This Mod has Been Submitted To LucasFiles It activates Moldy Crow and ALOT MORE hope you enjoy it ! :king1:
Link? What else does it do?
Listed:
1.0
:guard:
Activates Moldy Crow(Given to Kyle)
Edits Confilict Begins
Adds Venator(Buildable)
Replaces Bounty Hunter_E Tyderium_shuttle with Virago
Gives Smuggler_R Pirate Fighter
1.0 Patch (Really a guide) :awing:
--------------------------------------------------------------------------
Will FIX the execption error in Conflict begins and can use Kyle Katarn and Mara Jade.
Will fix a map bug ingame with nal hutta using a tatooine map.
Will Fix any errors with Virago.
--------------------------------------------------------------------------
In 2.0:
:atpilot:
Gives you Rieeken *How do you activate Heros?*
Adds Mustafar
Add Ord mattel
Adds Kamino (Thanks to a friend)
Gives you Rebel Refugee
Replaces Several Major Hero Ships:
Tarkin: Star Destroyer
Rieeken: Nebula-B
Obi-Wan: V-Wing
Gives you Mara Jade in Galactic Conquest
Gives you Kyle Katarn in Galactic Conquest
Activates Tani teams
Gives The Empire infiltradors
Gives you Bothan Spy(Sorry It will not work)
Gives Generic Fleet Commanders Star Destroyers and Calamari Cruisers
Gives the Empire the Heavy Kuat class SD (HIGH POWER LOW ARMOR)
*I will see if this works when I put it in* :Dtrooper:
Gives Empire Swamp speeders ,POD walkers and IPV-1 Patrol Cruisers :r5d5:
Gives Rebels Pirate Intercepter Frigate.
Mara Jade and Kyle Katarn are in all GCs
-----------------------------------------------------------
In 3.0 :atpilot:
Imperial Field Commanders are Guarded by Royal Guards
Pirates can use Venator
Venator is avalible in skirmish *Merchant Dock*
Merchant dock is used by Pirates in GC
Pirates AI works (They will Build bases Fleets and other)
Pirates will be given Xizor (Pirate Major hero) *Leader*
Astroid Mining facilites will be buildable
Taris will Instantly give the Empire Speeder Bikes, Pirates: Skiffs Rebels: T2-B
*Key*
:awing: Finializing
:dtrooper: Expelled *WILL NOT BE RESTARTED
:guard: Submitted and Finished
:Vader: Project fully Canceled
:atpilot: project in progress
If Lucasfiles did not get the Mod I will Link any other Place Submit it.
sounds really good.....lookin forward to it.
wow patrick, you been around since 03, and this is your first post...
Wow :)
http://eaw.heavengames.com/downloads/showfile.php?fileid=8) HERES THE LINK FOR 1.0 when some one tells me how to Activeate locked Heros I will start 2.0
Great mod, excellent work! Just a question, what did you change in the HARDPOINTS.xml to activate the Moldy Crow?
The Hard points are mostly for Venator but Moldy Crow does not have a Hard point
In Due time ill tell you how I did every thing.
Man, I want to leave work early and try this.
Im sorta Mad though my Bothan Spy Idea will not work maybe IF I just renamed Probot and made it Rebel giving it a differant Icon.
Does Mara Jade have a ship?(other than landing craft thing). Also, Obi-Wan+Venerator= Too exagerrated. Obi-Wan+Jedi Fighter IF possible=O.K/what it should be.
No Mara Jade Just Used Shuttle I might Make it to be Loyal to Star wars Lore and make it that Mara uses a Z95 and Bounty hunters use the Virago
Thanks magna for clearing that up. I agree that Obi-wan could be assigned to a smaller craft, a Venator might be a bit over-the-top considering that the Clone Wars have been over for nearly two decades?
Mara Jade would be interesting though, a heavily personalised Z95 would be the logical choice.
Because there are no Jedi Star Fighters in EAW I might assign him to a V-wing
I may reenable Doodana and Luke for Ground if I can
Especially Rieeken
I may or May not be able to make the HKSD or Bothan spy.
Hmm...so you mean Luke can be activated for ground? Cool. I remember there use to be a Jedi Fighter(no model) in the demo. Well, guess they took it out. :(
Can't remember if I've asked this before, but do Venerator get Hangar hard points/V wings?
Tried to play your mod, but when I started The Galactic Conflict Campaign it gave me CTD. Any ideas?
CTD? If you Mean the Execption! Error im trying to patch that.
(I really need help patching that error. If some one wants to help me or post a link for such a mod it would be appreciated.
So at the moment, you can't get past it or you can can but it still appears?
I discovered a workaround to that. It isnt great but It does work. Take the Enhancement XMLs out of the EaW folder, then start the game, start a GC game, save, exit, put the XMLs back in, then load the game. The mod works even with save files that didnt use it. You should get your venators then.
Thanks Onboard now I can start 2.0.
Listed:
1.0
:guard:
Activates Moldy Crow(Given to Kyle)
Edits Confilict Begins
Adds Venator(Buildable)
Replaces Bounty Hunter_E Tyderium_shuttle with Virago
Gives Smuggler_R Pirate Fighter
1.0 Patch (Really a guide) :awing:
--------------------------------------------------------------------------
Will FIX the execption error in Conflict begins and can use Kyle Katarn and Mara Jade.
Will fix a map bug ingame with nal hutta using a tatooine map.
Will Fix any errors with Virago.
