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Pirate Mod

Page: 1 of 2
 dookie23
02-20-2006, 6:04 PM
#1
~PIRATES Versus Empire~
DOWNLOAD Version alpha 2.0 of Pirates At War:
http://www.momoshare.com/file.php?file=69e4e6ebcc25abf919f098f6d3066bf4)
DOWNLOAD Balance Patch For alpha 2.0:
http://rapidshare.de/files/14269697/Pirates_At_War_alpha_2.0_balance_Fix.zip.html)
New patch for download: http://rapidshare.de/files/14475881/Pirates_At_War_2.0_second_patch.rar.html)
Another patch for hardpoints making spacebattles tough!
Download Here:
http://rapidshare.de/files/14483342/Pirates_At_War_mod_updated_hardpoints.rar.html)
My music addon(300+ mbs):
Package 1: http://rapidshare.de/files/14241023/Pirates_At_War_Music_Addon1.rar.html)
Package 2: http://rapidshare.de/files/14241228/Pirates_At_War_Music_Addon2.rar.html)
Package 3: http://rapidshare.de/files/14241285/Pirates_At_War_Music_Addon3.rar.html)
Package 4: http://rapidshare.de/files/14240311/Pirates_At_War_Music_Addon4.rar.html)
Please extract the files from all four and put them in your data folder located in your gamedata. Enjoy!

Launcher update for my mod Pirates At War: http://rapidshare.de/files/14402130/Pirates_At_War_Launcher.rar.html)
Hello, and welcome to Pirates At War mod!

Play as pirates with a diverse ground units to exciting Captials fights.
Rancor has been added to ground forces of pirates.
Watch as your corvettes, frigates and captials move like fighters.
Finally, see why pirates are well known? :P (excessive use with concussion missiles beware) Enjoy!



Information:For fighters I gave it all the same pirate fighter model with different variations.
For corvettes I mixed it with patrol corvette with the pirate fighter model with different variations.
For frigates I gave the pirate interceptor model with different variations.
For captials I gave pirate fighter and Merchant friegther models with different variations.

What I need help in:Making more ships not just replacing them.
Ideas, I could use them ;P
Pretty much anything else you can throw at me since im very new at XML, but I hope I can make something great when i'm finished.


If anyone wants to help me, I sure can use it.

Thanxs.

Update 5#: Final Game menus!

Game Menu 6 Button:

http://img50.imageshack.us/img50/351/gamemenu18fk.png) (http://imageshack.us)

Game Menu 4 Button:

http://img50.imageshack.us/img50/6821/gamemenu29ya.png) (http://imageshack.us)

update 6#: NEW GUI! :)

Update # 6: New GUI for Dashboard enjoy!

http://img520.imageshack.us/img520/8837/newdashboard7pw.png) (http://imageshack.us)

Update #6 b: New GUI for Galatic Dashboard enjoy!

http://img503.imageshack.us/img503/1158/newgalaticdashboard5ul.png) (http://imageshack.us)
 Ali1392
02-20-2006, 6:39 PM
#2
what do u mean by variations like more wepons that sort of thing
 dookie23
02-20-2006, 6:57 PM
#3
Yup
 Lanaus_Caspian
02-21-2006, 2:28 PM
#4
You don't have to replace the rebels. I got it to work with Imps, Rebs, and Pirates. You just have to go into a couple of files and make them playable.
 Tom Servo
02-21-2006, 2:34 PM
#5
Has anyone managed to make them build stuff and expand regardless of being playable? Im looking to have a third force for distraction besides empire vs rebellion.
 dookie23
02-21-2006, 2:41 PM
#6
Lanaus can you explain how? I'm very new at it atm and coul use the help. :)

Oh I sent my mod to lucasfiles, I could use some help. :)
 Chemmy
02-21-2006, 3:43 PM
#7
Venator would be good for pirates Capital ship, since they mostly use outdated clone wars crap in ground combat.
 Lanaus_Caspian
02-21-2006, 4:22 PM
#8
Venator would be good for pirates Capital ship, since they mostly use outdated clone wars crap in ground combat.

I'm more likely to give the Acclamator to the pirates than the Venator to them.

dooke23, if you have MSN Messenger I'll tell you how to do it step by step.
 dookie23
02-21-2006, 5:05 PM
#9
Ok, I did some extra fixes hopefully I can get the right ships versus right ships in the tooltip thingy. lol

Im pretty impress the corvettes, frigates and cpitals all act like fighters and not like dumb hulks.;P
 Somerled
02-21-2006, 5:12 PM
#10
A pirate mod is a great idea. I was playing around with a mod where pirate victory conditions where very different from the Rebs and Imp. For instance, the conditions would be (1) pirate homeworld must survive, and (2) pirate faction must infiltrate each planet with a smuggler/pirate unit or pirate base. Pirates would start out with one homeworld, and would steal research like the Rebs, and their income would come from establishing pirate bases/infiltrating other worlds. I could not get this to work, however.
 dookie23
02-21-2006, 5:17 PM
#11
Well, we can combine both our heads maybe try to figure a way to do that?
Just takes time and the limit of tools lol >.<!
 Lanaus_Caspian
02-21-2006, 5:38 PM
#12
I dont have aim so ill just put it here. I don't know how to add pirates to skirmish, only galactic conquest.

