enabled? http://pff.swrebellion.com/index.php?topic=2836.0...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Somerled
02-28-2006, 4:27 PM
#37
Um... the issue I have with giving Palpatine an ISD at all is the single player game. You have this character right from the start (like Mon Mothma)... and with such an immense firepower you can overthrow the galaxy in three days ;) Same with Ackbar....  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Somerled
02-28-2006, 2:25 PM
#25
Let me see... maybe I'll start adding Miss Jade. Is there a space version of the Tydirium shuttle? Yes...if you send the Emperor or Tarkin out alone, they default to a Tyderium....  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Somerled
02-28-2006, 11:46 AM
#14
I'll take a look at it once I find the time... right now I have to balance space combat a little... the Empire seems a bit weak right now. I would agree that the Empire does seem a little weak in the space combat arena. Some potential tweaks could...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Somerled
02-28-2006, 9:27 AM
#10
Played the mod last night as the Imps and I loved it...particularly the fact that it starts slow and requires thoughtful expansion...fighting pirates for Kuat was great...Question, I know that fleet movement speeds have been decreased (which is good)...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Somerled
02-27-2006, 3:28 PM
#4
Actually I am quite interested in what you are doing. This was exactly what needed to be done with the AT-ATs. I am looking forward to going home to try your changes. I'd like to couple your changes with the ability to build Tie-Interceptors and the...  [Read More]
Posted in: ENHANCNMENT MOD
 Somerled
02-22-2006, 10:31 AM
#11
Man, I want to leave work early and try this....  [Read More]
Posted in: Legacy of War Update - 7 Days away
 Somerled
02-21-2006, 5:15 PM
#3
Darth Maul?...  [Read More]
Posted in: Venator fully enabled for download here.
 Somerled
02-22-2006, 9:36 AM
#32
Slocket: Cheers on this one. I know it took some work to get this done. Works, well...I tweaked the Veantor a just to give the IMPs a challenge, and under the assuption that the Rebs would add enhanced shields, etc. after pulling them from some stor...  [Read More]
Posted in: Pirate Mod
 Somerled
02-22-2006, 10:15 AM
#15
Nice work. Have you figured out how the Reb "raid" function works? it seems to me, that this would be a great ability to add to a potential pirate faction. Particularly if it could be coupled with generating income somehow. It would be cool...  [Read More]
Posted in: Pirate Mod
 Somerled
02-21-2006, 5:12 PM
#10
A pirate mod is a great idea. I was playing around with a mod where pirate victory conditions where very different from the Rebs and Imp. For instance, the conditions would be (1) pirate homeworld must survive, and (2) pirate faction must infiltrate...  [Read More]