--------------------------------------------------------------------------
In 2.0:
:atpilot:
Gives you Rieeken *How do you activate Heros?*
Gives you Rebel Refugee
Replaces Several Major Hero Ships:
Tarkin: Star Destroyer
Rieeken: Nebula-B
Obi-Wan: V-Wing
Gives you Mara Jade in Galactic Conquest
Gives you Kyle Katarn in Galactic Conquest
Activates Tani teams
Gives The Empire infiltradors
Gives you Bothan Spy(Sorry It will not work)
Gives Generic Fleet Commanders Star Destroyers and Calamari Cruisers
Gives the Empire the Heavy Kuat class SD (HIGH POWER LOW ARMOR)
*I will see if this works when I put it in* :Dtrooper:
Gives Empire Swamp speeders ,POD walkers and IPV-1 Patrol Cruisers :r5d5:
Gives Rebels Pirate Intercepter Frigate.
Mara Jade and Kyle Katarn are in all GCs
-----------------------------------------------------------
In 3.0 :atpilot:
Imperial Field Commanders are Guarded by Royal Guards
Pirates can use Venator
Venator is avalible in skirmish *Merchant Dock*
Merchant dock is used by Pirates in GC
Pirates AI works (They will Build bases Fleets and other)
Pirates will be given Xizor (Pirate Major hero) *Leader*
Astroid Mining facilites will be buildable
Taris will Instantly give the Empire Speeder Bikes, Pirates: Skiffs Rebels: T2-B
*Key*
:awing: Finializing
:dtrooper: Expelled *WILL NOT BE RESTARTED
:guard: Submitted and Finished
:Vader: Project fully Canceled
:atpilot: project in progress
Yea I wanted to ask you guys something is there any way to fix a bug with maps like Nal Hutta using a tatooine map is there a way I can fix that to use its map?
This maybe a newb statement, but the field commanders having royal gaurds is pretty non-cannon. Dont you think the emperor should be given that for GC?!?!
Well I guess so Due to him being the only person in the movies guarded by them.
Another newb statement: What the heck do i do with these XML files to make this work?
What do you mean? ow to be able to see them/edit them? Or what to do once you open one?
PUT THEM in
gamedata/data/XML
folder
if you don't have an XML folder make one
edit: magna could you make your sig smaller? not only is it annoying, it's annoyingly BIG.
magna could you make your sig smaller? not only is it annoying, it's annoyingly BIG.
I second that request. It makes my browser act funny. Nothing personal, so please don't take offense. I think DMUK's sig is a little long as well, and he's the admin of the forum! :)
Magna, I saw some great advice from Darth_TorpidPG (from Petroglyph) in some of the mod threads. I think he answered some of your technical questions (like how to add/remove planets and possibly the exceptions). Look up his public profile and search for all threads that he's posted in. Then read the ones that are in the modding forum. I would also look at the Realism mod for some ideas about how-to issues.
Good luck, hope you figure it all out.
Im sorry, i should specify. What do i need to do with the downloaded files to be able to use them in the game. Simply make an XML folder, put them in it and run the game? Will this transfer over to any savegame files in CG, or will it make them crash?
Thanx again
-tHe mEaTHeaDeD NeWb
"Will this transfer over to any savegame files in CG, or will it make them crash?"
Which one?
"I discovered a workaround to that. It isnt great but It does work. Take the Enhancement XMLs out of the EaW folder, then start the game, start a GC game, save, exit, put the XMLs back in, then load the game. The mod works even with save files that didnt use it. You should get your venators then."
Either im mot doing it right or its just not working.... still get exception but its asking me if i want to reload because the XML folder changed
I Changed it to SSSD because its my favorite SSD. Cool that should help with planets
sorry Been moding XWA resently ill get back to EAW
Well I submitted the Second enhancement mod a
www.Eaw.heavengames.com) I need Help resently caus im starting 3.0 I have planed to add planets in this one al ong with indigdous units like Bothan Bothan spys royal guards and crap Also new units even an attempt at adding other units from the demo *Big game arena, Jedi star fighter*
expect K-wing, T/I ,T/D . SSD. T/CH and some more ships from galaxies along withmore EU Help suggestions any thing is a help and thanks in return.
Any Way I Have a Question if it would be possible to make Corvette have a Scuicide Ability that can only be used on Star Destroyer , Victory Star destroyer and Venator comments?
I though of making a Venator SSD the Emperor and Vader are on just to be creative.
2.1 Makes X-wing Planetary makes V-wing Planetary Tie-Fighter Planetary adds X-wing pilot for ground makes Venator Buildable makes Tie-advance buildabe adds Kyle and mara jade and I think have Marauder Laser CRV buildabe and alot more I will add more in EM 2.4
Well I wanted to Update sense last time:
Shadow Claw works I plan to Rename it re named to Balzalorn class Attack ship
Tie-Aggressor added with Nova Courier and K-wing.
Im going to give K-wing Lucky shot but Rename it to Overcharge shot
Modular Star Hauler was Succsessfully added I will try for VSDII and ISD II
Ill add Strike Cruiser and YT-1300 and Dreadnaught.
Also Bothan spy and Star Viper with More Units will be added and I properly named units.
I might add thraw as instead of Grand Admiral. Captain or Admiral or Rear Admiral.
STAY TUNED
My game wont start anymore after installed v1 and v2... it goes to the main thing
-Start
-Help
-Exit
I click start and it crashes... any idea wat i did wrong? It sound sooo cool!XD
where's version 2 with Riekan and new units
Well Revan only install 2.1 and get rid of V1 and replace the files with V2.1.
Nathan I want to wait till I tackle Ground units or fighters for that matter because when ever I make a New squadron or unit company it makes the game crash but ill try rieeken
www.eaw.heavengames.com) has the new verison the ground compaines were mainly done my friend.
V2.1 and still have the original files from V1? cause it is still crashing, I took out all of the files and put in only 2.1.... is my problem the Master Text thing? or is it just a misread thing on my part?