1)Go into CAMPAIGNS_SINGLEPLAYER.xml then choose a campaign you want to mod.

2)Hightlight/copy then paste the faction below the one u just copied.

3)Next you need to change certain names from Empire to Pirates like this.

<Campaign Name="Sandbox_Galactic_Conflict_Pirates">

<Campaign_Set> Sandbox_Galactic_Conflict </Campaign_Set>

<Text_ID> TEXT_CAMPAIGN_SINGLE_44 </Text_ID>
<Description_Text> TEXT_CAMPAIGN_SINGLE_DESCRIPTION_44 </Description_Text>

<Camera_Shift_X> 40.0 </Camera_Shift_X>
<Camera_Shift_Y> 0.0 </Camera_Shift_Y>
<Camera_Distance> 1200.0 </Camera_Distance>

<Locations> Galaxy_Core_Art_Model, Abregado_Rae, AetenII, Alderaan, AlzocIII, Anaxes, Atzerri, Bespin, Bestine, Bonadan, Bothawui, Byss, Carida, Corellia, Corulag, Coruscant, Dagobah, Dantooine, Endor, Eriadu, Fondor, Fresia, Geonosis, Hoth, Ilum, Jabiim, Kashyyyk, Kessel, Korriban, Kuat, Manaan, MonCalimari, Naboo, NalHutta, Polus, Ryloth, Shola, Sullust, Taris, Tatooine, Thyferra, VergessoAsteroids, Wayland, Yavin </Locations>

<Trade_Routes> Abregado_Rae_Fondor, Abregado_Rae_Sullust, Anaxes_Coruscant, Bespin_Hoth, Corellia_Coruscant, Corellia_Kessel, Corellia_Ryloth, Corulag_Coruscant, Dagobah_Eriadu, Eriadu_Sullust, Fondor_Thyferra </Trade_Routes>

<Home_Location> Rebel, Hoth </Home_Location>
<Home_Location> Empire, Corellia </Home_Location>
<Home_Location> Pirates, Ryloth </Home_Location>

<Starting_Active_Player> Pirates </Starting_Active_Player>

<Rebel_Story_Name>Story_Plots_Rebel_AI_Heroes.xml</Rebel_Story_Name>

<Empire_Story_Name>Story_Plots_Sandbox_44_Empire.xml</Empire_Story_Name>

<AI_Player_Control> Rebel, BasicRebel </AI_Player_Control>
<AI_Player_Control> Pirates, SandboxHuman </AI_Player_Control>
<AI_Player_Control> Empire, BasicEmpire </AI_Player_Control>

<Markup_Filename>Rebel, DefaultGalacticHints </Markup_Filename>
<Markup_Filename>Pirates, DefaultGalacticHints </Markup_Filename>

<Supports_Custom_Settings>True</Supports_Custom_Settings>
<Show_Completed_Tab>False</Show_Completed_Tab>

<!-- Win Conditions -->

<Good_Victory_Conditions>
Galactic_All_Planets_Controlled,
Galactic_Opponent_Controls_No_Planets,
Galactic_Super_Weapon_Destruction,
</Good_Victory_Conditions>

<Evil_Victory_Conditions>
Galactic_All_Planets_Controlled,
Galactic_Opponent_Controls_No_Planets,
Galactic_Super_Weapon_Destroys_Last_Enemy_Planet,
</Evil_Victory_Conditions>


<!-- Special Case Planets for Cantinas and Hutt Palaces -->

<Special_Case_Production> Empire, Abregado_Rae, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Abregado_Rae, Ground_Cantina_R</Special_Case_Production>

<Special_Case_Production> Empire, Atzerri, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Atzerri, Ground_Cantina_R</Special_Case_Production>

<Special_Case_Production> Empire, Atzerri, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production> Rebel, Atzerri, Ground_Hutt_Palace_R</Special_Case_Production>

<Special_Case_Production> Empire, Corellia, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Corellia, Ground_Cantina_R</Special_Case_Production>

<Special_Case_Production> Empire, NalHutta, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, NalHutta, Ground_Cantina_R</Special_Case_Production>

<Special_Case_Production> Empire, NalHutta, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production> Rebel, NalHutta, Ground_Hutt_Palace_R</Special_Case_Production>

<Special_Case_Production> Empire, Ryloth, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Ryloth, Ground_Cantina_R</Special_Case_Production>

<Special_Case_Production> Empire, Ryloth, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production> Rebel, Ryloth, Ground_Hutt_Palace_R</Special_Case_Production>

<Special_Case_Production> Empire, Tatooine, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Tatooine, Ground_Cantina_R</Special_Case_Production>

<Special_Case_Production> Empire, Tatooine, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production> Rebel, Tatooine, Ground_Hutt_Palace_R</Special_Case_Production>


<!-- Rebel Starting Forces -->

<Starting_Credits> Rebel, 10000 </Starting_Credits>
<Starting_Tech_Level> Rebel, 2 </Starting_Tech_Level>
<Max_Tech_Level> Rebel, 4 </Max_Tech_Level>


<!-- Rebel Space Forces -->
<Starting_Forces> Rebel, MonCalimari, Rebel_X-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, MonCalimari, Rebel_X-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, MonCalimari, Y-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, MonCalimari, Corellian_Corvette </Starting_Forces>
<!-- Rebel Land Forces -->
<Starting_Forces> Rebel, MonCalimari, R_Ground_Barracks </Starting_Forces>
<Starting_Forces> Rebel, MonCalimari, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, MonCalimari, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, MonCalimari, Rebel_Infantry_Squad </Starting_Forces>
<Starting_Forces> Rebel, MonCalimari, Rebel_Light_Tank_Brigade </Starting_Forces>



<!-- Empire Starting Forces -->

<Starting_Credits> Empire, 10000 </Starting_Credits>
<Starting_Tech_Level> Empire, 3 </Starting_Tech_Level>
<Max_Tech_Level> Empire, 5 </Max_Tech_Level>


<!-- Empire Space Forces -->
<Starting_Forces> Empire, Thyferra, Tartan_Patrol_Cruiser </Starting_Forces>
<!-- Empire Land Forces -->
<Starting_Forces> Empire, Thyferra, E_Ground_Barracks </Starting_Forces>
<Starting_Forces> Empire, Thyferra, Imperial_Stormtrooper_Squad </Starting_Forces>

<!-- Pirates Starting Forces -->
<Starting_Forces> Pirates, Ryloth, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Frigate </Starting_Forces>

<Starting_Forces> Pirates, Ryloth, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Swamp_Speeder_Team </Starting_Forces>

</Campaign>

4)Once that is done go into Factions.xml. Scroll down to Pirates and make it playable.

Have you found out how to make the Virago buildable (for any faction)?
 dookie23
02-21-2006, 7:00 PM
#13
No, but i can play it by replacing the models and copying the attributes. :)
 dookie23
02-22-2006, 10:03 AM
#14
 Somerled
02-22-2006, 10:15 AM
#15
Nice work. Have you figured out how the Reb "raid" function works? it seems to me, that this would be a great ability to add to a potential pirate faction. Particularly if it could be coupled with generating income somehow. It would be cool to create a pirate faction with very different goals than the other factions. It would not be so much about galactic domination, as about creating a cartel, and a presence on all planets (i.e. profit). I know that pirate bases are already present on certain worlds, but I am not sure how this can be used.
 dookie23
02-22-2006, 11:07 AM
#16
Hey do you know the merchant station that you can buy pirate ships? What is the model name, cause i cant find it anywhere? :/

Not sure, but I believe those traders can be a imcome for pirates with black markets and stuff and better the traders more the imcome.
 dookie23
02-22-2006, 11:22 AM
#17
http://www.momoshare.com/file.php?file=8bb593d74de56bb4929393d8dc913fbd)

This is ment for skirmish play, not sure how well it works on galatic map, this for space only..land battles will be next.

Heres the Pirate Mod Alpha 1.6 enjoy!
 dookie23
02-22-2006, 2:05 PM
#18
Problem: Ok, anyone know where the buildings models are located for example:<Land_Model_Name>NB_VCH.alo</Land_Model_Name>

I cant seem to change the land buildings, if anyone could tell me it would help me greatly! :P
 dookie23
02-22-2006, 6:56 PM
#19
 dookie23
02-23-2006, 9:26 AM
#20
 Ali1392
02-23-2006, 1:17 PM
#21
how do i down load the 1.7 one
 dookie23
02-23-2006, 2:48 PM
#22
theres a download link on first post it says update: html link , press that html link it will take you to download the mod.
 Ali1392
02-23-2006, 3:49 PM
#23
shove it in the data file right
 dookie23
02-23-2006, 6:27 PM
#24
You need to make a Xml folder which i already provide and ya you put it in data folder.
:)
 dookie23
02-23-2006, 6:30 PM
#25
 Lanaus_Caspian
02-23-2006, 6:39 PM
#26
Sweet. What did you use to make it?

Do you have a problem with not being able to see the Virago icon after it is built. I just found out why it does it.
 dookie23
02-23-2006, 6:41 PM
#27
Photoshop and patience..lol

awesome we learn something new everyday. :)
 vanen22
02-23-2006, 7:02 PM
#28
That game menu looks awesome
 dookie23
02-23-2006, 8:06 PM
#29
Thanxs :)
 dookie23
02-23-2006, 11:41 PM
#30
 dookie23
02-24-2006, 11:00 AM
#31
 dookie23
02-24-2006, 1:55 PM
#32
 dookie23
02-24-2006, 9:22 PM
#33
Download the new version of my mod Pirates At War. Enjoy!
 Lanaus_Caspian
02-24-2006, 9:32 PM
#34
Download the new version of my mod Pirates At War. Enjoy!

Where do we go to download it?
 dookie23
02-24-2006, 9:34 PM
#35
Its on top. :P on first post
 mandead
02-25-2006, 5:02 AM
#36
I guess Pirate Fighters are the same size as most other fighters, but how large should the Pirate Frigate be compared to other ships?

I want to scale it correctly.
 dookie23
02-25-2006, 9:45 AM
#37
In my mod, most of the pirates dont act like large ships but a larger version of a fighter.
 dookie23
02-25-2006, 11:48 AM
#38
Tomorrow i'll be releasing a music addon which will replace the star wars theme to alittle more different.The music is made by Richard Gibbs and Klaus Badelt.
 dookie23
02-26-2006, 5:23 PM
#39
Please download the balance Fix for my mod Pirates At War alpha 2.0


DownLOADhere >>>http://www.momoshare.com/file.php?file=db3e8af4fc7243a04e72ae64e6ac0f69)
 dookie23
02-27-2006, 9:31 AM
#40
If the first link to the balance fix does not work try this one instead:http://rapidshare.de/files/14269697/Pirates_At_War_alpha_2.0_balance_Fix.zip.html)

Sorry about that!
 Jay1717
02-27-2006, 11:13 AM
#41
Really enjoy this mod, nice one. How did you extract and re-skin the textures.
 dookie23
02-27-2006, 1:32 PM
#42
Thanks, I used photoshop and the .dds plugin to retexture them.
 dookie23
02-27-2006, 1:39 PM
#43
New update:
My music addon(300+ mbs):
Package 1: http://rapidshare.de/files/14241023/Pirates_At_War_Music_Addon1.rar.html)
Package 2: http://rapidshare.de/files/14241228/Pirates_At_War_Music_Addon2.rar.html)
Package 3: http://rapidshare.de/files/14241285/Pirates_At_War_Music_Addon3.rar.html)
Package 4: http://rapidshare.de/files/14240311/Pirates_At_War_Music_Addon4.rar.html)
Please extract the files from all four and put them in your data folder located in your gamedata. Enjoy!
 DonBilbo
02-27-2006, 4:52 PM
#44
can i post this on eawhq.de?
i'd like to create a download mirror
 dookie23
02-27-2006, 6:05 PM
#45
Sure, why not. :)
 dookie23
02-28-2006, 7:37 AM
#46
Update 10: Reworking the techtree for the pirate side to be more balanced with the opposing faction the empire.

Fixed the bug where some ships didnt show buildable in galatic conquest.

Gave Pirates access to V-wings with hyperspace and Headhunters has been activated aswell.

Luke has been switch as shown:
http://img161.imageshack.us/img161/7561/switch2vk.png) (http://imageshack.us)


But, I havent been able to locate the sound files so the pirates has the voice of luke. lol
 Lanaus_Caspian
02-28-2006, 5:11 PM
#47
Well, right now I'm working on the galactic map. I just need to figure out where a few planets go, I cant find a map that shows their location. Also after I exit at battle it makes the scale of the galactic map go back to its original size. As soon as I get the map from the chronologies book. We should probably merge our mods soon.
 dookie23
02-28-2006, 10:27 PM
#48
Sure, Caspian!

Update#11: New loading screen!

http://img528.imageshack.us/img528/6193/openup8uj.png) (http://imageshack.us)
 dookie23
02-28-2006, 11:31 PM
#49
Update #11b: Decided to change it abit with the words. :)
http://img427.imageshack.us/img427/6046/newopenup6vy.png) (http://imageshack.us)

I'll post the download link in 30 mins.
 Jay1717
03-01-2006, 4:45 AM
#50
If you send me the un-edited files, I can create a much nicer menu/background ;)

(I study photoshop in college)
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